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2009-06-17i915: Restore the Viewport and DepthRange functions on 8xx.Eric Anholt
Fixes failed viewport updates on glxgears (and other apps) resize since e41780fedc2c1f22b43118da30a0103fa68b769f. Bug #20473. (cherry picked from commit 0e83e8f51af07a3066519f169f07d9afbf23252e)
2009-06-17i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt
Noticed while debugging a weird 1D FBO testcase that left its existing viewport and projection matrix in place when switching drawbuffers. Didn't fix the testcase, though. (cherry picked from commit 3a521d84ecc646fcc65fa3fe7c5f1fdbdebe8bc2)
2009-06-17intel: Don't complain on falling back from PBO fastpaths.Eric Anholt
Instead, stash the debug info under the handy debug flag. Bug #20053 (cherry picked from commit 22690482e692cb5ed2f84d3e69545c09292e3484)
2009-06-17mesa: Mark FBOs with compressed color attachments as FBO-incomplete.Eric Anholt
Both EXT_fbo and ARB_fbo agree on this. Fixes a segfault in the metaops mipmap generation in Intel for SGIS_generate_mipmap of S3TC textures in Regnum Online. Bug #21654. (cherry picked from commit 0307e609aa3e707eeb40051bd664d36f2340ba9b)
2009-06-17i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Eric Anholt
The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway. bug #21608 for Radeon (cherry picked from commit 4c6f82989983eecc0b3b724716cb3bcb675664c5)
2009-06-17i915: Only use the new 945 cube layout for compressed textures.Eric Anholt
The docs actually explain this, but not in a terribly clear manner. This nearly fixes the piglit cubemap testcase, except that something's going wrong with the nearest filtering at 2x2 sizes in the testcase. Looks good by visual inspection, though. Bug #21692 (cherry picked from commit 5c5a46884899ea25cdf25545d6ab3d9a74eafa3a)
2009-06-17i965: Fix varying payload reg assignment for the non-GLSL-instructions path.Eric Anholt
I don't have a testcase for this, but it seems clearly wrong. (cherry picked from commit dc657f3929fbe03275b3fae4ef84f02e74b51114)
2009-06-17i965: Fix register allocation of GLSL fp inputs.Eric Anholt
Before, if the VP output something that is in the attributes coming into the WM but which isn't used by the WM, then WM would end up reading subsequent varyings from the wrong places. This was visible with a GLSL demo using gl_PointSize in the VS and a varying in the WM, as point size is in the VUE but not used by the WM. There is now a regression test in piglit, glsl-unused-varying. (cherry picked from commit 0f5113deed91611ecdda6596542530b1849bb161)
2009-06-17intel: Use FRONT_AND_BACK for StencilOp as well.Eric Anholt
(cherry picked from commit 64980125c76b05501a6fe7fe20fe52438f459129)
2009-06-17intel: Use GL_FRONT_AND_BACK for stencil clearing.Eric Anholt
This comes from a radeon-rewrite fallback fix, but may also fix stencil clear failure when the polygon winding mode is flipped. (cherry picked from commit d866abeffc7e4a29736fa35fb8ac09c3a28a44d6)
2009-06-17intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.Eric Anholt
(cherry picked from commit d4a42b0ce6455d03be70aa56aacd779be193aca4)
2009-06-17intel: Map write-only buffer objects through the GTT when possible.Eric Anholt
This looks to be a win of a few percent in cairogears with new vbo code, thanks to not polluting caches. (cherry picked from commit aa422b262509bc0763a50f63a51a1730139ea52f)
2009-06-17mesa: rework viewport/scissor initialization codeBrian Paul
The first time a context is bound to a drawable, the viewport and scissor bounds are initialized to the buffer's size. This is actually a bit tricky. A new _mesa_check_init_viewport() function is called in several places to check if the viewport has been initialized. We also use a new ctx->ViewportInitialized flag instead of the overloaded ctx->FirstTimeCurrent flag.
2009-06-17mesa: added null ptr check in Fake_glXCreatePixmap()Brian Paul
Fixes segfault in progs/xdemos/glxgears_pixmap.c
2009-06-17GLX: attempt to fix glean makeCurrent test cases.Brian Paul
Two parts to this: One we don't keep pointers to possibly freed memory anymore once we unbind the drawables from the context. Brian I need to figure out what the comment you made there, can we get a glean/piglit test so we can fix it properly? If the new gc is the same as the oldGC, we call the unbind even though we just bound it in that function. doh. (cherry picked from master, commit 77506dac8e81e9548a7e9680ce367175fe5747af)
2009-06-16i965: fix bugs in projective texture coordinatesBrian Paul
For the TXP instruction we check if the texcoord is really a 4-component atttibute which requires the divide by W step. This check involved the projtex_mask field. However, the projtex_mask field was being miscalculated because of some confusion between vertex program outputs and fragment program inputs. 1. Rework the size_masks calculation so we correctly set bits corresponding to fragment program input attributes. 2. Rename projtex_mask to proj_attrib_mask since we're interested in more than just texcoords (generic varying vars too). 3. Simply the indexing of the size_masks and proj_attrib_mask fields. 4. The tracker::active[] array was mis-dimensioned. Use MAX_PROGRAM_TEMPS instead of a magic number. 5. Update comments, add new assertions. With these changes the Lightsmark demo/benchmark renders correctly, until we eventually hit a GPU lockup...
2009-06-16mesa: fix incorrect viewport clamping in _mesa_set_viewport()Brian Paul
A 0 by 0 viewport size is legal. Don't clamp against lower bound of one. The error checking earlier in the function prevents negative values.
2009-06-16mesa: fix REMAINDER() macroBrian Paul
The results were incorrect for some negative values of A. See bug 21872.
2009-06-15intel: Release fb backing regions in intelDestroyBuffer()Shuang He
Fixes memory leak when destroying framebuffers.
2009-06-15mesa: Always return a value.José Fonseca
2009-06-15mesa: Use appropriate float/integer types.José Fonseca
2009-06-15mesa: Use type modifier for float constants.José Fonseca
2009-06-15mesa: Use integer type with appropriate sign.José Fonseca
2009-06-29Revert "r200: make use of DMA buffers for Elts a lot better."Dave Airlie
This reverts commit 0952645fe04a27968565ea4d913500c23b1b11e3. Need to revisit where this is going wrong
2009-06-27radeon: Always initialize front and back renderbuffers if presentNicolai Hähnle
This fixes an assertion in glReadPixels from the front buffer. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-06-27radeon: Update .gitignoreNicolai Hähnle
Add all source files that are symlink'ed from common radeon code to the ignore list. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-06-26Merge branch 'arb_vertex_array_object'Brian Paul
2009-06-26Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: Makefile src/gallium/drivers/softpipe/sp_screen.c src/mesa/main/version.h
2009-06-26i965: fix fetching constants from constant buffer in glsl pathRoland Scheidegger
the driver used to overwrite grf0 then use implicit move by send instruction to move contents of grf0 to mrf1. However, we must not overwrite grf0 since it's still used later for fb write. Instead, do the move directly do mrf1 (we could use implicit move from another grf reg to mrf1 but since we need a mov to encode the data anyway it doesn't seem to make sense). I think the dp_READ/WRITE_16 functions may suffer from the same issue. While here also remove unnecessary msg_reg_nr parameter from the dataport functions since always message register 1 is used.
2009-06-22intel: enable GL_ARB_vertex_array_object extensionBrian Paul
2009-06-22mesa: plug in glBindVertexArray, glGenVertexArrays functionsBrian Paul
2009-06-22st/mesa: alphabetize linesBrian Paul
2009-06-22st/mesa: enable GL_ARB_vertex_array_objectBrian Paul
2009-06-22mesa: enforce the rule that arrays live in VBOs for GL_ARB_vertex_array_objectBrian Paul
2009-06-22mesa: added extension flag for ARB_vertex_array_objectBrian Paul
2009-06-19mesa: implement _mesa_GenVertexArrays() for GL_ARB_vertex_array_objectBrian Paul
This also involves adding a gl_array_object::VBOonly field. For the ARB extension, all arrays in the object must reside in a VBO. This flag keeps track of that requirement.
2009-06-19mesa: implement _mesa_BindVertexArray()Brian Paul
2009-06-19mesa: move vertex array objects from shared state to per-contextBrian Paul
The ARB version requires VAOs to be per-context while the Apple extension was ambiguous.
2009-06-19mesa: regenerated files related to GL_ARB_vertex_array_objectBrian Paul
2009-06-19glapi: add new information for GL_ARB_vertex_array_objectBrian Paul
2009-06-19intel: Fixups for 'mesa: create/destroy buffer objects via driver functions'.Michel Dänzer
Initialize all driver function hooks before calling _mesa_initialize_context(), and handle all buffer objects in intel_buffer_object(). Fixes assertion failure when running glxinfo.
2009-06-19radeon: fix cube maps for non-mm pathRoland Scheidegger
drm cmd checker would refuse cube emits also fix an issue in the cs path which would calculate the register offset off by one dword. Only same testing done as original code (none except compile tested).
2009-06-19st/mesa: restore some parameter checking buffer object functionsBrian Paul
These functions may be called from the VBO code (not just user GL calls) so do some parameter sanity checking.
2009-06-19r200: fix cube maps for non-mm pathRoland Scheidegger
drm cmd checker rightfully fell over any cube emit
2009-06-19i965: initial code for loops in vertex programsBrian Paul
2009-06-19i965: asst clean-ups, etc in brw_vs_emit()Brian Paul
2009-06-19i965: asst clean-ups, var renaming in brw_wm_emit_glsl()Brian Paul
2009-06-19st/mesa: remove redundant st_buffer_object::size field and error checksBrian Paul
Just use the gl_buffer_object::Size field. Remove unnecessary size/offset error checks. Core Mesa will have already done these checks before these functions are called.
2009-06-19st/mesa: no longer special-case buffer object 0 in st_buffer_object() cast ↵Brian Paul
wrapper Since commit 6629a35559ff7e3b993966f697f7c7f68e5a38d9 "mesa: create/destroy buffer objects via driver functions" this is no longer needed, and actually was causing a crash during context tear-down.
2009-06-19radeons: use dp4 for position invariant vertex programsRoland Scheidegger
Fixes #22181. R200 requires this since DP4 is used in hw tnl mode. R300 prefers it (should be faster due to no instruction dependencies), but both methods should be correct (when sw tcl is used though, MUL/MAD might be faster). Probably doesn't make much difference for R100 since vertex progs are executed in software anyway, but let's just keep it the same there too.