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Fixes everything-black with meta_clear_tris on quake4-mpdemo and doom3-demo.
Bug #18844, 22077.
(cherry picked from commit 81d555068408d4343d7627c8bedda5675f09bd21)
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Fixes everything-black with meta_clear_tris on quake4-mpdemo and doom3-demo.
Bug #18844, 22077.
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This still needs quite a bit of work, but a bunch of the programs in progs/vp
produce correct results.
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This fixes segfaults in apps like teapot and tunnel
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Otherwise simple apps like glxgears pick up a DirectColor visual since the X
server mixes the depth 32 visual in with the other GLX visuals, and this seems
to result in a (mostly) black screen due to a bad ColorMap for a lot of people.
The bad ColorMap may be a bug in the apps, the X server or X driver, and
regardless of that I think the X server should ideally make the depth 32 GLX
visual separate from the rest again, but in the meantime this makes us cope.
(depth_bits is either 16 or 24, never 0)
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Conflicts:
src/mesa/drivers/dri/unichrome/via_ioctl.c
src/mesa/drivers/dri/unichrome/via_screen.c
src/mesa/main/version.h
src/mesa/state_tracker/st_atom.c
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Conflicts:
src/gallium/drivers/softpipe/sp_quad_blend.c
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Use the currently bound draw buffer instead of the visual from the
drawable used to create the context. This cause problems generating
mipmaps for an RGBA texture in an RGB context.
This fixes the failure in piglit's glsl-lod-bias test reported in bug #25614.
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This is a follow-up to commit e3fa700c178e11e6735430119232919176ab7b42.
The call to _mesa_BindTexture() must be before we set any other texture
object state, namely the _mesa_TexParameteri() calls.
This fixes bug 25601 (piglit gen-nonzero-unit failure).
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This is just a workaroung until we properly fix texture mapping in radeonSpanRenderStart
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Conflicts:
Makefile
progs/glsl/multitex.c
src/mesa/main/enums.c
src/mesa/main/state.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
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into r6xx-rewrite
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patch from Kevin DeKorte with some minor fixes from me.
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A context or surface that is neither linked to a display nor current to
a thread should be destroyed. Therefore, an unlinked context or surface
implies a pending delete automatically.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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This commit uses the newly introduced link functions to manage EGL
contexts and surfaces. As a result of this, the API for drivers are
changed. All drivers are updated for the change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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The _TriangleCaps bit is deprecated, not updated when we require, and
is set based on state that hasn't been updated at that point in
_mesa_update_state_locked().
Fixes incorrect clear color in glsl/twoside.c with meta_clear_tris.
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You always need to emit a fetch shader (fs) even if you
aren't using it. For now, just emit the fs with the
vs address to make the kernel happy.
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It was providing 1 too many for non power two values.
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Spotted by kdekorte on IRC
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Somehow context->radeon.tcl.aos[j].bo is not null sometimes,
but it is safe for now because it is only a pointer to
dma.current so overwriting it would not hurt anything.
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into r6xx-rewrite
This builds, but I get an assertion in radeonGetLock() due to
the drawable being null.
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I started looking into why _NEW_ARRAY punishes us, and while annotating
dependencies noticed that a bunch of dependencies were missing.
(cherry picked from master, commit e5f63c403b767f9974e8eb5d412c012b8a69287f)
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