| Age | Commit message (Collapse) | Author |
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if its on the list its on the list don't go readding it.
multitexturing from the same texture could cause this.
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We flush the command buffer so we don't emit mixed
state (with new and previous buffer size) command
buffer, this is especialy affecting zbuffer states.
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vap index offset is programmed to 0 by the kernel, it
would add work to kernel checker to allow userspace
programming of this so it's now disallowed with CS
on KMS.
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Two parts to this:
One we don't keep pointers to possibly freed memory anymore once we unbind the
drawables from the context. Brian I need to figure out what the comment
you made there, can we get a glean/piglit test so we can fix it properly?
If the new gc is the same as the oldGC, we call the unbind even though
we just bound it in that function. doh.
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Conflicts:
src/mesa/main/api_validate.c
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glsl compiler will not generate OPCODE_SWZ, and as a first step it would
be translated away to a MOV anyway (why?), but later internally this opcode is
generated (for EXT_texture_swizzling).
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Conflicts:
docs/relnotes-7.6.html
src/mesa/main/mtypes.h
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Reverts part of commit d7ea9ddf5824556e47decac7ba200f37cf1e552f.
We were calling _mesa_reference_buffer_object() on some heap-allocated
memory that was uninitialized and could trigger an assertion.
We can actually go back to "looser" ref counting of the Null/default
buffer object in these cases.
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This allows us to return the unused portion of the dma buffer
to the allocator instead of wasting nearly 16k a pop.
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still always enable max, but the right values this time.
More work should probably be done for saner limits without mm, and/or
dri conf option allow_large_textures (which is ignored) removed.
3D limit on r100 is pretty arbitrary as still handled by swrast anyway.
Also fix r300 limits (except 3d I've no idea what the max is anyway so
keep using mesa default).
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This was already correct in the GEM code
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Conflicts:
src/mesa/drivers/dri/i915/i915_tex_layout.c
src/mesa/drivers/dri/i965/brw_wm_glsl.c
src/mesa/drivers/dri/intel/intel_buffer_objects.c
src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
src/mesa/drivers/dri/intel/intel_pixel_draw.c
src/mesa/main/enums.c
src/mesa/main/texstate.c
src/mesa/vbo/vbo_exec_array.c
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I haven't fixed all the regressions yet, and it'll be easy to re-enable when
the known problems are fixed.
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It's the last addressable byte, not the byte after the end of the buffer.
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I noticed this when this MI_FLUSH showed up in IPEHR for the ut2004 hang.
Not setting the reserved bit didn't help, though.
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Fixes assertion failure on norsetto shadow mapping demo.
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Fixes shadowtex.c. And an assert is added to catch this sooner next time.
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This is somewhat nasty, but we need to do Y-tiled depth for FBO support.
May help with corruption and hangs since enabling texture tiling, and
since switching depth textures to Y tiled.
Fixes piglit depthtex.c on 965.
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I was in the midst of fixing some blitting-with-Y-tiled issues when I
noticed this. Hopefully PBO usage will be a little more robust, as a
result.
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The values 2147483648.0 and 4294967294.0 are too larget to be stored in single
precision floats. Forcing these to be singles causes bits to be lost, which
results in errors in some pixel transfer tests.
This fixes bug #22344.
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stobj is now non-null for the default/null buffer object. Update the
test to check the buffer ID to see if it's a real buffer object.
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Fixes regression in dd26899ca39111e0866afed9df94bfb1618dd363 that also
affected some PBO operations.
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We could have mapped the wrong set of draw buffers. Noticed while looking
into a DRI2 glean ReadPixels issue.
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This fixes a regression in region read performance that came in with the
texture tiling changes. Ideally we'd have an access flag coming in so we
could also use bo_map_gtt for writing, like we do for buffer objects.
Bug #22190
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Fixes oglconform zbfunc.c and pxtrans-cidraw.c, at least.
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The CALL_DrawArrays was leaking the clear's primitives into the display
list with GL_COMPILE_AND_EXECUTE. Use _mesa_DrawArrays instead, which
doesn't appear to leak. Fixes piglit dlist-clear test.
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I was rather confused when mesa_print_display_list didn't show any of
my glBegin()..glEnd(). Nothing but print_list appears to call
this function, so matching its behavior seems like a good idea.
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pbo might be system buffer based or attached to another region. Call
intel_bufferobj_buffer to make sure pbo has a buffer of its own.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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intel_bufferobj_subdata is called to migrate data from sys_buffer, and
it expects only one of buffer or sys_buffer is non-NULL.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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need to pass target parameter to radeon_teximage/radeon_subteximage functions
otherwise mipmap generation for cube maps can't work (assert/segfault in
_mesa_generate_mipmap)
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...rather than with linear interpolation. Modern hardware should use
perspective-corrected interpolation for colors (as for texcoords).
glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get
linear interpolation if mode = GL_FASTEST.
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Refcounting of the null/default buffer object isn't perfect yet so be
extra safe.
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