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2009-12-31mesa: remove a line of dead codeBrian Paul
2009-12-31mesa: enable ColorMaskIndexed in display listsBrian Paul
2009-12-31mesa: enable GL_EXT_draw_buffers2 for sw driversBrian Paul
2009-12-31mesa: turn on NV_conditional_render for software driversBrian Paul
2009-12-31swrast: add check for conditional renderingBrian Paul
2009-12-31tnl: add check for conditional renderingBrian Paul
2009-12-31mesa: plug in API functions for conditional renderingBrian Paul
2009-12-31mesa: added dispatch for GL_NV_conditional_render extensionBrian Paul
2009-12-31mesa: added FLUSH_VERTICES(), more commentsBrian Paul
2009-12-31mesa: add flag for GL_NV_conditional_render extensionBrian Paul
2009-12-31mesa: _mesa_Begin/EndConditionalRender() functionsBrian Paul
For GL_NV_conditional_render and GL3. The drawing functions don't check the query object yet. No API dispatch yet.
2009-12-31mesa: make _mesa_lookup_query_object() an non-private inline functionBrian Paul
2009-12-30mesa: implement _mesa_GetStringi() for GL3Brian Paul
Note: not plugged into the dispatch table yet.
2009-12-30mesa: _mesa_get_enabled_extension() functionBrian Paul
2009-12-30mesa: implement GL3 GL_NUM_EXTENSIONS queryBrian Paul
2009-12-30mesa: simplify some extension testing codeBrian Paul
2009-12-30mesa: display list support for glClearBuffer functionsBrian Paul
Note: some code disabled until dispatch table supports GL3 entrypoints.
2009-12-30mesa: implement GL3 glClearBuffer() functionsBrian Paul
These functions clear color/depth/stencil buffers with a value that's passed to the function, rather than the context clear values. For now these functions are implemented in terms of the existing ctx->Driver.Clear() hook. In the future when we have non-normalized integer and unsigned integer color buffer formats we'll need new driver hook(s) to pass int and uint clear values to the driver. Note: these functions are not hooked into the dispatch table at this time.
2009-12-29mesa: fix-up blend enable/disable code in _mesa_PopAttrib()Brian Paul
2009-12-29mesa: finish-up indexed color mask code in _mesa_PopAttrib()Brian Paul
2009-12-29mesa: plug in GL_EXT_draw_buffers2 functionsBrian Paul
2009-12-29mesa: regenerate API files related to GL_EXT_draw_buffers2Brian Paul
2009-12-29glapi: extension info for GL_EXT_draw_buffers2Brian Paul
2009-12-29mesa: added infrastructure for GL_EXT_draw_buffers2Brian Paul
2009-12-29mesa: add dlist support for indexed colormask and indexed enables/disablesBrian Paul
Not plugged into dispatch table yet...
2009-12-29mesa: implement per-buffer color maskingBrian Paul
This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0. The ctx->Color.ColorMask field is now a 2-D array. Until drivers are modified to support per-buffer color masking, they can just look at the 0th color mask. The new _mesa_ColorMaskIndexed() function will be called by glColorMaskIndexedEXT() or glColorMaski().
2009-12-29mesa: implement indexed glGet functionsBrian Paul
The functions are _mesa_GetBooleanIndexedv(), _mesa_GetIntegerIndexedv(), and _mesa_GetInteger64Indexedv(). These will be called from API functions such as glGetBooleanIndexedvEXT() and glGetBooleani_v(). Only the GL_BLEND query is supported at this time.
2009-12-29mesa: per-buffer blend enabled flagsBrian Paul
ctx->Color.BlendEnabled is now a GLbitfield instead of a GLboolean to indicate blend on/off status for each color/draw buffer. This is infrastructure for GL_EXT_draw_buffers2 and OpenGL 3.x New functions include _mesa_EnableIndexed(), _mesa_DisableIndexed(), and _mesa_IsEnabledIndexed(). The enable function corresponds to glEnableIndexedEXT() for GL_EXT_draw_buffers2 or glEnablei() for GL3. Note that there's quite a few tests for ctx->Color.BlendEnabled != 0 in drivers, etc. Those tests can remain as-is since the mask will be 0 or ~0 unless GL_EXT_draw_buffers2 is enabled.
2009-12-28intel: Fix false positives in checking for non-packed depth/stencil RB.Eric Anholt
The wine d3d9 visual.c testcase was tripping over this and failing. Presumably it's binding a packed depth/stencil texture to both stencil and depth attachment points, and we make a new renderbuffer wrapper for each in that case.
2009-12-28intel: Allow binding a stencil but not a depth buffer.Eric Anholt
Wine's d3d9 visual.c testcase tries this a lot, so I've added some piglit tests (fbo-nodepth-test, fbo-nostencil-test, fbo-stencil-only) and enabled it.
2009-12-28intel: Improve INTEL_DEBUG=fbo output.Eric Anholt
2009-12-28intel: Remove dead fthrottle_mode option. We only do IRQ waits.Eric Anholt
Noticed by clang.
2009-12-28mesa: remove gratuitous stores I added in remove_instructions.Eric Anholt
2009-12-27Merge branch 'mesa_7_7_branch'Brian Paul
2009-12-27st/mesa: add missing case for PIPE_FORMAT_B8G8R8A8_UNORMBrian Paul
2009-12-26i965: Extra asserts on flow control instructions to clarify for clang.Eric Anholt
2009-12-26i965: Clean up double initialization of dst_flags from a rebase resolve.Eric Anholt
Caught by clang.
2009-12-26i965: Fix setup of immediate types for gen4 disasm.Eric Anholt
Caught by clang.
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-12-23gallium: only create pipe buffer when size is nonzeroMaarten Maathuis
- This fixes a crash upon starting spring (a rts engine/game). Signed-off-by: Maarten Maathuis <madman2003@gmail.com>
2009-12-22intel: Replace some gen3 IS_* checks with context structure usage.Eric Anholt
Shaves 400 bytes or so from i915_dri.so.
2009-12-22intel: Replace IS_965 checks with context structure usage.Eric Anholt
Saves another 600 bytes or so of code.
2009-12-22intel: Replace IS_G4X() across the driver with context structure usage.Eric Anholt
Saves ~2KB of code.
2009-12-22intel: Replace IS_IGDNG checks with intel->is_ironlake or needs_ff_sync.Eric Anholt
Saves ~480 bytes of code.
2009-12-22mesa: Fix a NULL deref in glDeleteFragmentShaderATI(badname);Eric Anholt
Fixes piglit ati-fs-bad-delete. Caught by clang.
2009-12-22mesa: remove unnecessary store.Eric Anholt
2009-12-22mesa: Remove an unnecessary store reported by clang.Eric Anholt
This was a workaround for a compiler warning that was showing a real error. The real error was later fixed.
2009-12-22intel: Fix leakage of active texture state in glBitmap fp metaops.Eric Anholt
Noticed by clang.
2009-12-22i915: Fix use of uninitialized variable in OPCODE_NOISE stub.Eric Anholt
We don't actually care which register is used since we're just swizzling (0,0,0,0), but it should be a valid variable number. Detected by clang.
2009-12-22mesa: Replace CLAMP_SELF() macro with more obvious CLAMP() usage.Eric Anholt
The same code is generated, and readers and static analyzers are happier.