| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2009-01-30 | intel: Expose more FBconfigs in the 3D driver. | Eric Anholt | |
| We can support any combination of (a8r8g8b8, x8r8g8b8, r5g6b5) x (z0,z24,z24s8) on either class of chipsets. The only restriction is no mixing bpp when also mixing tiling. This shouldn't be occurring currently. | |||
| 2009-01-30 | Remove stale symlinks to intel/intel_depthstencil.c | Ian Romanick | |
| 2009-01-30 | gallium: make p_winsys internal | Zack Rusin | |
| move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage | |||
| 2009-01-31 | r200/r300: swtcl fixups to use old dma buffers on top of BOs | Dave Airlie | |
| 2009-01-31 | r200/r300: add aperture space checks | Dave Airlie | |
| 2009-01-30 | r200: fix swtcl - slow but works | Dave Airlie | |
| 2009-01-29 | intel: remove unused intel_depthstencil.[ch] | Brian Paul | |
| 2009-01-29 | intel: remove unused #includes | Brian Paul | |
| 2009-01-29 | mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER) | Brian Paul | |
| This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject. | |||
| 2009-01-29 | intel: formatting clean-ups | Brian Paul | |
| 2009-01-29 | intel: fix check for Y orientation in span functions. | Brian Paul | |
| 2009-01-29 | i965: use bitfields in brw_sf_unit_key struct | Brian Paul | |
| 2009-01-29 | intel: remove unused intel_rendering_to_texture() | Brian Paul | |
| 2009-01-29 | i965: fix render to FBO/texture orientation bugs | Brian Paul | |
| Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering. | |||
| 2009-01-29 | mesa: fix a render to texture FBO validation bug | Brian Paul | |
| When glTexImage() is called we need to re-validate any FBOs that point to the texture (i.e. render-to-texture) since changing the texture's size/format will effect FBO completeness. We don't keep a list of all FBOs rendering into each texture (which would be a bit messy) so we check all FBOs in existance. To optimize this, the gl_texture_object->_RenderToTexture flag is used to avoid checking textures that have never been used as renderbuffers. So, we only walk over all FBOs (there's usually only a few) when glTexImage() modifies a RTT texture. Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode. | |||
| 2009-01-29 | WIP comit | Dave Airlie | |
| 2009-01-29 | r200: bring back single dma flush | Dave Airlie | |
| 2009-01-29 | radeon: remove even more common code | Dave Airlie | |
| 2009-01-29 | radeon/r200/r300: bring back old style DMA buffer on top of BOs. | Dave Airlie | |
| this gets back a lot of the lots speed in gears on r500 at least I also fixed the legacy bufmgr to deal when the dma space fills up | |||
| 2009-01-29 | r200: start work on userspace clear for r200 | Dave Airlie | |
| 2009-01-29 | r200: unref swtcl buffer correctly | Dave Airlie | |
| 2009-01-29 | r300: fix some whitespace | Dave Airlie | |
| 2009-01-29 | r200: re-write state handlers for new CS mechanism | Dave Airlie | |
| 2009-01-29 | r200: avoid setting variable on kernel mm setup | Dave Airlie | |
| 2009-01-29 | radeon: add repeated register packet one | Dave Airlie | |
| 2009-01-29 | i965: fix bug in pass0_precalc_mov() | Brian Paul | |
| Previously, "in-place" swizzles such as: MOV t, t.xxyx; were handled incorrectly. Fixed by splitting the one loop into two loops so we get all the refs before assigning them (to avoid potential clobbering). (cherry picked from master/commit faa48915d27634a12f123eaa6e954ec79565e365) | |||
| 2009-01-29 | i965: widen per-texture bitfields for 16 texture image units | Brian Paul | |
| (cherry picked from master/commit f78c388b6c156cb155f089b00612f00919090a8e) | |||
| 2009-01-29 | intel: check if stencil test is enabled in intel_stencil_drawpixels() | Brian Paul | |
| (cherry picked from master/commit 72ee0e247d799c85612c72bbd2257648e11fa583) | |||
| 2009-01-29 | intel: save/restore GL matrix mode in ↵ | Brian Paul | |
| intel_meta_set_passthrough_transform(), intel_meta_restore_transform() (cherry picked from master, commit 723648f2ee2a8e529063c9da84e9dff9c8c6be99) | |||
| 2009-01-29 | mesa: set version to 7.4 for mesa_7_4_branch | Brian Paul | |
| 2009-01-29 | mesa: set version to 7.3 | Brian Paul | |
| 2009-01-28 | intel: Fix up some extension string issues | Ian Romanick | |
| Move the remaining extension string enables to intel_extensions.c. Make sure that GL_NV_texture_env_combine4 is not enabled on i830. | |||
| 2009-01-28 | Make GL_ARB_draw_buffers mandatory | Ian Romanick | |
| Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
| 2009-01-28 | Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatory | Ian Romanick | |
| Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
| 2009-01-28 | Make GL_ARB_vertex_buffer_object mandatory | Ian Romanick | |
| Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
| 2009-01-28 | Make GL_ARB_multisample mandatory | Ian Romanick | |
| Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
| 2009-01-28 | Make GL_ARB_texture_compression mandatory | Ian Romanick | |
| Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
| 2009-01-28 | mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture | Brian Paul | |
| Everyone should be using the newer/better ARB versions of these extensions. | |||
| 2009-01-28 | i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZ | Brian Paul | |
| Just to reinforce the understanding that an extended swizzle with 0 and 1 terms is possible there. | |||
| 2009-01-28 | i965: implement GL_EXT_texture_swizzle | Brian Paul | |
| If the texture swizzle is not XYZW (no-op) add an extra MOV instruction after the TEX instruction to rearrange the components. | |||
| 2009-01-28 | i965: minor clean-up, comments, etc. | Brian Paul | |
| 2009-01-28 | Merge commit 'origin/master' into texture_swizzle | Brian Paul | |
| 2009-01-28 | i965: fix bug in pass0_precalc_mov() | Brian Paul | |
| Previously, "in-place" swizzles such as: MOV t, t.xxyx; were handled incorrectly. Fixed by splitting the one loop into two loops so we get all the refs before assigning them (to avoid potential clobbering). | |||
| 2009-01-28 | i965: minor comment additions/edits | Brian Paul | |
| 2009-01-28 | i965: minor improvements in brw_wm_populate_key() | Brian Paul | |
| 2009-01-28 | i965: remove pad field | Brian Paul | |
| 2009-01-28 | i965: widen per-texture bitfields for 16 texture image units | Brian Paul | |
| 2009-01-28 | i965: minor comments | Brian Paul | |
| 2009-01-28 | mesa: additional GL_INVALID_OPERATION tests for texture swizzle | Brian Paul | |
| 2009-01-28 | mesa: implement texture swizzling in swrast | Brian Paul | |
| And enable GL_EXT_texture_swizzle for software drivers. | |||
