Age | Commit message (Expand) | Author |
2009-05-08 | mesa/st: remove redundant call to st_finish in CopyTexSubImage | Keith Whitwell |
2009-05-08 | mesa/st: cope with non-ibo index data in st_draw_feedback.c | Keith Whitwell |
2009-05-08 | mesa: Make _mesa_share_state thread safe. | José Fonseca |
2009-05-08 | mesa: more complete fix for transform_invarient glitches | Keith Whitwell |
2009-05-08 | mesa/main: set PREFER_DP4 to match position_invarient code | Keith Whitwell |
2009-05-08 | mesa/st: keep surface_copy arguments positive | Keith Whitwell |
2009-05-08 | mesa/st: remove redundant call to st_finish in CopyTexSubImage | Keith Whitwell |
2009-05-08 | mesa/st: cope with non-ibo index data in st_draw_feedback.c | Keith Whitwell |
2009-05-08 | mesa: Make _mesa_share_state thread safe. | José Fonseca |
2009-05-07 | mesa: make the array object save/remove functions static | Brian Paul |
2009-05-07 | mesa: clean-up vertex array object VBO unbinding and delete/refcounting | Brian Paul |
2009-05-07 | mesa: reference counting for gl_array_object | Brian Paul |
2009-05-07 | mesa: array object comments | Brian Paul |
2009-05-07 | mesa: move the NullBufferObj from GLcontext to gl_shared_state | Brian Paul |
2009-05-07 | mesa: fix comments, s/texture/buffer/ | Brian Paul |
2009-05-07 | vbo: in glDraw[Range]Element() code, check for out of bounds indexes | Brian Paul |
2009-05-07 | mesa: remove unused gl_buffer_object::OnCard field | Brian Paul |
2009-05-07 | mesa: added gl_buffer_object::Written flag (for debug purposes) | Brian Paul |
2009-05-07 | mesa: Compute gl_client_array->_MaxElement during array validation | Brian Paul |
2009-05-07 | mesa: GLvector4f:: flags is a GLbitfield, update comments too. | Brian Paul |
2009-05-07 | mesa: add storage_count field to GLvector4f. Useful for debugging. | Brian Paul |
2009-05-07 | mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObj | Brian Paul |
2009-05-07 | mesa: added _ElementSize field to gl_client_array | Brian Paul |
2009-05-07 | mesa: use local var to make code a bit more concise | Brian Paul |
2009-05-07 | mesa: fix/add comments | Brian Paul |
2009-05-07 | mesa: use _mesa_sizeof_type() in vbo split code | Brian Paul |
2009-05-07 | mesa: vbo code reformatting, clean-up, comments | Brian Paul |
2009-05-07 | mesa: add GL_DOUBLE case in _mesa_sizeof_type() | Brian Paul |
2009-05-07 | mesa: in vbo split code, map buffers read-only, not write-only | Brian Paul |
2009-05-07 | mesa: limit number of error raised by invalid GL_TEXTURE_MAX_ANISOTROPY_EXT | Brian Paul |
2009-05-07 | tnl: added some clip debug/print code (disabled) | Brian Paul |
2009-05-07 | mesa: reformatting, updated comments, const-correctness | Brian Paul |
2009-05-07 | tnl: replace 0x3f with CILP_FRUSTUM_BITS | Brian Paul |
2009-05-07 | i965: relAddr local var (to make debug/test a little easier) | Brian Paul |
2009-05-07 | Merge branch 'mesa_7_5_branch' | Brian Paul |
2009-05-07 | swrast: fix span clipping bug | Brian Paul |
2009-05-07 | mesa: unmap buffer objects during context tear-down | Brian Paul |
2009-05-06 | i965: Remove bad constant buffer constant-reg-already-loaded optimization. | Eric Anholt |
2009-05-06 | intel: Unmap buffers if needed at DeleteBuffer time. | Eric Anholt |
2009-05-06 | mesa: remove unnecessary buffer size check | Brian Paul |
2009-05-06 | mesa: code consolidation in glDraw[Range]Elements() validation | Brian Paul |
2009-05-06 | mesa: new comments, minor reformatting | Brian Paul |
2009-05-06 | mesa: use elementBuf local var instead of ctx->Array.ElementArrayBufferObj | Brian Paul |
2009-05-06 | i965: Remove the forced lack of caching for renderbuffer surface state. | Eric Anholt |
2009-05-06 | i965: Remove _NEW_PROGRAM from brw_wm_surfaces setup dependencies. | Eric Anholt |
2009-05-06 | mesa: be smarter about allocating vert/frag program constants | Brian Paul |
2009-05-06 | i965: Split WM constant buffer update from other WM surfaces. | Eric Anholt |
2009-05-06 | i965: Disentangle VS constant surface state from WM surface state. | Eric Anholt |
2009-05-06 | i965: Don't create constant buffers if they won't be used. | Eric Anholt |
2009-05-05 | mesa: only use fallback texture when using shaders, not fixed-function (take ... | Brian Paul |