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AgeCommit message (Collapse)Author
2009-02-04mesa: make Xlib glXIsDirect() always return TrueBrian Paul
2009-02-04mesa: minor error msg improvementBrian Paul
2009-02-04intel: Decode MI operands using specific length masksChris Wilson
The MI opcodes have different variable length masks, so use an operand specific mask to decode the length.
2009-02-04intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTSChris Wilson
A couple of minor typos that proclaimed an error in the wrong command, and failed to offset the mask.
2009-02-04intel: Fix fbo_firecube regression with FBconfigs change.Eric Anholt
By selecting a 4444 texture format due to a bad test, we hit the intel_update_wrapper error path, and despite the appearance of error handling in it and its callers, the desired behavior (software fallback) doesn't occur.
2009-02-04r300: make the macros safe. add missing parenthesis.Maciej Cencora
2009-02-04r300: Fix EXP2 fogMaciej Cencora
2009-02-04radeon/r200 remove more unused codeDave Airlie
2009-02-04radeon: make compile again.Dave Airlie
Not tested but ripped out lots of stuff unneeded anymore time to test later
2009-02-04r300: fix up CS for modesetting - gears under kms worksDave Airlie
2009-02-03intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.Eric Anholt
Too much commit -a while debugging.
2009-02-03swrast: Add support for x8r8g8b8 fbconfig.Eric Anholt
This lets swrast produce an fbconfig suitable for the root visual now that the server's not allowing mismatched fbconfigs.
2009-02-04radeon: make generate_mipmap staticDave Airlie
2009-02-04r300: fix swtclDave Airlie
2009-02-04r200: fixup DMA region stuffDave Airlie
2009-02-04radeon: call getpagesize once and store in a staticDave Airlie
2009-02-04r300: make dma buffer reuse much more sensibleDave Airlie
2009-02-04radeon: add support for stencil buffers + misc debug changesDave Airlie
this adds the stencil rb setup, along with misc changes to formatting and debug
2009-02-04r200: move to new mipmap interfaceDave Airlie
2009-02-04radeon: only do the fb read if we are mapping a VRAM objectDave Airlie
this makes writing the DMA buffers got a lot better
2009-02-04radeon_cs: move to inline cs_write_dwordDave Airlie
this gets back some of the CPU this was wasting
2009-02-03xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return TrueBrian Paul
Some apps won't run w/ indirect rendering contexts. Also, consolidate some context-init code in new init_glx_context() function.
2009-02-03mesa: simplify delete_wrapper()Brian Paul
2009-02-03mesa: fix offset problem with interleaved arraysAlan Hourihane
2009-02-02gallium: remove pipe_buffer from surfacesZack Rusin
this change disassociates, at least from the driver perspective, the surface from buffer. surfaces are technically now views on the textures so make it so by hiding the buffer in the internals of textures.
2009-02-03radeon: add a reference to the static buffers so they don't get deletedDave Airlie
2009-02-02mesa: fix GLSL issue preventing use of all 16 generic vertex attributesBrian Paul
Only 15 actually worked before since we always reserved generic[0] as an alias for vertex position. The case of vertex attribute 0 is tricky. The spec says that there is no aliasing between generic vertex attributes 0..MAX_VERTEX_ATTRIBS-1 and the conventional attributes. But it also says that calls to glVertexAttrib(0, v) are equivalent to glVertex(v). The distinction seems to be in glVertex-mode versus vertex array mode. So update the VBO code so that if the shader uses generic[0] but not gl_Vertex, route the attribute data set with glVertex() to go to shader input generic[0]. No change needed for the glDrawArrays/Elements() path. This is a potentially risky change so regressions are possible. All the usual tests seem OK though.
2009-02-02glsl: update program->InputsRead when referencing input attributesBrian Paul
This info will be used in the linker for allocating generic vertex attribs.
2009-02-02mesa: fix stand-alone glslcompilerBrian Paul
2009-02-02mesa: make _mesa_fprint_program_opt() non-staticBrian Paul
2009-02-03r300: fixup mipmap + texsubimage issuesDave Airlie
This fixes a few regression in piglit, and adds some debug to the mipmap code
2009-02-03radeon_bo: align size of bo to page size.Dave Airlie
This is really required for the VRAM allocator upload function.
2009-02-02i965: Remove brw->attribs now that we can just always look in the GLcontext.Eric Anholt
2009-02-02i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt
2009-02-02intel: replace custom metaops clear with generic.Eric Anholt
No real-world impact on performance seen. Even glxgears seems to be, if anything, happier.
2009-02-02mesa: move code after decls. Fixes Window build failure.Brian Paul
2009-02-02Merge branch 'gallium-wgl-rework' into gallium-0.2Keith Whitwell
Conflicts: src/gallium/state_trackers/wgl/shared/stw_public.h
2009-02-02radeon: this code forgot to add dPriv x/y back to spansDave Airlie
2009-02-02r300: rename validate textures to validate buffersDave Airlie
2009-01-31intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.Eric Anholt
This still leaves us with a broken depth 32 visual, but now it's the server's visual setup that's at fault.
2009-01-31Build dri.pc during the build rather than the install process.Eric Anholt
In a normal build system this is generated by configure.
2009-01-31mesa: more display list cleanupsBrian
Remove some unneeded fields. Rename some function parameters.
2009-01-31mesa: display list clean-upsBrian
Rename some structs and fields to be more consistant with the rest of mesa.
2009-01-31mesa: minor comments, clean-upsBrian
2009-01-31mesa: remove remnant of GL_SGIX_depth_textureBrian
2009-01-30i965: bump texture limit to 4kx4kKeith Packard
Rendering and textures are limited to 8kx8k, but mesa limits things to 4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe though, and makes compiz work on bigger screens. Signed-off-by: Keith Packard <keithp@keithp.com>
2009-01-30mesa: simplify the _mesa_get_proxy_tex_image() functionBrian Paul
2009-01-30mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()Brian Paul
Fixes failed assertion / segfault for particular proxy texture tests.
2009-01-30intel: more debug infoBrian Paul
2009-01-30i965: formatting, comments, whitespace clean-upsBrian Paul