Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-13 | i965: Finish OPCODE_NOISEn instructions. | Gary Wong | |
Added missing OPCODE_NOISE4, and use BRW_REGISTER_TYPE_D (instead of _UD) in the initial RNDD instructions (which avoids saturating negative inputs to 0). | |||
2008-12-12 | mesa: use IFLOOR(x) instead of (int) FLOORF(x) | Brian Paul | |
2008-12-12 | mesa: place glsl constant arrays in constant memory | Brian Paul | |
For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays. | |||
2008-12-12 | mesa: remove old size=4 limit | Brian Paul | |
2008-12-12 | mesa: code clean-up in glsl compiler | Brian Paul | |
2008-12-12 | mesa: remove unneeded swizzle init code in glsl compiler | Brian Paul | |
2008-12-12 | mesa: disable glsl debug output | Brian Paul | |
2008-12-12 | mesa: remove unused varpool code in glsl compiler | Brian Paul | |
2008-12-12 | mesa: basic array constructors work now | Brian Paul | |
For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next. | |||
2008-12-12 | mesa: copy array_len in slang_fully_specified_type_copy() | Brian Paul | |
2008-12-12 | mesa: remove incorrect array_len assignment | Brian Paul | |
2008-12-12 | mesa: array size fix in _slang_typeof_operation() | Brian Paul | |
2008-12-12 | mesa: fix some more GLSL 1.20 array things. | Brian Paul | |
Function that return arrays should work now. | |||
2008-12-12 | mesa: more glsl function renaming | Brian Paul | |
2008-12-12 | mesa: use _slang_alloc() | Brian Paul | |
2008-12-12 | mesa: glsl compiler function renaming | Brian Paul | |
2008-12-12 | mesa: more glsl type/function movement | Brian Paul | |
2008-12-12 | mesa: move some glsl compiler functions to different files to be more consistant | Brian Paul | |
2008-12-12 | mesa: move _slang_locate_function() to different file | Brian Paul | |
2008-12-12 | mesa: remove unused fixup table code in glsl compiler | Brian Paul | |
2008-12-12 | mesa: checkpoint: GLSL 1.20 array constructors | Brian Paul | |
2008-12-11 | mesa: consolidate variable declaration initializer code for globals too | Brian Paul | |
2008-12-11 | mesa: move variable initializer IR generation into _slang_gen_var_decl() | Brian Paul | |
More code consolidation coming... | |||
2008-12-11 | mesa: simplify some glsl variable declaration code | Brian Paul | |
2008-12-12 | intel: check for null texture. (fix #13902) | Xiang, Haihao | |
2008-12-11 | mesa: glsl clean-ups | Brian Paul | |
2008-12-11 | mesa: checkpoint commit of GLSL 1.20 array syntax. | Brian Paul | |
This allows things like float[3] x = float[3](1., 2., 3.); Parsing and AST construction now. Codegen not working yet. | |||
2008-12-11 | i915: fallback for cube map texture. | Xiang, Haihao | |
The i915 (and related graphics cores) only support TEXCOORDMODE_CLAMP and TEXCOORDMODE_CUBE when using cube map texture coordinates, so fall back to software rendering for other modes to avoid potential gpu hang issue. This fixes scorched3d issue on 945GM(see bug 14539). | |||
2008-12-09 | mesa: in slang linker, replace assertion with link error when max samplers ↵ | Brian Paul | |
exceeded | |||
2008-12-09 | mesa: move _mesa_dlopen(), etc into separate dlopen.c file | Brian Paul | |
2008-12-09 | tnl: Fix zeroing of the 3ub part of a 3ub+1ub attrib pair in SSE. | Guillaume Melquiond | |
Bug #16520. | |||
2008-12-09 | tnl: Optimize SSE load[23]f_1 since they don't need the identity swizzle. | Guillaume Melquiond | |
SSE movss from memory zeroes out everything above the destination dword, so we get the (a, 0) or (a, 0, 0) result that these functions needed. Bug #16520. | |||
2008-12-09 | tnl: Fix typo that resulted in fallback from SSE for EMIT_3UB_3F_RGB/BGR. | Guillaume Melquiond | |
Bug #16520 | |||
2008-12-09 | tnl: Avoid undefined input value use in insert_3f_viewport_2(). | Guillaume Melquiond | |
Bug #16520. | |||
2008-12-08 | intel: Require the right amount of space in glBitmap blit acceleration. | Pierre Willenbrock | |
This leads to problems when the batchbuffer is flushed, but the bitmap data could not fit into it. | |||
2008-12-06 | mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB). | Eric Anholt | |
The ctx->Driver.GenerateMipmap() hook only expects cubemap face enums, not CUBE_MAP_ARB, so walk all faces when we encounter that. Fixes oglconform fbo.c segfault with both swrast and i965 drivers. | |||
2008-12-06 | intel: Fall back on rendering to a texture attachment with a border. | Eric Anholt | |
Fixes a segfault in oglconform fbo.c test. | |||
2008-12-06 | intel: Fix crash in automatic mipmap generation for glCopyTex{Sub,}Image. | Eric Anholt | |
The images aren't mapped at this point, so we want the generic Mesa path for GenerateMipmapEXT that does the mapping/unmapping for us. Ideally Mesa would just call it for us. | |||
2008-12-06 | intel: Fix glCopyPixels blit acceleration for FBO destinations. | Eric Anholt | |
This was another opportunity to either get clipped to screen size or not get clipped enough and draw outside of object boundaries. | |||
2008-12-06 | intel: Fix glBitmap blit acceleration for FBO destinations. | Eric Anholt | |
Bug #18914. Fixes fbo_firecube hang due to drawing outside the FBO bounds. Thanks to Pierre Willenbrock for debugging the issue. | |||
2008-12-06 | intel: Put CopyTexImage fallback under DEBUG_FALLBACKS not DEBUG_TEXTURE. | Eric Anholt | |
2008-12-05 | mesa: assorted clean-ups, updated comments, etc. | Brian | |
2008-12-05 | mesa: replace large macros with inline functions | Brian | |
2008-12-03 | i965: Fix failure to upload new constant data when changing programs. | Eric Anholt | |
This is fallout from the ffvertex_prog.c work. It doesn't call ProgramStringNotify, so we don't set param_state, so we wouldn't track when VP parameters changed, and constants wouldn't get uploaded. Instead, remove param_state entirely and just use the real value that we want to be tracking. Fixes rendering in openarena since BRW_NEW_BATCH got disentangled from BRW_NEW_INDICES. Bug #18822. | |||
2008-12-03 | i965: Fix stray character that the compile whined about. | Eric Anholt | |
2008-12-02 | intel: restore old vertex submit paths for i8xx hardware. | Dave Airlie | |
Intel docs state that only 830/845 have VBOs, 855/865 don't. So lets just not use them on i8xx at all. This restores the old pre-vbo code and uses it on all 8xx hw. | |||
2008-12-01 | mesa: fix conditional in save_Lightfv(), bug 18838 | Brian | |
2008-11-28 | i965: Add a new state flag BRW_NEW_NR_SURFACES instead of CACHE_NEW_SURFACE | Eric Anholt | |
The CACHE_NEW_SURFACE bit always gets spammed since we get many different surface BOs per state emit, but the only consumer of it wanted to just know how many surfaces were enabled. | |||
2008-11-28 | i965: Fix clashing enums for BRW_NEW_INDICES/VERTICES versus BATCH/DEPTH_BUFFER. | Eric Anholt | |
Fixes upload of large amounts of state for every new primitive emit. | |||
2008-11-28 | i965: Remove BRW_WM_LOCK dirty bit, introduced to work around lack of relocs. | Eric Anholt | |
This was causing a prepare of wm state at every primitive emit. |