Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-04 | st/mesa: skip glDrawPixels/glBitmap-related code for ES build | Brian Paul | |
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32560 | |||
2011-01-04 | osmesa: pass context to _mesa_update_framebuffer_visual() | Brian Paul | |
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32814 | |||
2011-01-04 | i965: Use last vertex convention for quad provoking vertex on sandybridge | Zhenyu Wang | |
Until we know how hw converts quads to polygon in beginning of 3D pipeline, for now unconditionally use last vertex convention. Fix glean/clipFlat case. | |||
2011-01-03 | mesa: Include mtypes.h in renderbuffer.h. | Vinson Lee | |
Include mtypes.h for gl_buffer_index symbol. This is a follow-up to commit 65da73c5f87bc39c76ba9e45945da95fff354308. | |||
2011-01-04 | i965: Correct comment for gen6 fb write control message setting | Zhenyu Wang | |
Remove incorrect headless comment for gen6 fb write message. Note current SIMD16 mode has already done right for control message. | |||
2011-01-04 | i965: Fix provoking vertex select in clip state for sandybridge | Zhenyu Wang | |
Triangle fan provoking vertex for first convention should be 'vertex 1' in sandybridge clip state. Partly fix glean/clipFlat case | |||
2011-01-03 | mesa: fix AL44 texture fetch function nybble -> float conversion | Brian Paul | |
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32804 | |||
2011-01-03 | intel: Use tri clears when we don't know how to blit clear the format. | Eric Anholt | |
Bug #32207. Fixes ARB_texture_rg/fbo-clear-formats (see my fbo-clear-formats piglit branch currently) | |||
2011-01-03 | mesa: Also report the number of renderbuffer alpha bits for GL_LUMINANCE_ALPHA. | Eric Anholt | |
Noticed by code inspection. | |||
2011-01-03 | mesa: Also report renderbuffer red/green size for GL_RED and GL_RG. | Eric Anholt | |
Noticed by code inspection. | |||
2011-01-03 | mesa: Use the common logic for "is this baseformat a color format?" | Eric Anholt | |
When figuring out whether a renderbuffer should be used to set the visual bits of an FBO, we were missing important baseformats like GL_RED, GL_RG, and GL_LUMINANCE. | |||
2011-01-03 | mesa: Allow color renderbuffers besides just RGB and RGBA. | Eric Anholt | |
We did so already for textures to do ARB_fbo's GL_ALPHA/GL_LUMINANCE/etc. support and for ARB_texture_rg's GL_RED and GL_RG, but this path was missed. | |||
2011-01-03 | mesa: Update comment about the list of BaseFormats for gl_formats. | Eric Anholt | |
2011-01-03 | intel: Handle forced swrast clears before other clear bits. | Eric Anholt | |
Fixes a potential segfault on a non-native depthbuffer, and possible accidental swrast fallback on extra color buffers. | |||
2011-01-03 | st/mesa: fix renderbuffer pointer check in st_Clear() | Brian Paul | |
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=30694 NOTE: This is a candidate for the 7.9 and 7.10 branches. | |||
2011-01-03 | mesa: s/GLuint/gl_buffer_index/ | Brian Paul | |
2011-01-03 | st/mesa: 80-column wrapping | Brian Paul | |
2011-01-03 | st/mesa: 80-column wrapping | Brian Paul | |
2011-01-03 | radeon: fix build on non-KMS systems. | Dave Airlie | |
Reported on irc by adamk. | |||
2010-12-31 | st/mesa: Handle wrapped depth buffers in st_copy_texsubimage(). | Henri Verbeet | |
2010-12-30 | x86: Clean up header file inclusion in mmx.h. | Vinson Lee | |
2010-12-30 | tnl: Clean up header file inclusion in t_vertex.h. | Vinson Lee | |
2010-12-30 | vbo: Clean up header file inclusion in vbo.h. | Vinson Lee | |
2010-12-30 | tnl: Clean up header file inclusion in t_vp_build.h. | Vinson Lee | |
2010-12-30 | tnl: Clean up header file inclusion in tnl.h. | Vinson Lee | |
2010-12-28 | i965: Do lowering of array indexing of a vector in the FS. | Eric Anholt | |
Fixes a regression in ember since switching to the native FS backend, and the new piglit tests glsl-fs-vec4-indexing-{2,3} for catching this. | |||
2010-12-28 | i965: Fix regression in FS comparisons on original gen4 due to gen6 changes. | Eric Anholt | |
Fixes 26 piglit cases on my GM965. | |||
2010-12-28 | i965: Factor out the ir comparision to BRW_CONDITIONAL_* code. | Eric Anholt | |
2010-12-28 | i965: Fix occlusion query on sandybridge | Zhenyu Wang | |
Clear target query buffer fixed occlusion query on sandybridge. https://bugs.freedesktop.org/show_bug.cgi?id=32167 | |||
2010-12-28 | Revert "i965: upload multisample state for fragment program change" | Zhenyu Wang | |
This reverts commit de6fd527a545f8344e074312544517d05573fb72. Revert this workaround as it seems the real trouble is caused by lineloop, which doesn't require GS convert on sandybridge actually. | |||
2010-12-27 | i965: Internally enable GL_NV_blend_square on ES2. | Kenneth Graunke | |
Hopefully should fix bug #32520. | |||
2010-12-27 | i965: don't spawn GS thread for LINELOOP on Sandybridge | Xiang, Haihao | |
LINELOOP is converted to LINESTRIP at the beginning of the 3D pipeline. This fixes https://bugs.freedesktop.org/show_bug.cgi?id=32596 | |||
2010-12-27 | i965: Flatten if-statements beyond depth 16 on pre-gen6. | Kenneth Graunke | |
Gen4 and Gen5 hardware can have a maximum supported nesting depth of 16. Previously, shaders with control flow nested 17 levels deep would cause a driver assertion or segmentation fault. Gen6 (Sandybridge) hardware no longer has this restriction. Fixes fd.o bug #31967. | |||
2010-12-27 | glsl: Support if-flattening beyond a given maximum nesting depth. | Kenneth Graunke | |
This adds a new optional max_depth parameter (defaulting to 0) to lower_if_to_cond_assign, and makes the pass only flatten if-statements nested deeper than that. By default, all if-statements will be flattened, just like before. This patch also renames do_if_to_cond_assign to lower_if_to_cond_assign, to match the new naming conventions. | |||
2010-12-25 | swrast: Clean up header file inclusion in ss_vb.h. | Vinson Lee | |
2010-12-25 | swrast: Clean up header file inclusion in ss_triangle.h. | Vinson Lee | |
2010-12-25 | swrast: Clean up header file inclusion in s_texfilter.h. | Vinson Lee | |
2010-12-25 | swrast: Clean up header file inclusion in s_texcombine.h. | Vinson Lee | |
2010-12-25 | swrast: Clean up header file inclusion in s_masking.h. | Vinson Lee | |
2010-12-25 | intel: Only do frame throttling at glFlush time when using frontbuffer. | Eric Anholt | |
This is the hack for input interactivity of frontbuffer rendering (like we do for backbuffer at intelDRI2Flush()) by waiting for the n-2 frame to complete before starting a new one. However, for an application doing multiple contexts or regular rebinding of a single context, this would end up lockstepping the CPU to the GPU because every unbind was considered the end of a frame. Improves WOW performance on my Ironlake by 48.8% (+/- 2.3%, n=5) | |||
2010-12-24 | swrast: Clean up header file inclusion in s_logic.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_fragprog.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_span.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_fog.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_depth.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_blend.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_atifragshader.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_alpha.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_accum.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_aatriangle.h. | Vinson Lee | |