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2010-08-22mesa: Initialize member variables in ir_to_mesa_src_reg constructor.Vinson Lee
The default constructor did not initialize some member variables.
2010-08-21mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.Vinson Lee
2010-08-22mesa: Removed another unused variable.José Fonseca
2010-08-21mesa: Remove unsused local variable.José Fonseca
2010-08-20evergreen : initial support driver code.richard
2010-08-20i965: Rename nr_depth_regs to nr_payload_regs.Eric Anholt
Only 8 out of the up to 13 regs are for source/dest depth, so the name wasn't particularly appropriate. Note that this doesn't count the constant or URB payload regs. Also, don't pre-divide by 2, so it's actually a number of registers.
2010-08-20i965: Also use the SIMD8 FB writes for SIMD8 mode on non-SNB.Eric Anholt
2010-08-20i965: Add support for FB writes on Sandybridge.Zhenyu Wang
2010-08-20i965: Set the destination horiz stride even for da16, as SNB seems to need it.Zhenyu Wang
2010-08-20i965: Set the maximum number of threads on Sandybridge.Zhenyu Wang
2010-08-20i965: Add AccWrCtl support on Sandybridge.Zhenyu Wang
Whenever the accumulator results are needed, this bit must be set.
2010-08-20i965: Mention the mlen and rlen for URB reads.Zhenyu Wang
2010-08-20i965: Sandybridge doesn't have Compr4 mode, since it's not needed any more.Zhenyu Wang
2010-08-20i965: Adjust disasm of subreg numbers to be in units of the register type.Zhenyu Wang
This makes reading the code easier when matching up to the specs, which also use this format.
2010-08-20i965: Fix DP write channel ordering on Sandybridge.Eric Anholt
The SIMD16 message no longer has the goofy interleaved format that made Compr4 compression necessary before.
2010-08-20Delete more vestiges of the old shader compiler.Kenneth Graunke
2010-08-20glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.Kenneth Graunke
2010-08-20glsl: add missing ambient field to gl_LightModelLuca Barbieri
Again, this is a one-element struct that was incorrectly missing the field.
2010-08-20glsl: don't crash if a field is specified for a non-struct uniformLuca Barbieri
This was triggered by the previous bug, but is a separate problem in the general sense.
2010-08-20glsl: add missing sceneColor field to gl_{Front, Back}LightModelProductLuca Barbieri
According to both GLSL 1.20 and 4.0, these are a struct with one field called "sceneColor". Fixes a crash on loading in FlightGear.
2010-08-20intel: Don't try to do work for BufferSubData with a size of 0.Eric Anholt
If we hit the linear blit path, we'd come up with a pitch of 0, then divide by zero. Fixes vbo-subdata-zero, made for bug #28931 (warsow).
2010-08-20mesa: Fix GetUniformLocation while compiling display lists.Nick Bowler
This function was apparently missing from the display list dispatch table, causing the generic no-op function to be called instead. To make matters worse, the no-op function is indistinguishable from a successful call to GetUniformLocation. GL specifies that GetUniformLocation is executed immediately when compiling display lists. Fixes fdo bug 29622. Signed-off-by: Nick Bowler <nbowler@draconx.ca>
2010-08-20Remove remnants of the old glsl compiler.Eric Anholt
2010-08-20mesa: Add missing ES sources to SConscript.Chia-I Wu
These sources compile to nothing when FEATURE_ES is not defined and thus were overlooked. Note that api_exec_es[12].c are still missing on the list. They should be added when they can be generated on the fly.
2010-08-20mesa: Decorate functions with GL_APIENTRY in es_generator.py.Chia-I Wu
Note that GLES headers use GL_APIENTRY, not GLAPIENTRY.
2010-08-20mesa: Include compiler.h for ASSERT.Chia-I Wu
mfeatures.h defines ASSERT_NO_FEATURE to ASSERT, which is defined in compiler.h. Header files using the macro should include compiler.h.
2010-08-20st/mesa: fix code/declaration mixingKeith Whitwell
2010-08-20mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLELuca Barbieri
2010-08-20mesa/st: support using PIPE_TEXTURE_RECT internallyLuca Barbieri
Currently Gallium internals always use PIPE_TEXTURE_2D and normalized coordinates to access textures. However, PIPE_TEXTURE_2D is not always supported for NPOT textures, and PIPE_TEXTURE_RECT requires unnormalized coordinates. Hence, this change adds support for both kinds of normalization.
2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri
Searched for them with: git grep -E '[!=]=.*PIPE_TEXTURE_2D|PIPE_TEXTURE_2D.*[!=]=|case.*PIPE_TEXTURE_2D' Behavior hasn't been changed.
2010-08-20i965: Fix compile warnings on 64-bit Linux.Kenneth Graunke
format ‘%d’ expects type ‘int’, but argument 2 has type ‘long int’
2010-08-19mesa: Silence uninitialized variable warnings in dummy_enum_func.Vinson Lee
2010-08-19i915: Remove unnecessary header from i830_context.c.Vinson Lee
2010-08-18i965: Set the if stack pop count when breaking out of a loop inside an if.Eric Anholt
Otherwise, we might end up with the if stack pointing at the wrong place. Fixes GPU hang with glsl-vs-if-loop.
2010-08-18i965: Don't set the swizzle on an immediate value in the VS.Eric Anholt
Fixes glsl-vs-if-nested (70.0 is not <= 70.000648 thanks to the swizzle bits getting set). Some safety checks are added to make sure this doesn't happen again as we increase the usage of immediate values in program generation.
2010-08-18mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.Eric Anholt
2010-08-18mesa: Remove unnecessary heaaders from shaderapi.c.Vinson Lee
2010-08-18mesa: Don't try to free components of a NULL uniform list.Eric Anholt
This might happen if we manage to trigger the right linker errors.
2010-08-18ir_to_mesa: Fix leak by improper freeing of a uniform list.Eric Anholt
2010-08-18glsl2: Free the shader compiler at dri screen destruction.Eric Anholt
Hooray, we can valgrind again without adding suppressions. This also adds an interface for use by an implementation of glReleaseShaderCompiler().
2010-08-18ir_to_mesa: Don't leak the whole linked assembly program.Eric Anholt
2010-08-18dri2: Clean up the common dri2 options at screen destroy.Eric Anholt
2010-08-18mesa: fpclassify is available on OpenSolaris.Vinson Lee
There is no explicit predefined macro to distinguish between OpenSolaris and Solaris. This patch assumes that the difference is in the compilers. OpenSolaris uses GCC and not the Sun Studio compiler. Assume that the availability of fpclassify is due to GCC. This patch was not tested on Solaris. It would break the build on Solaris with GCC if GCC on Solaris does not have fpclassify.
2010-08-18ir_to_mesa: Fix leak of set_branchtargets temp data.Eric Anholt
2010-08-18ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.Eric Anholt
2010-08-18mesa: Free linked shaders when deleting the shader program.Eric Anholt
2010-08-18mesa: Free old linked shaders when relinking new shaders.Eric Anholt
2010-08-18ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.Eric Anholt
2010-08-18mesa: Hang the compiled shader off the shader->ir, not the shader.Eric Anholt
Otherwise, with repeated program recompile, we never free the results of the previous compile.
2010-08-18mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.Eric Anholt