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2009-04-21st: play it safe for now and check _NEW_PROGRAM for shader const buffer atomBrian Paul
When a new program is bound but no constants are updated we still need to update the Gallium const buffer.
2009-04-21swrast: simplify state update logic for fragment shader const buffersBrian Paul
2009-04-21st: use the static atoms[] array directlyBrian Paul
We can simplify this now that we no longer have any dynamic atoms.
2009-04-21st: do away with dynamic state atom for const buffersBrian Paul
Just use the new _NEW_PROGRAM_CONSTANTS flag instead.
2009-04-21mesa: new _NEW_PROGRAM_CONSTANTS flagBrian Paul
This state flag will be used to indicate that vertex/fragment program constants have changed. _NEW_PROGRAM will be used to indicate changes to the vertex/fragment shader itself, or misc related state. _NEW_PROGRAM_CONSTANTS is also set whenever a program parameter that's tracking GL state has changed. For example, if the projection matrix is in the parameter list, calling glFrustum() will cause _NEW_PROGRAM_CONSTANTS to be set. This will let to remove the need for dynamic state atoms in some drivers. For now, we still set _NEW_PROGRAM in all the places we used to. We'll no longer set _NEW_PROGRAM in glUniform() after drivers/etc have been updated.
2009-04-21mesa: print internal.current[i] attribBrian Paul
2009-04-21mesa: print parameter list dirty state flag maskBrian Paul
2009-04-21i965: const correctnessBrian Paul
2009-04-21R6xx/R7xx: remove unused filesRichard Li
2009-04-21R6xx/R7xx: add updated reg fileRichard Li
2009-04-21Initial pull of code from r6xx-r7xx-support branchRichard Li
Not functional yet.
2009-04-21r300: r300 hw doesn't support any input modifiers in tex instsMaciej Cencora
2009-04-21st: report GL_OUT_OF_MEMORY instead of assertingBrian Paul
2009-04-20swrast: fix pointer arithmetic error in get_texel_array()Brian Paul
This came from commit 1b2ab023673261b4b942e1126c0b599d02fbd4a0
2009-04-20gdi: Don't implement broken gl_dispatch_stub_xxx.José Fonseca
2009-04-20mesa: Correct the gl_dispatch_stub_xxx prototypes.José Fonseca
2009-04-20mesa: Handle failure to create a transfer.José Fonseca
2009-04-20st: assert on pipe_buffer_create failureKeith Whitwell
This needs a proper fix to propogate the out-of-memory condition back up to Mesa and the app as a GL error. Until then, at least catch the problem at its source.
2009-04-20r300: fix register-negate branch merge regressionMaciej Cencora
2009-04-20gallium: Fix glDraw/CopyPixels fragment program leak.Michel Dänzer
2009-04-19r300: fix missing function declarationMaciej Cencora
2009-04-19r300: revert part of cb4bef7ae0b5fe8de82c380bc98f19067394d355Maciej Cencora
Some debugging code got there by accident
2009-04-19st: Wait to create bitmap transfer until neededJakob Bornecrantz
2009-04-19r300: cleanup includesMaciej Cencora
2009-04-19r300: move common fp functions to seperate fileMaciej Cencora
2009-04-19r300: more r300/r500 unificationMaciej Cencora
reuse insert_WPOS_trailer function
2009-04-19r300: more prepare for mergeMaciej Cencora
2009-04-19r300: further r300/r500 merge preparationMaciej Cencora
2009-04-19r300: merge r300/r500 fragment program compiler structureMaciej Cencora
2009-04-19r300: merge r300/r500 fragment program structuresMaciej Cencora
2009-04-19r300: r300/r500 fp shader merge WIPMaciej Cencora
2009-04-19r300: general cleanupMaciej Cencora
- remove unused fields - remove unused defines and macros - flatten one structure
2009-04-19r300: remove unnecessary forward function declarationMaciej Cencora
2009-04-19r300: context creation cleanupMaciej Cencora
- move constant values initialization to seperate function - remove obvious comments
2009-04-19radeon: update clear state with latest intel codeDave Airlie
2009-04-18i965: use region width, height in brw_update_renderbuffer_surface()Brian Paul
Fixes a regression from commit 2c30fd84dfa052949a117c78d932b58c1f88b446 seen with DRI1.
2009-04-18intel: #include polygon.h to silence warningBrian Paul
2009-04-18mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()Brian Paul
Fixes bug seen in progs/tests/vptest1.c
2009-04-18intel: Handle ARB_vertex_buffer_object state in intel_clear_tris().Michel Dänzer
Fixes gearsvbo app by Michael Clark.
2009-04-17intel: make sure polygon mode is set properly in intel_clear_tris()Brian Paul
Fixes progs/glsl/skinning.c demo.
2009-04-17mesa: suppress extra newlineBrian Paul
2009-04-17i915: fix broken indirect constant buffer readsBrian Paul
The READ message's msg_control value can be 0 or 1 to indicate that the Oword should be read into the lower or upper half of the target register. It seems that the other half of the register gets clobbered though. So we read into two dest registers then use a MOV to combine the upper/lower halves.
2009-04-17mesa: build a float[4] value in _mesa_add_sampler() to avoid random valuesBrian Paul
2009-04-17dri: __driUtilMessage(): not all messages are errorsBrian Paul
2009-04-17mesa: minor tweak to error messageBrian Paul
2009-04-17i965: updated CURBE allocation codeBrian Paul
Now that we have real constant buffers, the demands on the CURBE are lessened. When we use real VS/WM constant buffers we only use the CURBE for clip planes.
2009-04-17gallium: Create OGL state tracker wrappers for various CPU access operations.Thomas Hellstrom
There are two usage types of buffer CPU accesses: One where we try to use the buffer contents for multiple draw commands in a batch. (batch := sequence of commands that are flushed together), like incrementally adding bitmaps to a bitmap texture that is reallocated on flush. And one where we assume we can safely overwrite the old buffer contexts, like glTexSubImage. In this case we need to make sure all old drawing commands referencing the buffer are flushed before we map the buffer. This is easily forgotten. Add wrappers for the most common of these operations. The first type is prefixed with "st_no_flush" and the second type is prefixed with "st_cond_flush", where "cond" indicates that we attmpt to only flush if there is indeed unflushed draw commands referencing the buffer. Prefixed functions are screen::get_tex_transfer pipe_buffer_write pipe_buffer_read pipe_buffer_map Please use the wrappers whenever possible. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-16Merge branch 'register-negate'Brian Paul
2009-04-17r300: we always want non NDC coords format for swtclMaciej Cencora
2009-04-17r300: cleanup frag prog setup a littleMaciej Cencora
Use proper fields for marking if fp is translated, and if is translated succesfully. Now if fp gets translated (even unsuccesfully) fp->translated is true. If the translation failed (i.e. because we exceeded limit of maximum texture indirections) the fp->error is set. With a little updated fallback function it prevents non native fragment programs from beeing translated with every frame (the translation would fail anyway so there's no point to try again). Also implement IsProgramNative function for GL_FRAGMENT_PROGRAM_ARB (it should give some performance boost in apps that checks if program is native and falls back to simpler shader to meet hw limits if necessary) and cleanup indentation (remove whitespaces on empty lines).