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2010-01-22r600: enable sampler lod* bitsAndre Maasikas
bits, settings derived from testing, might contain some errors...
2010-01-22r600: update vport z & clipping when depth_clamp is changedAndre Maasikas
fixes piglit depth_clamp
2010-01-22r600: fix brownbag, only align if we are dealing with cubemapAndre Maasikas
2010-01-22r600: cubemap levels seem to be aligned to 8 imagesAndre Maasikas
2010-01-22radeon/fbo: flush rendering before generating mipmapsAndre Maasikas
or maybe should flush(also) in finish_render_texture...
2010-01-22radeon/fbo: use correct depth texture offset for depth texturesAndre Maasikas
2010-01-22r600: enable draw_offsetAndre Maasikas
fixes some fbo cases (mipmaps, cube textures ..)
2010-01-21st/mesa: Remove unnecessary header from st_cb_viewport.c.Vinson Lee
2010-01-22egl: Remove USING_EGL and the related drivers.Chia-I Wu
They do not build for a long while and there seems to be no active users. It might be better for them to live in the git histroy.
2010-01-21mesa: Use pipe_buffer_write_nooverlap where appropriate.José Fonseca
2010-01-21r200: fix CS section size mismatchRoland Scheidegger
Partial fix for fdo bug 25544 The tex handling will still need CS drm changes, see bug 25544 for more.
2010-01-21mesa: minor whitespace fixBrian Paul
2010-01-21mesa: support for GL_ARB_fragment_coord_conventionsLuca Barbieri
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-01-21dri: Remove unnecessary glapi headers.Chia-I Wu
They are not used at all.
2010-01-21Do not include glapi/dispatch.h outside Mesa core.Chia-I Wu
Include the glapi*.h directly instead. glapi/dispatch.h became a Mesa core header since 22884db174b9fb0736cec1c6a192f8b9a97500c1.
2010-01-20mach64: Remove unnecessary headers.Vinson Lee
2010-01-20i810: Remove unnecessary headers.Vinson Lee
2010-01-20ffb: Remove unnecessary headers.Vinson Lee
2010-01-20gallium: prepare for per-rendertarget blend enables, writemasks, blend funcsRoland Scheidegger
GL 3.0 (EXT_draw_buffers2) and other APIs allow independent blend enables and write masks per render target, ARB_draw_buffers_blend (and other APIs) also allow independent blend functions. Things like dithering, logic ops however are not extended to be per rendertarget, that might be conceptually possible however it doesn't look like any API wants to expose this.
2010-01-20r200: re-adding missing pitch alignment check in blit codeAlex Deucher
lost after switch to common code
2010-01-20mesa: replace questionable CPU_TO_LE32 macro with functionBrian Paul
2010-01-20st/mesa: fix format logic in compatible_src_dst_formats()Brian Paul
We need to consider the user-requested formats, not the actual device- chosen formats. See code comments for more details.
2010-01-20r200: fix some breakage after move to common blit codeAlex Deucher
2010-01-20r200: fix typo in 76cf2618327a7f008dcfd0d91d64d6d9e01f9a9cAlex Deucher
noticed by Maciej on IRC.
2010-01-19Remove hardcoded -Wall from Radeon DRI makefilesAlan Coopersmith
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com> Signed-off-by: Brian Paul <brianp@vmware.com>
2010-01-20Merge remote branch 'origin/opengl-es-v2'Chia-I Wu
2010-01-19mesa: added comment about future FBO formatsBrian Paul
2010-01-19st/mesa: enable EXT_framebuffer_multisampleMarek Olšák
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-01-19r100/r200: fix Y coord flipping in accelerated blitsAlex Deucher
2010-01-19r100/r200: fix dst pitch in blit codeAlex Deucher
2010-01-19r200: add missing symlink to radeon_tex_copy.cAlex Deucher
2010-01-20r100/r200: align to pitch updates in blit interfaceMaciej Cencora
2010-01-19r200: use common glCopyTex(Sub)Image codeMaciej Cencora
2010-01-19r100: use common glCopyTex(Sub)Image codeMaciej Cencora
2010-01-19radeon/r300/r600: share common glCopyTex(Sub)Image codeMaciej Cencora
2010-01-19r600: align to r300 changes in the blit codeMaciej Cencora
Pitch here means aligned width, not aligned width * bpp.
2010-01-19r300/r600: move some bo offsets checking to blit codeMaciej Cencora
In preperation for texcopy code sharing.
2010-01-19r600: prepare for some code sharingMaciej Cencora
2010-01-19r300: check if blitting for given format is supported earlierMaciej Cencora
Prevents failing assertions at later stage.
2010-01-19r300: use nearest texture filtering for accelerated blitsMaciej Cencora
2010-01-19r300: fix Y coord flipping in accelerated blitsMaciej Cencora
2010-01-19radeon: use mesa provided _mesa_tex_target_to_face functionMaciej Cencora
2010-01-19r300: prepare for texcopy code sharingMaciej Cencora
2010-01-19radeon: add blit function to vtblMaciej Cencora
2010-01-19intel: Remove dead note_fence vtbl hook.Eric Anholt
2010-01-19i965: Improve the hashing of brw_state_cache keys to include the cache_id.Eric Anholt
No measurable difference on cairoperf.
2010-01-19i965: Remove obsolete comment about the state atoms.Eric Anholt
2010-01-19i965: Upload as many VS constants as possible through the push constants.Eric Anholt
The pull constants require sending out to an overworked shared unit and waiting for a response, while push constants are nicely loaded in for us at thread dispatch time. By putting things we access in every VS invocation there, ETQW performance improved by 2.5% +/- 1.6% (n=6).
2010-01-19i965: Allow for variable-sized auxdata in the state cache.Eric Anholt
Everything has been constant-sized until now, but constant buffer handling changes will make us want some additional variable sized array.
2010-01-19intel: Use the new DRI2 flush invalidate entrypoint to signal frame done.Eric Anholt
Previously for frame throttling we would wait on the first batch after a swap before emitting another swap, because we had no hook after a swap was emitted. This meant that if an app managed to squeeze everything it for a frame had into one batch, it would lock-step with the GPU. With the swapbuffers changes, we now have the entrypoint we want. This takes the WoW intro screen from 25% GPU idle and visibly jerky to 4-5% GPU idle and rather smooth. Other apps such as OpenArena have run into this problem as well.