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2008-09-21mesa: add explict float castsKeith Whitwell
2008-09-21mesa: move fixed function vertex program builder from tnl to core mesaKeith Whitwell
Also unify caching of fragment and vertex programs in shader/prog_cache.c` Brought across from gallium-0.2
2008-09-21mesa: add parenthesisBrian Paul
(cherry picked from commit c366fd83b617db6c8c064802ff4bf120d654507d)
2008-09-21mesa: standardize on C99's uint*_t instead of u_int*_tKeith Whitwell
2008-09-21mesa: Remove assyntax.h include from generated matypes.h.José Fonseca
matypes.h doesn't really depend on assyntax.h; assyntax.h is only present on x86; and this way we remove the need of grep being available (which is relevant for scons and non-unix platforms). (cherry picked from commit fc286ff3ba089af5f1aca2d35b93b53a9383b1cf)
2008-09-21mesa: move rastpos helper to tnlKeith Whitwell
2008-09-21mesa: improved driver query interfaceKeith Whitwell
Brought over from gallium-0.2 branch.
2008-09-18mesa: remove unneeded s_drawpix.h headerBrian
2008-09-18mesa: fix asst path/include mistakes in prev commitsChris Rankin
2008-09-18mesa: fix null ptr deref bug in _tnl_InvalidateState(), bug 15834Brian Paul
2008-09-18mesa: added "main/" prefix to includes, remove some -I paths from ↵Brian Paul
Makefile.template
2008-09-18mesa: prefix more #includes with "main/"Brian Paul
2008-09-18mesa: remove a bunch of -I paths from INCLUDE_DIRSBrian Paul
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
2008-09-17mesa: fix bug in previous changes to _slang_resolve_attributes()Brian Paul
2008-09-16intel: Destroy bufmgr in screen destroy, not context.Eric Anholt
Caused server crashes on second context creation since 7e0bbdcf033981282978554c2e68ce48b55aa291. Bug #17600.
2008-09-16mesa: rework GLSL vertex attribute bindingBrian Paul
Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
2008-09-16mesa: fix display list regression (check if save->prim_count > 0 in ↵Brian Paul
vbo_save_EndList())
2008-09-15mesa: fix MSAA enable state in update_multisample()Brian Paul
2008-09-15mesa: remove some assertions that are invalid during context tear-downBrian Paul
2008-09-15mesa: get another class of degenerate dlists workingKeith Whitwell
Primitive begin in one dlist, end in another.
2008-09-13tdfx: fix crash and lack of visuals bugJakub Bogusz
2008-09-13i915: fix himask constant init for 64-bit buildGuillaume Melquiond
2008-09-13mesa: return after _mesa_problem() callsGuillaume Melquiond
2008-09-13mesa: #include <stdio.h>Guillaume Melquiond
2008-09-12intel: Add a width field to regions, and use it for making miptrees in TFP.Eric Anholt
Otherwise, we would use the pitch as width of the texture, and compiz would render the pitch padding on the right hand side.
2008-09-12intel: Don't segfault on TFP from a bad drawable.Eric Anholt
2008-09-12intel: Remove dead allow_batchbuffer param.Eric Anholt
2008-09-12i965: Add support for G41 chipset which is another 4 series.Xiang, Haihao
2008-09-11added 24bpp supportShane Blackett
2008-09-11Fixes for MingwShane Blackett
2008-09-10intel: track move of bo_exec from drivers to bufmgr.Eric Anholt
2008-09-10intel: track bufmgr move to libdrm_intel and bufmgr_fake irq emit/wait change.Eric Anholt
2008-09-10intel: Move the bufmgr back to the screen.Eric Anholt
Mesa requires that we be able to share objects between contexts, which means that the objects need to be created by the same bufmgr, and the bufmgr internally requires pthread protection for thread safety. Rely on the bufmgr having appropriate locking.
2008-09-05mesa: replace MALLOC w/ CALLOC to fix memory error in glPushClientAttrib()Brian Paul
2008-09-05mesa: replace MALLOC w/ CALLOC to fix valgrind warningBrian Paul
2008-09-05intel: only enable occlusion query if the drm has defines.Dave Airlie
This interface has to be re-written to not be dumb and to work for multiple apps.
2008-09-04mesa: improved gl_buffer_object reference countingBrian Paul
Use new _mesa_reference_buffer_object() function wherever possible. Fixes buffer object/display list crash reported in ParaView.
2008-09-04intel: Fix depth_stencil texture.Xiang, Haihao
2008-09-04mesa: merge stencil values into depth values for MESA_FORMAT_S8_Z24Xiang, Haihao
2008-09-04mesa: Support for MESA_FORMAT_S8_Z24 textureJakob Bornecrantz
cherry-picked from gallium-0.1
2008-09-03intel: Fix prototype warning.Eric Anholt
2008-09-03intel: Fix refcounting on depth buffer initialization in DRI2.Eric Anholt
(Reverts a change to work around the problem on 965).
2008-09-03intel: Fix a crash if dri2 is disabled.Xiang, Haihao
2008-09-02fix BUFFER_DEPTH/BUFFER_ACCUM mix-upBrian Paul
2008-09-02fix no error generated when calling glLight{if}[v] inside begin/end (bug 17408)Roland Scheidegger
2008-09-01Fix build by removing #include of removed dri_sarea.h.Michel Dänzer
Thanks to JohnFlux on IRC for pointing out the problem.
2008-08-29DRI2: Drop sarea, implement swap buffers in the X server.Kristian Høgsberg
2008-08-29i965: force thread switch after IF/ELSE/ENDIF. partial fix for #16882.Xiang, Haihao
A thread switch is implicitly invoked after the issuance of an IF/ELSE/ENDIF instruction if necessary. Unfortunately it seems sometimes a forced thread switch is needed.
2008-08-29i965: mask control for BREAK/CONT/DO/WHILE. partial fix fox #16882Xiang, Haihao