Age | Commit message (Collapse) | Author |
|
Dynamic arrays have the tendency to be small and so allocating a bo for
each one is overkill and we can exploit many efficiency gains by packing
them together.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
|
|
Dynamic draw buffers are used by clients for temporary arrays and for
uploading normal vertex arrays. By keeping the data in memory, we can
avoid reusing active buffer objects and reallocate them as they are
changed. This is important for Sandybridge which can not issue blits
within a batch and so ends up flushing the batch upon every update, that
is each batch only contains a single draw operation (if using dynamic
arrays or regular arrays from system memory).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
|
|
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
|
|
Following a GPU hang, or other error, the render target is not likely to
have an allocated BO and so we must fallback to avoid using it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32534
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
|
|
|
|
|
|
NOTE: This is a candidate for the 7.9 and 7.10 branches
|
|
Can't invert the region if copying between surfaces with different
orientations.
|
|
This is a temporary workaround. It fixes sauerbrauten with shaders enabled.
I guess we might be changing vertex attribs somewhere and not updating
the appropriate dirty flags, therefore we can't rely on them for now.
Or maybe we need to make this state dependent on some other flags too.
More info:
https://bugs.freedesktop.org/show_bug.cgi?id=34378
|
|
Suggested by a freedesktop.org admin.
Signed-off-by: Cyril Brulebois <kibi@debian.org>
|
|
If doing a simple non-overlapping glCopyPixels with no per-fragment ops
we can use pipe_context::resource_copy_region().
|
|
|
|
|
|
If we hit the pipe_get/put_tile() path for setting up the glCopyPixels
texture we were passing the wrong x/y position to pipe_get_tile().
The x/y position was already accounted for in the pipe_get_transfer()
call so we were effectively reading from 2*readX, 2*readY.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
|
|
Addresses excessive TEMP allocation in vertex shaders where all CONSTs are
stored into TEMPS at the start, but copy propagation was failing due to
the presence of IFs.
We could do something about loops, but ifs are easy enough.
|
|
|
|
This was sometimes useful back when 16-bit framebuffers were prominent.
|
|
|
|
|
|
Oops, I copy-pasted a typo from 3_3_2.
The 3_3_2 part is a candidate for 7.9 and 7.10.
The 4_4 part isn't, because AL44 is in neither branches.
|
|
This was missed when implementing AL44.
|
|
No longer used.
|
|
|
|
Before populating the vertex buffer attribute pointer (VB->AttribPtr[]),
convert vertex data in GL_FIXED format to GL_FLOAT.
Fixes bug: http://bugs.freedesktop.org/show_bug.cgi?id=34047
NOTE: This is a candidate for the 7.9 and 7.10 branches.
|
|
And set a reasonable buffer usage flag everywhere instead of
just PIPE_USAGE_DEFAULT.
|
|
If the underlying transfer had a stride wider for hw alignment reasons,
the mipmap generation would generate badly strided images.
this fixes a few problems I found while testing r600g with s3tc
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
Broken since d5062fb3a315c46d77d5c954a3e3c14be1907d33.
I wonder why this code is hidden behind #if by default.
|
|
render targets if ARB_draw_buffers_blend is not supported
If EXT_draw_buffers2 is supported but ARB_draw_buffers_blend isn't
_mesa_BlendFuncSeparateEXT only sets up the blend equation and function for the
first render target. This patch makes sure that update_blend doesn't try to use
the data from other rendertargets in such cases.
Signed-off-by: Brian Paul <brianp@vmware.com>
|
|
Also implement the redefine_user_buffer hook in the drivers.
|
|
The vertex arrays state should be set only when (_NEW_ARRAY | _NEW_PROGRAM)
is dirty. This assumes user buffer content is mutable, which will be
sorted out in the next commit. The following usage case should be much faster
now:
for (i = 0; i < 1000; i++) {
glDrawElements(...);
}
Or even:
for (i = 0; i < 1000; i++) {
glSomeStateChangeOtherThanArraysOrProgram(...);
glDrawElements(...);
}
The performance increase from this may be significant in some apps and
negligible in others. It is especially noticable in the Torcs game (r300g):
Before: 15.4 fps
After: 20 fps
Also less looping over attribs in st_draw_vbo yields slight speed-up
in apps with lots of glDraw* calls.
|
|
This is redundant to pipe_draw_info::max_index and doesn't really fit
in the optimizations I plan.
|
|
|
|
We don't need to call bind_arrays in the vbo module if the states
which the function depends on are not dirty.
|
|
|
|
|
|
|
|
|
|
https://bugs.freedesktop.org/show_bug.cgi?id=34030
NOTE: This is a candidate for the 7.10 branch.
|
|
This an adds --enable-shared-dricore option to configure. When enabled,
DRI modules will link against a shared copy of the common mesa routines
rather than statically linking these.
This saves about 30MB on disc with a full complement of classic DRI
drivers.
v2: Only enable with a gcc-compatible compiler that handles rpath
Handle DRI_CFLAGS without filter-out magic
Build shared libraries with the full mklib voodoo
Fix typos
v3: Resolve conflicts with talloc removal patches
Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
|
|
The ACP may already be NULL, so don't try to make it NULL again.
This should fix bugzilla #34119.
|
|
main/context.c:check_complatible() detecs an incomplete
framebuffer using its pointer, so do not copy it.
This should fix https://bugs.freedesktop.org/show_bug.cgi?id=34042
|
|
|
|
|
|
In this case, we always use the corresponding linear format in create_surface,
therefore we should check for linear format support as well.
|
|
NOTE: This is a candidate for the 7.9 and 7.10 branches.
|
|
Previously the SNE and SEQ instructions would calculate the partial
result to the destination register. This would cause problems if the
destination register was also one of the source registers.
Fixes piglit tests glsl-fs-any, glsl-fs-struct-equal,
glsl-fs-struct-notequal, glsl-fs-vec4-operator-equal,
glsl-fs-vec4-operator-notequal.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
|
|
If the formats don't match we need to update the surface with the new
format.
if we can render to SRGB formats, enable the extension
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
Avoid accessing draw module internal structures outside of the draw module.
Unreference vertex buffers in error path.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
|
|
|
|
|