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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-06-06
st/mesa: advertise GL_ARB_fragment_program_shadow
Marek Olšák
2010-06-05
st/mesa: trivially enable GL_ATI_texture_env_combine3
Marek Olšák
2010-06-05
mesa: add ARB_texture_swizzle as alias of EXT_texture_swizzle, update relnotes
Marek Olšák
2010-06-05
r300compiler: fix scons build
Joakim Sindholt
2010-06-05
st/mesa: fix bug in depthstencil optimizing clear logic
Roland Scheidegger
2010-06-05
i915: Only emit a MI_FLUSH when the drawing rectangle offset changes.
Chris Wilson
2010-06-05
i915: Fix off-by-one for drawing rectangle.
Chris Wilson
2010-06-05
i915: Inhibit render cache flush when changing drawing rectangle offset.
Chris Wilson
2010-06-05
mesa/st: add support for EXT_texture_swizzle.
Dave Airlie
2010-06-05
r300/compiler: implement SIN+COS+SCS for vertex shaders
Marek Olšák
2010-06-05
r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VS
Marek Olšák
2010-06-05
r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VS
Marek Olšák
2010-06-05
r300/compiler: implement SFL for vertex shaders
Marek Olšák
2010-06-04
vbo: misc clean-ups
Brian Paul
2010-06-04
i915: Don't use XRGB8888 on 830 and 845.
Eric Anholt
2010-06-04
i915: Clamp minimum lod to maximum texture level too.
Eric Anholt
2010-06-04
intel: Fix intel_compressed_num_bytes for FXT1 after I broke it.
Eric Anholt
2010-06-03
Merge branch 'gallium-newclear'
Roland Scheidegger
2010-06-03
gallium: silence all debug_named_value related warnings
Joakim Sindholt
2010-06-03
r300/compiler: print opcode names instead of numbers
Marek Olšák
2010-06-02
dri/swrast: Remove unnecessary header.
Vinson Lee
2010-06-02
st/mesa: fix indirect addressing of input/output regs
Brian Paul
2010-06-02
intel: Remove a leftover DRI1/DRI2 conditional
Kristian Høgsberg
2010-06-02
glsl: handle indirectly indexed input registers in linker
Brian Paul
2010-06-02
mesa: use BITFIELD64_BIT() macro
Brian Paul
2010-06-02
glsl: fix bad sanity-check assertion
Brian Paul
2010-06-02
mesa: whitespace and 80 column wrapping
Brian Paul
2010-06-02
shaders: Don't lose the param binding swizzle for single params.
Eric Anholt
2010-06-01
intel: Fallback to meta if we're asked to CopyTexImage2D from RGB to RGBA
Kristian Høgsberg
2010-06-01
mesa: use split_location_offset() in GetUniform() functions
Brian Paul
2010-05-31
mesa: Fix excess initializers in get.c table.
Chia-I Wu
2010-05-31
swrast: add TFP support to swrast.
Dave Airlie
2010-05-31
gallium: fix TFP on gallium
Dave Airlie
2010-05-31
intel: Initialize batch->reserved_space on allocation
Chris Wilson
2010-05-31
Always define int32_t in compiler headers.
Chia-I Wu
2010-05-31
Update OpenGL ES headers.
Chia-I Wu
2010-05-31
mesa: Fix/add feature test to shader.c.
Chia-I Wu
2010-05-30
vbo: Remove unnecessary header.
Vinson Lee
2010-05-29
r300: fix blits for textures of width/height greater than 2048 on r5xx
Marek Olšák
2010-05-29
st/mesa: use new ability to clear only depth or stencil
Roland Scheidegger
2010-05-28
i965: Add cache unit -> bo name mapping for more gen6 state objects.
Eric Anholt
2010-05-28
i965: fix PIPE_CONTROL command for gen6.
Zou Nan hai
2010-05-28
glsl: change uniform location/offset encoding
Brian Paul
2010-05-28
st/mesa: advertise ARB_half_float_vertex when available
Marek Olšák
2010-05-27
mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format check
Brian Paul
2010-05-27
fbdev: some hacking to get the driver to compile (untested)
Brian Paul
2010-05-27
vbo: comments and whitespace
Brian Paul
2010-05-27
vbo: remove unused prototype
Brian Paul
2010-05-27
vbo: remove dead code
Brian Paul
2010-05-27
vbo: update/add comments
Brian Paul
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