Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-18 | Add support for ARB_vertex_shader attrib binding and query. | Michal Krol | |
Clean-up ARB_shaderobjects code a bit. | |||
2006-04-17 | Add .note.GNU-stack section to assembler files to avoid the default behavior | Kristian Høgsberg | |
of requesting executable stacks. | |||
2006-04-14 | Silence a few -pedantic warnings. | Brian Paul | |
Remove ^M chars. Replace _mesa_get_string() with simpler copy_string(). | |||
2006-04-14 | s/MaxTextureUnits/MaxTextureCoordUnits/ | Brian Paul | |
2006-04-14 | When popping GL_DRAW_BUFFER state, need to re-do error checking since | Brian Paul | |
validity depends on whether a window-system FBO or user-created FBO is currently bound. glPopAttrib() may generate GL_INVALID_OPERATION because of this. | |||
2006-04-14 | silence -pedantic warning | Brian Paul | |
2006-04-14 | don't need s_depth.h | Brian Paul | |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul | |
in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture(). | |||
2006-04-13 | Fix comment about MaxTextureUnits, needs to be min of coord and image units. | Brian Paul | |
See bug 5994. Also add a few assertions. Use MaxTextureUnits in get.c code. There's probably other places where we need to clean-up the usage of the MaxTexture[Coord/Image]Units constants. | |||
2006-04-13 | silence minor warnings | Brian Paul | |
2006-04-13 | casts to fix some -pedantic warnings | Brian Paul | |
2006-04-13 | Set array normalization flag for normals, colors (Keith) | Brian Paul | |
2006-04-13 | updated tests for defining __FUNCTION__ (Dan Schikore) | Brian Paul | |
2006-04-13 | added 'const' (Dan Schikore) | Brian Paul | |
2006-04-12 | GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300. | Aapo Tahkola | |
2006-04-11 | add missing 'union' keyword | Brian Paul | |
2006-04-11 | FBConfig support for EXT_tfp | David Reveman | |
2006-04-11 | More GLSL code: | Michal Krol | |
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; | |||
2006-04-11 | get fog going(for real) | Aapo Tahkola | |
2006-04-11 | rectangular fp16 fixes (Ewald Snel) | Aapo Tahkola | |
2006-04-11 | Fog support (Ewald Snel) | Aapo Tahkola | |
2006-04-10 | use _mesa_debug() instead of message() - fixes poor formatting of output | Brian Paul | |
2006-04-09 | Destroy the GL context after driDestroyTextureHeap, because the driver's | Eric Anholt | |
DestroyTexObj has a dependence on the glCtx and may segfault otherwise. | |||
2006-04-08 | fix some conflict happenings at context destroy by freeing buffers ↵ | Aapo Tahkola | |
immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them. | |||
2006-04-07 | regenerate SPARC assembly dispatch (bug 6484) | Brian Paul | |
2006-04-07 | replace >&/dev/null with >/dev/null so it works with all shells | Brian Paul | |
2006-04-07 | bump version to 6.5.1 | Brian Paul | |
2006-04-07 | Fix some warnings on x86_64 | Alan Hourihane | |
2006-04-07 | make miniglx use libdrm properly | Dave Airlie | |
2006-04-06 | Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value | Brian Paul | |
only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex cull bit. | |||
2006-04-06 | Fix line clipping bug 6512. | Brian Paul | |
This fix is to discard the line if both dot products are negative. | |||
2006-04-06 | Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problem | Brian Paul | |
2006-04-06 | Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags, | Brian Paul | |
do so with DRIVER_DEFINES. This eliminates the duplicated flags we were passing to each cc command. | |||
2006-04-06 | remove unused var | Brian Paul | |
2006-04-06 | update a couple MESA_FORMAT_Zxxx occurances | Brian Paul | |
2006-04-06 | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul | |
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions. | |||
2006-04-06 | do additional checking for setting up depth/stencil wrappers | Brian Paul | |
2006-04-05 | Remove the code that checks for duplicated framebuffer attachments (which | Brian Paul | |
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec. | |||
2006-04-05 | add tiling/fence support for the miniglx driver | Dave Airlie | |
2006-04-05 | don't waste the reserved memory, take an approximation of the pool | Dave Airlie | |
allocator from the X.org driver - not as complicated | |||
2006-04-05 | just some comments/docs | Brian Paul | |
2006-04-05 | Check/use texture border color when sampling depth textures. (bug 6498) | Brian Paul | |
Silence some warnings. | |||
2006-04-05 | Silence minor compiler warnings (-Wextra). | Brian Paul | |
2006-04-04 | We always have a back buffer. Fixes visual problems. | Alan Hourihane | |
2006-04-04 | use gart base from drm not try to work it out ourselves.. bump radeon client | Dave Airlie | |
to need 1.6 drm where this first appeared.. this fixes r300 on PCIE | |||
2006-04-04 | switch to card_type rather than IsPCI, doesn't change any functionality yet | Dave Airlie | |
2006-04-04 | Fix texcoord interpolation for fragment shaders. | Michal Krol | |
2006-04-04 | More GLSL code: | Michal Krol | |
- add support for varyings; GLSL fixes: - pow was wrongly computed in x86 back-end; | |||
2006-04-04 | Bit set. | Michal Krol | |
2006-04-04 | Return GLSL version string (1.10). | Michal Krol | |