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2009-05-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc).
2009-05-22mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcsBrian Paul
2009-05-22mesa: added commentBrian Paul
2009-05-21mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLEBrian Paul
2009-05-21vbo: fix build breakage...oopsBrian Paul
2009-05-21vbo: comments, whitespace clean-upsBrian Paul
2009-05-21mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul
2009-05-21Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-21vbo: fix incorrect loop limit in bind_array_obj()Brian Paul
The generic_array[] is 16 elements in size, but the loop was doing 32 iterations. The out of bounds array write was clobbering the following inputs[] array but as luck would have it, that didn't matter.
2009-05-21mesa: use MAX_ values instead of literalsBrian Paul
2009-05-21mesa: freshen comments for update_array()Brian Paul
2009-05-21mesa: minor code simplification in _mesa_GetVertexAttrib*NV()Brian Paul
2009-05-21mesa: comment for _mesa_GetVertexAttribfvARB()Brian Paul
2009-05-21mesa: minor code simplification in _mesa_GetVertexAttribfvARB()Brian Paul
2009-05-21mesa: remove const qualifierBrian Paul
2009-05-21mesa: VertexAttribPointer commentsBrian Paul
2009-05-21mesa: call _mesa_update_array_object_max_element() before printing array infoBrian Paul
2009-05-21mesa: added gl_array_object::Weight array fieldBrian Paul
We don't really implement vertex weights but in the VBO code this fixes and odd case for the legacy_array[] setup. Before, the vbo->draw_prims() call was always indicating that the vertex weight array was present/enabled when it really wasn't.
2009-05-21mesa: check FEATURE_point_size_array for PointSize arrayBrian Paul
2009-05-21mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul
Call the _mesa_set_enable() functions instead of driver functions, etc. Also, add missing code for 1D/2D texture arrays.
2009-05-21mesa: new _mesa_update_array_object_max_element() functionBrian Paul
This will replace the code in state.c
2009-05-21vbo: return VP_NONE from get_program_mode() if running fixed-func vertex programBrian Paul
If we're running a vertex program to emulated fixed-function, we still need to treat vertex arrays/attributes as if we're in fixed-function mode. This should probably be back-ported to Mesa 7.5 after a bit more testing.
2009-05-21vbo: move vp_mode enum to vbo_exec.h, use enum instead of GLuintBrian Paul
2009-05-21r6xx/r7xx: fix segfault in vertex shader setupAlex Deucher
2009-05-21r6xx: fix count on START_3D packetAlex Deucher
2009-05-21i965: fix whitespace in brw_tex_layout.cEric Anholt
The broken indentation was driving me crazy, so fix other stuff while I'm here.
2009-05-21i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt
Noticed while debugging a weird 1D FBO testcase that left its existing viewport and projection matrix in place when switching drawbuffers. Didn't fix the testcase, though.
2009-05-21intel: Fall back on any rendering to texture with no miptree.Eric Anholt
Fixes segfault on an fbo.c negative test for FBO with texture width/height of 0. Previously we just tested for border != 0 to work around this segfault.
2009-05-21intel: Mark the FBO as incomplete if there's no intel_renderbuffer for it.Eric Anholt
This happens to rendering with textures with a border, which had resulted in a segfault on dereferencing the irb.
2009-05-21intel: Don't segfault on glGenerateMipmaps of a cube map with one face defined.Eric Anholt
This presumably applies to SGIS_generate_mipmaps as well.
2009-05-21intel: Use _mesa_CheckFramebufferStatusEXT insteaad of glCheck...Eric Anholt
Fixes a segfault in our oglconform fbo test.
2009-05-21mesa: added debug functions for dumping color/depth/stencil buffersBrian Paul
2009-05-21i965: rename var: s/tmp/vs_inputs/Brian Paul
2009-05-21mesa: remove pointless null ptr check, improved some error messagesBrian Paul
2009-05-21mesa: added _mesa_print_arrays() for debuggingBrian Paul
2009-05-21mesa: updated comment for _MaxElement fieldBrian Paul
It's the largest array index, plus one.
2009-05-21mesa: move gl_array_attrib::_MaxElement to gl_array_object::_MaxElementBrian Paul
This value is per array object.
2009-05-21vbo: s/8/MAX_TEXTURE_COORD_UNITS/Brian Paul
2009-05-21st: add support for GL_EXT_vertex_array_bgraBrian Paul
2009-05-21radeon: maxbuffer size is in bytesJerome Glisse
2009-05-20r200: fix vbo array renderingJerome Glisse
2009-05-20radeon: Increase reference count of current renderbuffers.Michel Dänzer
Fixes glxinfo: main/renderbuffer.c:2159: _mesa_reference_renderbuffer: Assertion `oldRb->Magic == 0xaabbccdd' failed.
2009-05-20Merge branch 'master' into radeon-rewriteMichel Dänzer
Conflicts: src/mesa/drivers/dri/r300/r300_context.c src/mesa/drivers/dri/r300/r300_texstate.c
2009-05-20radeon: set max texture sizeJerome Glisse
This still need some work to actually report somethings reasonable if no memory manager is available.
2009-05-20Add missing file from local.root
2009-05-20r200: fix indexed draw color order and cs missmatchJerome Glisse
2009-05-19st: reformatting, comments, var renamingBrian Paul
2009-05-19Makeup checkin for radeon code change paired with r6/7 code.root
2009-05-19Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-19mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTMathias Fröhlich
See sourceforge bug #2793846.