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2010-03-03swrast: Remove support for rendering lines into a color-index bufferIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-03-03swrast: Remove support for rendering points into a color-index bufferIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-03-03swrast: Remove support for rendering triangles into a color-index bufferIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-03-03swrast: Remove support for Bitmap into a color-index bufferIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-03-03swrast: Remove _swrast_write_zoomed_index_span and associated codeIan Romanick
After removing support for CopyPixels and DrawPixels involving color-index buffers, _swrast_write_zoomed_index_span is no longer used. Removed it and all the support for COLOR_INDEX formats in zoom_span. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-03-03swrast: Remove support for CopyPixels to / from a color-index bufferIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-03-03swrast: Remove support for DrawPixels into a color-index bufferIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-03-03i915: Use x,y drawing offsets instead of changing buffer offsets.Eric Anholt
This should fix rendering into mipmaps of tiled textures.
2010-03-03i915: Tell the kernel when we actually need fence registers on our BOs.Eric Anholt
This improves tiled texture performance of OA on my 945 from 25.3fps to 29.0fps, whereas untiled is 28.2fps, by avoiding stalls for fence register changes.
2010-03-03intel: Use drm_intel_bo_alloc_tiled for region allocs.Eric Anholt
This moves the logic for how to align pitches, heights, and sizes of objects to one central location. Fixes rendering with texture tiling on i915. Note that current libdrm is required for the change for I915_TILING_NONE pitch alignment.
2010-03-03i915: Don't do the pitch expansion for tiled buffers.Eric Anholt
The weirdness that led to the bumping of pitch for those 512/1024 pixels is that in taking a 2x2 subspan or bilinear filtering we'd end up hitting the same channel in 2 different pages, leading to lower performance. With tiling, that doesn't occur, so we don't need to waste the memory.
2010-03-03intel: Use GTT mapping in the blit fallback path in case there's tiling.Eric Anholt
2010-03-03i965: Fix up Sandybridge VS sizing.Eric Anholt
2010-03-03glapi: minor cosmeticGeorge Sapountzis
2010-03-03glapi: drop condvarGeorge Sapountzis
Seems unused and replaced by functionality in os module.
2010-03-03r600: add new rs880 pci idAlex Deucher
2010-03-03intel: Set InternalFormat for renderbuffers created from an EGLImageKristian Høgsberg
2010-03-03radeon/r200/r300/r600: fix blit BO buffer validationDave Airlie
there is no need for these to be persistent since we flush the CS at the end of the blit, and we don't reuse these buffers at all. on my r600 the Wine DX9 test suite doesn't crash at least anymore. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-03-02Merge branch 'gallium-format-cleanup'José Fonseca
2010-03-02intel: passs correct context type to intel_prepare_render() callBrian Paul
2010-03-02i965: include macros.h to get CLAMP macroBrian Paul
2010-03-02Merge branch 'gallium-no-rhw-position'Michal Krol
Conflicts: src/gallium/drivers/r300/r300_blit.c src/gallium/drivers/r300/r300_emit.c src/gallium/drivers/r300/r300_state_derived.c
2010-03-02glsl: Add assert to check input to strcmp.Vinson Lee
2010-03-02mesa: Add asserts to check inputs to memcpy.Vinson Lee
2010-03-02r600: fix blender picking.Dave Airlie
This fixes the sw fallback for GL_SELECT picking modes. Fixes object picking blender + depthpick test http://bugs.freedesktop.org/show_bug.cgi?id=26419 Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-03-02glapi: fix compile with ESGeorge Sapountzis
2010-03-01glapi: Fix syntax.José Fonseca
2010-03-01radeon: Reduce number of radeon_bo_map calls that require kernel entry.Pauli Nieminen
DMA buffers are often remapped many times for singel cs. To reduce number of mapping calls ending to kernel dma buffers are mapped when allocated and unmapped when full or in cs flush. This makes indifual mapping calls in other parts of code simple increment/decrement reference count which is faster than entering kernel. This improves Anholt's openarena benchmark from 36 fps to 44 fps.
2010-03-01Remove now obsolete mesa_bzero symbol.Karl Schultz
2010-03-01glapi: drop SOLARIS_THREADSGeorge Sapountzis
It seems that SOLARIS_THREADS is not used and does not work.
2010-03-01glapi.c: misc coscmetic for FreeTSDGeorge Sapountzis
- move out of of the dispatch/context block to after corresponding init functions - use more consistent naming with corresponding init functions - XXX use _glthread_InitTSD() vs (void)_glthread_GetTSD() in _glapi_check_multithread() XXX
2010-03-01glapi.c: misc cosmeticGeorge Sapountzis
mainly, move the multithread check mutex out of the dispatch/context block, closer to where it is used.
2010-03-01glapi.c: mv init_glapi_relocs to glapi_getproc.cGeorge Sapountzis
2010-03-01glapi.c: mv check_table to glapi_getproc.cGeorge Sapountzis
2010-03-01glapi.c: split check_table to not_null and get_procGeorge Sapountzis
2010-03-01glapi.h: drop dispatch_override prototypesGeorge Sapountzis
cannot find them in mesa tree
2010-03-01glapi.h: misc cosmeticGeorge Sapountzis
- revert context/dispatch order, similar to glapi.c - stray GL_GLEXT_PROTOTYPES
2010-03-01glapi.h: consolidate GET_DISPATCH() and GET_CURRENT_CONTEXT() macrosGeorge Sapountzis
Use likely() macro, as this is what most projects use. Drops GL_CALL define, cannot find it in mesa tree. Also, whitespace cleaunps in glthread.h
2010-03-01mesa: Rename pipe formats.José Fonseca
2010-03-01mesa: Use PIPE_FORMAT_R8G8B8A8_UNORM_REV where appropriate.José Fonseca
2010-03-01dri/nouveau: Combine the dummy texture more deterministically on nv0x.Francisco Jerez
2010-03-01dri/nouveau: Fix up the ADD texture environment on nv0x.Francisco Jerez
2010-03-01dri/nouveau: Add two stencil operation cases in nv04_state_raster.c.Andrew Randrianasulu
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-03-01dri/nouveau: Allow to render to XRGB8888 textures.Andrew Randrianasulu
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-02-27dri: Remove dead code.Vinson Lee
2010-02-27mesa: Add asserts to check inputs to memcpy.Vinson Lee
2010-02-27mesa: Add assert to check input to memcpy is not null.Vinson Lee
2010-02-27glsl: Move assert from outside to inside of _slang_gen_swizzle function.Vinson Lee
2010-02-27dri: Add assert to check for null pointer dereference.Vinson Lee
2010-02-27i810: Add assert to check for null pointer dereference.Vinson Lee