| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2009-05-21 | mesa: minor code simplification in _mesa_GetVertexAttrib*NV() | Brian Paul | |
| 2009-05-21 | mesa: comment for _mesa_GetVertexAttribfvARB() | Brian Paul | |
| 2009-05-21 | mesa: minor code simplification in _mesa_GetVertexAttribfvARB() | Brian Paul | |
| 2009-05-21 | mesa: remove const qualifier | Brian Paul | |
| 2009-05-21 | mesa: VertexAttribPointer comments | Brian Paul | |
| 2009-05-21 | mesa: call _mesa_update_array_object_max_element() before printing array info | Brian Paul | |
| 2009-05-21 | mesa: added gl_array_object::Weight array field | Brian Paul | |
| We don't really implement vertex weights but in the VBO code this fixes and odd case for the legacy_array[] setup. Before, the vbo->draw_prims() call was always indicating that the vertex weight array was present/enabled when it really wasn't. | |||
| 2009-05-21 | mesa: check FEATURE_point_size_array for PointSize array | Brian Paul | |
| 2009-05-21 | mesa: fix some potential state-restore issues in pop_texture_group() | Brian Paul | |
| Call the _mesa_set_enable() functions instead of driver functions, etc. Also, add missing code for 1D/2D texture arrays. | |||
| 2009-05-21 | mesa: new _mesa_update_array_object_max_element() function | Brian Paul | |
| This will replace the code in state.c | |||
| 2009-05-21 | vbo: return VP_NONE from get_program_mode() if running fixed-func vertex program | Brian Paul | |
| If we're running a vertex program to emulated fixed-function, we still need to treat vertex arrays/attributes as if we're in fixed-function mode. This should probably be back-ported to Mesa 7.5 after a bit more testing. | |||
| 2009-05-21 | vbo: move vp_mode enum to vbo_exec.h, use enum instead of GLuint | Brian Paul | |
| 2009-05-21 | r6xx/r7xx: fix segfault in vertex shader setup | Alex Deucher | |
| 2009-05-21 | r6xx: fix count on START_3D packet | Alex Deucher | |
| 2009-05-21 | i965: fix whitespace in brw_tex_layout.c | Eric Anholt | |
| The broken indentation was driving me crazy, so fix other stuff while I'm here. | |||
| 2009-05-21 | i956: Make state dependency of SF on drawbuffer bounds match Mesa's. | Eric Anholt | |
| Noticed while debugging a weird 1D FBO testcase that left its existing viewport and projection matrix in place when switching drawbuffers. Didn't fix the testcase, though. | |||
| 2009-05-21 | intel: Fall back on any rendering to texture with no miptree. | Eric Anholt | |
| Fixes segfault on an fbo.c negative test for FBO with texture width/height of 0. Previously we just tested for border != 0 to work around this segfault. | |||
| 2009-05-21 | intel: Mark the FBO as incomplete if there's no intel_renderbuffer for it. | Eric Anholt | |
| This happens to rendering with textures with a border, which had resulted in a segfault on dereferencing the irb. | |||
| 2009-05-21 | intel: Don't segfault on glGenerateMipmaps of a cube map with one face defined. | Eric Anholt | |
| This presumably applies to SGIS_generate_mipmaps as well. | |||
| 2009-05-21 | intel: Use _mesa_CheckFramebufferStatusEXT insteaad of glCheck... | Eric Anholt | |
| Fixes a segfault in our oglconform fbo test. | |||
| 2009-05-21 | mesa: added debug functions for dumping color/depth/stencil buffers | Brian Paul | |
| 2009-05-21 | i965: rename var: s/tmp/vs_inputs/ | Brian Paul | |
| 2009-05-21 | mesa: remove pointless null ptr check, improved some error messages | Brian Paul | |
| 2009-05-21 | mesa: added _mesa_print_arrays() for debugging | Brian Paul | |
| 2009-05-21 | mesa: updated comment for _MaxElement field | Brian Paul | |
| It's the largest array index, plus one. | |||
| 2009-05-21 | mesa: move gl_array_attrib::_MaxElement to gl_array_object::_MaxElement | Brian Paul | |
| This value is per array object. | |||
| 2009-05-21 | vbo: s/8/MAX_TEXTURE_COORD_UNITS/ | Brian Paul | |
| 2009-05-21 | st: add support for GL_EXT_vertex_array_bgra | Brian Paul | |
| 2009-05-21 | radeon: maxbuffer size is in bytes | Jerome Glisse | |
| 2009-05-20 | r200: fix vbo array rendering | Jerome Glisse | |
| 2009-05-20 | radeon: Increase reference count of current renderbuffers. | Michel Dänzer | |
| Fixes glxinfo: main/renderbuffer.c:2159: _mesa_reference_renderbuffer: Assertion `oldRb->Magic == 0xaabbccdd' failed. | |||
| 2009-05-20 | Merge branch 'master' into radeon-rewrite | Michel Dänzer | |
| Conflicts: src/mesa/drivers/dri/r300/r300_context.c src/mesa/drivers/dri/r300/r300_texstate.c | |||
| 2009-05-20 | radeon: set max texture size | Jerome Glisse | |
| This still need some work to actually report somethings reasonable if no memory manager is available. | |||
| 2009-05-20 | Add missing file from local. | root | |
| 2009-05-20 | r200: fix indexed draw color order and cs missmatch | Jerome Glisse | |
| 2009-05-19 | st: reformatting, comments, var renaming | Brian Paul | |
| 2009-05-19 | Makeup checkin for radeon code change paired with r6/7 code. | root | |
| 2009-05-19 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
| 2009-05-19 | mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENT | Mathias Fröhlich | |
| See sourceforge bug #2793846. | |||
| 2009-05-19 | mesa: assign trb->Base.StencilBits in update_wrapper(). | Brian Paul | |
| When we render to a depth/stencil texture there are stencil bits. | |||
| 2009-05-19 | mesa: print more info when valid_texture_object() fails | Brian Paul | |
| 2009-05-19 | Fix nop insertion bug. redbook hello can run. | Richard Li | |
| 2009-05-18 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
| Conflicts: Makefile src/mesa/main/version.h | |||
| 2009-05-18 | st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level() | Brian Paul | |
| The stride needs to be in texels, not bytes. | |||
| 2009-05-18 | mesa: comments for _mesa_generate_mipmap_level() | Brian Paul | |
| 2009-05-18 | st: fix incorrect target parameter to screen->is_format_supported() | Brian Paul | |
| We were passing a GL texture target instead of a pipe_texture_target enum. | |||
| 2009-05-18 | radeon: fix DRI1 cmd stream | Jerome Glisse | |
| 2009-05-16 | r300: cleanup vertex program related functions | Maciej Cencora | |
| - move vertex program related functions to r300_vertprog.c - use _mesa_bitcount instead of self-made bit_count function - remove duplicated field in r300_vertex_shader_fragment.body union - rename r300_vertex_shader_fragment to r300_vertex_shader_hw_code - rename r300_vertex_program field native to error - remove unnecessary r300_vertex_shader_state structure - remove unused r300_vertex_program and r300_vertex_program_cont fields - remove disabled code | |||
| 2009-05-16 | r300: minor code movement | Maciej Cencora | |
| 2009-05-16 | r300: more cleanup | Maciej Cencora | |
| - remove unnecessary r300TranslateFragmentShader call from r300UpdateShaderStates (it is already called in r300UpdateShaders) - remove unnecessary null ptr checks | |||
