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2009-05-05mesa: minor simplification in enable_texture(), updated commentsBrian Paul
2009-05-05mesa: more complete fix for transform_invarient glitchesKeith Whitwell
Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations.
2009-05-05mesa/main: set PREFER_DP4 to match position_invarient codeKeith Whitwell
This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences.
2009-05-04mesa: also print program params/constants when dumping shaders to diskBrian Paul
2009-05-04mesa: remove some unfinished/devel codeBrian Paul
2009-05-01mesa: in glReadBufer() set _NEW_BUFFERS, not _NEW_PIXELBrian Paul
Since GL_READ_BUFFER is historically part of the gl_pixel_attrib group it made sense to signal changes with _NEW_PIXEL. But now with FBOs it's also part of the framebuffer state. Now _NEW_PIXEL strictly indicates pixels transfer state changes. This change avoids framebuffer state validation when any random bit of pixel-transfer state is set. DRI drivers updated too: don't check _NEW_COLOR when updating framebuffer state. I think that was just copied from the Xlib driver because we care about dither enable/disable state there.
2009-05-01Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-01st: create renderbuffer's pipe_surface in st_render_texture()Brian Paul
Previously we created the pipe_surface during framebuffer validation. But if we did a glCopyTex[Sub]Image() before anything else we wouldn't yet have the surface. This fixes that.
2009-05-01mesa: fix state validation bug for glCopyTex[Sub]Image()Brian Paul
We need to make sure the framebuffer state is up to date to make sure we read pixels from the right buffer when doing a texture image copy.
2009-05-01st: if st_swapbuffers() is called for single-buffered visual don't crashBrian Paul
Furthermore, return pointer(s) to the front color buffer(s).
2009-05-01st: when creating an on-demand front color buffer, init to back buffer imageBrian Paul
When we create a new front color buffer (user called glDrawBuffer(GL_FRONT)) initialize it to the contents of the back buffer. Any previous call to SwapBuffers() would have done that in effect, so make it reality.
2009-05-01st: added st_renderbuffer::defined flagBrian Paul
Indicates whether there's defined image contents, or garbage/don't care. This is set when we draw into a renderbuffer and cleared when we resize/ reallocate a renderbuffer or do a buffer swap (back buffer becomes undefined). We use this to determine whether the front color buffer has been drawn to, and whether to display its contents upon glFlush/Finish(), when the new st_swapbuffers() function is used.
2009-05-01mesa: fix commentBrian Paul
2009-05-01set: new st_swapbuffers() which does a true front/back buffer swapBrian Paul
The pointers to the front/back renderbuffers are exchanged. This new function isn't actually used yet...
2009-05-01Test either GL_FRONT_LEFT or GL_FRONT for front-buffer renderingIan Romanick
For non-stereo visuals, which is all we support, we treat GL_FRONT_LEFT as GL_FRONT. However, they are technically different, and they have different enum values. Test for either one to determine if we're in front-buffer rendering mode. This fix was suggested by Pierre Willenbrock. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-05-01st: when double buffered, only create front color buffer on demandBrian Paul
Before we always created the front color buffer, even if was never used. This can save some memory.
2009-05-01Merge branch 'const-buffer-changes'Brian Paul
Conflicts: src/mesa/drivers/dri/i965/brw_curbe.c src/mesa/drivers/dri/i965/brw_vs_emit.c src/mesa/drivers/dri/i965/brw_wm_glsl.c
2009-05-01mesa: create/use a fallback texture when bound texture is incompleteBrian Paul
When a GLSL sampler reads from an incomplete texture it should return (0,0,0,1). Instead of jumping through hoops in all the drivers to make this happen, just create/install a fallback texture with those texel values. Fixes piglit/fp-incomplete-tex on i965 and more importantly, fixes some GPU lockups when trying to sample from missing surfaces. If a binding table entry is NULL, it seems that sampling sometimes works, but not always (lockup). Todo: create a fallback texture for each type of texture target?
2009-05-01mesa: bump version to 7.6 (devel)Brian Paul
2009-05-01mesa: remove -devel suffix from versionBrian Paul
2009-04-30r300: Increase reference count of texture objects referenced by current state.Michel Dänzer
Fixes a use-after-free reported in http://bugs.freedesktop.org/show_bug.cgi?id=20539, so this possibly fixes that bug. It has been confirmed to fix http://bugs.freedesktop.org/show_bug.cgi?id=17895 .
2009-04-29Use variable library name in pkg-config output.Tom Fogal
Previously the pkg-config output files would contain e.g. `-lGL' and `-lGLU', even if the user modified their configuration to build libraries with different names. This modifies the pkg-config inputs, and corresponding makery, so that modifying the output library name will cause the appropriate updated name to appear in the pkg-config `-l' option. Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
2009-04-29mesa: added _mesa_check_soa_dependencies() functionBrian Paul
This function will check an instruction to see if there's data dependencies between the dst and src registers if executed in an SOA manner.
2009-04-29mesa: added _mesa_check_soa_dependencies() functionBrian Paul
This function will check an instruction to see if there's data dependencies between the dst and src registers if executed in an SOA manner.
2009-04-28mesa/st: protect internal flushes with FLUSH_CURRENTKeith Whitwell
Already doing this for driver.flush()
2009-04-28mesa/main: protect driver.finish with FLUSH_CURRENTKeith Whitwell
Already doing this for driver.flush()
2009-04-28mesa/st: remove duplicate offset calculationKeith Whitwell
2009-04-28mesa/st: translate VERT_ATTRIB_GENERIC8..15 in st_translate_vertex_programKeith Whitwell
It seems quake4 can hit these attributes sometimes.
2009-04-28mesa/st: workaround for crashes in st_copy_texsubimageKeith Whitwell
Proper fix for this hasn't been identified, but avoid crashing.
2009-04-28R300: add quadpipe overridesAlex Deucher
RV410 SE chips only have 1 quadpipe. Also, handle other R300 chip with quadpipe override
2009-04-28i965: avoid segfault in intel_update_renderbuffers() if using DRI1Brian Paul
2009-04-28swrast: add missing break in clamp_rect_coord_linear()Brian Paul
See bug 21461.
2009-04-28st: Add an st_get_current() function.Thomas Hellstrom
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-27Avoid a segfault in shader compilationRobert Ellison
If a shader reaches an out-of-memory condition while adding a new function (reallocating the function list), a segfault will occur during cleanup (because the num_functions field is non-zero, but the functions pointer is NULL). This fixes that segfault by zeroing out the num_functions field if reallocation fails.
2009-04-27i965: #include prog_print.h to silence warningBrian Paul
2009-04-27i965: only upload constant buffer data when we actually need the const bufferBrian Paul
Make the use_const_buffer field per-program and only call the code which updates the constant buffer's data if the flag is set. This should undo the perf regression from 20f3497e4b6756e330f7b3f54e8acaa1d6c92052 (cherry picked from master, commit dc9705d12d162ba6d087eb762e315de9f97bc456)
2009-04-27i965: only upload constant buffer data when we actually need the const bufferBrian Paul
Make the use_const_buffer field per-program and only call the code which updates the constant buffer's data if the flag is set. This should undo the perf regression from 20f3497e4b6756e330f7b3f54e8acaa1d6c92052
2009-04-27mesa/st: fix incorrect face, level in compress_with_blitKeith Whitwell
We were incorrectly applying the destination texture face and level when requesting a transfer to the temporary texture, which has only one face and level. This would obviously cause problems uploading to compressed cube and mipmap textures.
2009-04-24i965: rework GLSL/WM register allocationBrian Paul
Use a bitvector of used/free flags. If we run out of temps, examine the live intervals of the temp regs in the program and free those which are no longer alive. Also, enable the new WM const buffer code.
2009-04-24mesa: refactor code and make _mesa_find_temp_intervals() publicBrian Paul
2009-04-27mesa: Call _mesa_snprintf instead of snprintf.José Fonseca
snprintf not directly available on Windows.
2009-04-27r300: always emit output insts after all KIL instsMaciej Cencora
2009-04-24intel: Fix more issues with the combined depth-stencil attachmentIan Romanick
2009-04-24intel: Initialize region ptr to prevent assertion in intel_region_referenceIan Romanick
2009-04-24intel / DRI2: When available, use DRI2GetBuffersWithFormatIan Romanick
This interface gives the driver two important features. First, it can allocate the (fake) front-buffer only when needed. Second, it can tell the buffer allocator the format of buffers being allocated. This enables support for back-buffer and depth-buffer with different bits per pixel. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@redhat.com>
2009-04-24mesa: fix up error/warning/debug output newlinesBrian Paul
As of commit 23ad86cfb91c294ce85a3116d4b825aaa3988a6e all messages go through output_if_debug(). Add new parameter to output_if_debug() to indicate whether to emit a newline. _mesa_warning() and _mesa_error() calls should not end their strings with \n. _mesa_debug() calls should end their text with \n.
2009-04-24i965: use drm_intel_gem_bo_map/unmap_gtt() when possible, otherwise ↵Brian Paul
dri_bo_subdata() This wraps up the unfinished business from commit a9a363f8298e9d534e60e3d2869f8677138a1e7e
2009-04-24mesa: signal _NEW_PROGRAM_CONSTANTS instead of _NEW_PROGRAMBrian Paul
Use _NEW_PROGRAM_CONSTANTS when changing constant/uniform buffer values. Binding a new program/shader sets both _NEW_PROGRAM and _NEW_PROGRAM_CONSTANTS.
2009-04-24i965: fix point size issueRoland Scheidegger
need to clamp point size to user set min/max values, even for constant point size. Fixes glean pointAtten test.
2009-04-23mesa: more informative error messagesBrian Paul