Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-13 | mesa: glUseProgram() debug code (disabled) | Brian Paul | |
2009-03-13 | mesa: improve another _mesa_problem() call | Brian Paul | |
2009-03-13 | mesa: add GL_DUDV_ATI cases in calculate_derived_texenv() | Brian Paul | |
2009-03-13 | mesa: more info in _mesa_problem() call | Brian Paul | |
2009-03-13 | mesa: added 1D/3D fetch_texel functions for DUDV8 | Brian Paul | |
2009-03-13 | gallium: Remove do_flip argument from surface_copy | Jakob Bornecrantz | |
I should have gotten most uses and implementation correctly fixed, but things might break. Feel free to blame me. | |||
2009-03-12 | mesa: added GL_DU8DV8_ATI case in _mesa_components_in_format() | Brian Paul | |
This gets hit when glTexSubImage2D() is called with format==GL_DU8DV8_ATI. | |||
2009-03-12 | mesa: override_internal_format() function for debug/test purposes (disabled) | Brian Paul | |
2009-03-12 | mesa: improve some error messages | Brian Paul | |
2009-03-12 | i965: move declaration before code | Brian Paul | |
2009-03-12 | i965: fix const correctness | Brian Paul | |
2009-03-12 | i915: move declarations before code | Brian Paul | |
2009-03-12 | i965: comments | Brian Paul | |
2009-03-12 | mesa: move declarations before code | Brian Paul | |
2009-03-12 | mesa: fix glRead/DrawBuffer(GL_AUXn) error value | Brian Paul | |
If GL_AUX[123] are passed to glRead/DrawBuffer() when those buffers don't exist, need to generate GL_INVALID_OPERATION, not GL_INVALID_ENUM. This regression came from commit 555f0a88182e2b1af809b2d97abdac02814a2f28 | |||
2009-03-12 | i965: fix polygon stipple when rendering to FBO | Robert Ellison | |
The polygon stipple pattern, like the viewport and the polygon face orientation, must be inverted on the i965 when rendering to a FBO (which itself has an inverted pixel coordinate system compared to raw Mesa). In addition, the polygon stipple offset, which orients the stipple to the window system, disappears when rendering to an FBO (because the window system offset doesn't apply, and there's no associated FBO offset). With these fixes, the conform triangle and polygon stipple tests pass when rendering to texture. | |||
2009-03-12 | mesa: fix transposed red/blue in store_texel_rgb888/bgr888() functions | Brian Paul | |
2009-03-12 | i965: add support for ATI_envmap_bumpmap | Roland Scheidegger | |
2009-03-12 | regenerate glapi | Roland Scheidegger | |
2009-03-12 | mesa: add support for ATI_envmap_bumpmap | Roland Scheidegger | |
add new entrypoints, new texture format, etc translate in texenvprogram.c for drivers using the mesa-generated tex env fragment program also handled in swrast, but not tested (cannot work due to negative texel results not handled correctly) | |||
2009-03-12 | mesa: add missing _glthread_INIT_MUTEX in _mesa_new_framebuffer() | Keith Whitwell | |
2009-03-11 | i965: fix polygon face orientation when rendering to FBO | Robert Ellison | |
In the i965, the FBO coordinate system is inverted from the standard OpenGL/Mesa coordinate system; that means that the viewport and the polygon face orientation have to be inverted if rendering to a FBO. The viewport was already being handled correctly; but polygon face was not. This caused a conform failure when rendering to texture with two-sided lighting enabled. This fixes the problem in the i965 driver, and adds to the comment about the gl_framebuffer "Name" field so that this isn't a surprise to other driver writers. | |||
2009-03-11 | mesa: remove some last remnants of GL_MESA_program_debug | Brian Paul | |
2009-03-11 | mesa: minor comments | Brian Paul | |
2009-03-11 | mesa: remove gl_texture_object::_Function field and associated code | Brian Paul | |
It was only used in one place in swrast. | |||
2009-03-11 | intel: include main/viewport.h | Brian Paul | |
2009-03-11 | i965: fix lock-ups when GLSL program wrote to gl_FragDepth | Brian Paul | |
It seems the code that set up the FB_WRITE message was incomplete in this case. The number of payload registers was wrong and that caused a hang. It would be good to have a second set of eyes take a look at this... | |||
2009-03-10 | i965: more code clean-ups, comments | Brian Paul | |
2009-03-10 | i965: minor code clean-ups, comments | Brian Paul | |
2009-03-10 | i965: use new cast wrappers | Brian Paul | |
2009-03-10 | i965: added cast wrappers, comments | Brian Paul | |
2009-03-10 | i965: asst. code clean-ups, comments | Brian Paul | |
2009-03-10 | i965: fix typos in comments | Brian Paul | |
2009-03-10 | glsl: remove _slang_attach_storage() function | Brian Paul | |
This was used to handle both variable declarations and references to variables. Instead, just do storage allocation and assignment for declarations and references, respectively. This is a step toward better var/uniform allocation (only allocate storage for vars/uniforms that are actually referenced by the code). | |||
2009-03-10 | glsl: some clean-ups, remove old assertions, add new assertions | Brian Paul | |
2009-03-10 | glsl: remove stray/unneeded totalSize assignment | Brian Paul | |
2009-03-10 | mesa: fix dumb sizeof() vs. strlen() mix-up | Brian Paul | |
2009-03-10 | glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/ | Brian Paul | |
This regression came from commit c0b59420eec5ffdf22a5919d38851c3620b97c09. | |||
2009-03-09 | xmesa: set back-buffer's drawable field | Brian Paul | |
Fixes back-buffer rendering when MESA_BACK_BUFFER=pixmap | |||
2009-03-09 | i965: fix cube map lock-up / corruption | Brian Paul | |
If we're using anything but GL_NEAREST sampling of a cube map, we need to use the BRW_TEXCOORDMODE_CUBE texcoord wrap mode. Before this, the GPU would either lock up or subsequent texture filtering would be corrupted. | |||
2009-03-09 | st: silence warning | Brian Paul | |
2009-03-09 | st: remove unused DrawPixels code | Brian Paul | |
2009-03-09 | st: use pointer_to_offset() cast wrapper to convert pointers to uint | Brian Paul | |
Silences warnings with 64-bit builds. See comments for details. | |||
2009-03-09 | mesa: reorder register file enums | Brian Paul | |
2009-03-09 | st: also check for a8 texture support in bitmap code | Keith Whitwell | |
2009-03-09 | fix typo in fragment pipe alu define, should fix dot3_rgb tex combine | Roland Scheidegger | |
2009-03-09 | vbo: yet tighter still usage of FLUSH_NEED_CURRENT | Keith Whitwell | |
Previous change broke redbook/polys and probably others. I'm fairly sure that drivers like r300 don't need to touch ctx->Driver.NeedVertices, but this code is incredibly fragile and I'm not confident about removing it from there. Hopefully this gets things working again. | |||
2009-03-09 | vbo: stricter checks on Driver.NeedFlush | Keith Whitwell | |
This variable is being used in the r300 driver to trigger a flush under circumstances unrelated to the use in the vbo module. Tighten up the checks in vbo so as to avoid conflict with r300. Reported by Maciej Cencora <m.cencora@gmail.com> | |||
2009-03-07 | mesa: s/int/GLsizeiptr/ to silence warning with 64-bit build | Brian Paul | |
2009-03-07 | gallium: use unsigned long to silence warnings with 64-bit build | Brian Paul | |