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2009-02-17radeon: initialise swapped objects pointerDave Airlie
2009-02-17radeon: legacy texMem interface fixups.Dave Airlie
The texmem.c interface is wildly messed up it really wants to own the objects so let it, pain in the ass but this code should work a lot better now
2009-02-17Revert "dri/radeon: export a function to cleanup a texture object."Dave Airlie
This reverts commit 5325f8624093bb1ec30d581b4ff64218ceab99f9.
2009-02-17radeon/r200: drop legacy texture heap codeDave Airlie
2009-02-17radeon/r200: fixup texturing aging callsDave Airlie
2009-02-17radeon: fixup destroy texture object exit path and update LRUDave Airlie
the destroy path was doing bad things with structure names, make it do less bad things, use container_of instead
2009-02-17radeon: remove leftover debugDave Airlie
2009-02-17radeon/r200: drop dirty state from texture object + pp_txoffsetDave Airlie
this is just more code cleanup for old dead code
2009-02-17r200: align with r100 codeDave Airlie
2009-02-17radeon: fix not emitting texture state correctlyDave Airlie
this is whole texture dirty bit is probably not needed with the current codebase, need to revisit
2009-02-17radeon: steal miptree optimisation from intel codebaseDave Airlie
This replaces a miptree if it won't distrub anything else.
2009-02-17radeon: move YUV on first texunit check after hw state is setupDave Airlie
2009-02-17dri/radeon: export a function to cleanup a texture object.Dave Airlie
The radeon legacy code want to cleanup not free the texture obj, so export a function to do that and wrap it.
2009-02-16radeon: fix texcompress2 test.Dave Airlie
this makes compressed subimages work properly.
2009-02-16radeon: fix compressed tex subimage unpack parameterDave Airlie
2009-02-15radeon: add cflags to decide whether to link libdrm_radeon or not.Dave Airlie
You don't need libdrm_radeon for the legacy driver to build, only for the experimental mm/cs paths.
2009-02-14radeon-common: Fix crash in glGetTexImageNicolai Haehnle
Since texture images are now stored in miptrees, we cannot usually access them directly via the Data pointer. So we wrap Mesa's implementation by map/unmap calls. This crash was triggered by Sauerbraten, Piglit now contains a regression test. Signed-off-by: Nicolai Haehnle <nhaehnle@gmail.com>
2009-02-14r300: Fix crash in cubemap tree creationNicolai Haehnle
The mip tree creation would crash if the first baselevel image to be uploaded was not the positive-x image. Found with Sauerbraten, also added a regression test to Piglit. Signed-off-by: Nicolai Haehnle <nhaehnle@gmail.com>
2009-02-19mesa: Free the util shaders with the gallium's FREE.José Fonseca
2009-02-14r300: Redirect constant TEX coordinatesNicolai Haehnle
R3xx/R5xx fragment program texture constants must come from a hardware register instead of the constant file, so we redirect if necessary during the native rewrite phase. The symptoms of this bug started appearing when the Mesa fixed function texenvprogram code started using STATE_CURRENT_ATTRIB constants for texture coordinates when the corresponding attributes were constant across all vertices. Signed-off-by: Nicolai Haehnle <nhaehnle@gmail.com>
2009-02-14r300: Fix R300_CMD_SCRATCH on big endian.Michel Dänzer
2009-02-14radeon: remove unused radeon_compat.cDave Airlie
2009-02-14r200: fixup cube emit debugDave Airlie
2009-02-14r200: fix another cmdbuf sizing issueDave Airlie
2009-02-18mesa: convert VERT_RESULT_* from #defines to enum, like the othersBrian Paul
2009-02-18glsl: asst improvements, clean-ups in set_program_uniform()Brian Paul
Move the is_boolean/integer_type() calls out of the loops. Move the is_sampler_type() function near the bool/int functions. Add a bunch of comments.
2009-02-18glsl: fix inequality in set_program_uniform()Brian Paul
We were off by one when checking for too many uniform values.
2009-02-18glsl: fix link failure for variable-indexed varying output arraysBrian Paul
If the vertex shader writes to a varying array with a variable index, mark all the elements of that array as being written. For example, if the vertex shader does: for (i = 0; i < 4; i++) gl_TexCoord[i] = expr; Mark all texcoord outputs as being written, not just the first. Linking will fail if a fragment shader tries to read an input that's not written by the vertex shader. Before this fix, this linker test could fail.
2009-02-18swrast: Set vp_override flag during DrawPixelsNicolai Haehnle
Obviously, the color of fragments produced by DrawPixels is not constant, even if the current vertex array / vertex program state indicates that the color for normal rendering will be constant. Therefore, we need to override certain optimisations that have been added to texenvprogram.c Signed-off-by: Nicolai Haehnle <nhaehnle@gmail.com>
2009-02-18mesa: improved error msgBrian Paul
2009-02-18mesa: increase MAX_UNIFORMS to 1024 (of vec4 type)Brian Paul
Old limit was 256. Note that no arrays are declared to this size. The only place we have to be careful about raising this limit is the prog_src/dst_register Index bitfields. These have been bumped up too. Added assertions to check we don't exceed the bitfield in the future too.
2009-02-18glsl: fix a swizzle-related regressionBrian Paul
This new issue was exposed by commit 6eabfc27f19a10dfc2663e99f9560966ba1ff697
2009-02-18Merge branch 'gallium-texture-transfer'Michel Dänzer
Conflicts: src/gallium/drivers/softpipe/sp_tile_cache.c
2009-02-16gallium: fix mergeKeith Whitwell
It looks like I resolved the merge conflicts but did not save my emacs buffers before committing...
2009-02-16Merge branch 'master' into gallium-texture-transferKeith Whitwell
Conflicts: src/mesa/state_tracker/st_cb_accum.c src/mesa/state_tracker/st_cb_drawpixels.c
2009-02-16mesa: remove old commentsBrian Paul
Note: the default value for EmitCondCodes is FALSE. This means the GLSL compiler will emit code like this: SEQ TEMP[0].x, A, B; IF TEMP[0].x; ... ENDIF But if EmitCondCodes is TRUE, condition codes will be used instead: SEQ.C TEMP[0].x, A, B; IF (NE.xxxx); ... ENDIF
2009-02-16i965: tell GLSL compiler to emit code using condition codesBrian Paul
The default for EmitCondCodes got flipped when gallium-0.2 was merged. This fixes GLSL if/else/endif regressions. Drivers that use GLSL should always explicitly set the flag to be safe.
2009-02-16glsl: silence some uninit var warningsBrian Paul
2009-02-14r300: Redirect constant TEX coordinatesNicolai Haehnle
R3xx/R5xx fragment program texture constants must come from a hardware register instead of the constant file, so we redirect if necessary during the native rewrite phase. The symptoms of this bug started appearing when the Mesa fixed function texenvprogram code started using STATE_CURRENT_ATTRIB constants for texture coordinates when the corresponding attributes were constant across all vertices. Signed-off-by: Nicolai Haehnle <nhaehnle@gmail.com>
2009-02-14radeon: check for valid bo in release arraysDave Airlie
2009-02-14radeon: remove old cube codeDave Airlie
2009-02-13i965: rewrite the code for handling shader subroutine callsBrian Paul
Previously, the prog_instruction::Data field was used to map original Mesa instructions to brw instructions in order to resolve subroutine calls. This was a rather tangled mess. Plus it's an obstacle to implementing dynamic allocation/growing of the instruction buffer (it's still a fixed size). Mesa's GLSL compiler emits a label for each subroutine and CAL instruction. Now we use those labels to patch the subroutine calls after code generation has been done. We just keep a list of all CAL instructions that needs patching and a list of all subroutine labels. It's a simple matter to resolve them. This also consolidates some redundant post-emit code between brw_vs_emit.c and brw_wm_glsl.c and removes some loops that cleared the prog_instruction::Data fields at the end. Plus, a bunch of new comments.
2009-02-13i965: add missing break for OPCODE_RET caseBrian Paul
This doesn't effect correctness, but we were emitting an extraneous ADD.
2009-02-13i965: the return value of translate_insn() is never used. Make it void.Brian Paul
2009-02-13i965: minor clean-upsBrian Paul
2009-02-13i965: code clean-ups, comments, and minor refactoringBrian Paul
2009-02-13i965: updated commentsBrian Paul
2009-02-13intel: turn on GL_ARB_shading_language_120Brian Paul
It's done in the Mesa GLSL compiler. The only part of it that might matter in drivers is the centroid sampling option for MSAA.
2009-02-13i965: more reformatting/clean-upBrian Paul
2009-02-13i965: s/__inline/INLINE/Brian Paul