| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2009-01-16 | i915: fallback on transfer mode | Xiang, Haihao | |
| 2009-01-15 | windows: updated mesa.def file | Karl Schultz | |
| 2009-01-15 | glsl: use _mesa_sprintf() | Brian Paul | |
| 2009-01-15 | glsl: move declaration before code | Brian Paul | |
| 2009-01-15 | mesa: tweak to formatting | Alan Hourihane | |
| 2009-01-15 | mesa: check frambuffer complete status before rendering | Alan Hourihane | |
| 2009-01-15 | mesa: small cleanup | Alan Hourihane | |
| 2009-01-15 | mesa: revert partial commit for 0x0 render targets | Alan Hourihane | |
| 2009-01-15 | mesa: check frambuffer complete status before rendering | Alan Hourihane | |
| 2009-01-15 | mesa: Fix merge conflicts | Jakob Bornecrantz | |
| 2009-01-15 | r300: move some more function to generic | Dave Airlie | |
| 2009-01-15 | radeon/r200/r300: start to make cmd buf useful | Dave Airlie | |
| 2009-01-15 | r100/r200: move to new atom style emission | Dave Airlie | |
| 2009-01-14 | mesa: bump version to 7.3-rc2 | Brian Paul | |
| 2009-01-14 | glsl: fix comment | Brian Paul | |
| 2009-01-14 | glsl: minor clean-up for rect sampler test | Brian Paul | |
| 2009-01-14 | r300: work-around FRAG_BIT_FOGC warning/error | Brian Paul | |
| See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced. | |||
| 2009-01-14 | i965: asst. fixes, work-arounds for FBOs and render to texture | Brian Paul | |
| OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now. | |||
| 2009-01-14 | i965: fix incorrect renderbuffer DataType assignment | Brian Paul | |
| 2009-01-14 | i965: fix some FBO depth/stencil assertions | Brian Paul | |
| 2009-01-14 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | |
| Conflicts: docs/install.html docs/relnotes-7.3.html src/mesa/shader/slang/slang_codegen.c src/mesa/shader/slang/slang_compile.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_preprocess.c src/mesa/shader/slang/slang_preprocess.h | |||
| 2009-01-14 | intel: SW fallback maps texture images, not texture coordinates | Ian Romanick | |
| 2009-01-14 | glsl: propagate pragma info down into compiler from preprocessor | Brian Paul | |
| 2009-01-14 | glsl: simplify IR storage for samplers | Brian Paul | |
| Don't overload the Size field with the texture target, to avoid confusion. | |||
| 2009-01-14 | mesa: fix incorrect transformation of GL_SPOT_DIRECTION | Brian Paul | |
| This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour. | |||
| 2009-01-14 | Treat image units and coordinate units differently. | Ian Romanick | |
| Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> | |||
| 2009-01-14 | mesa: handle some cases of 0x0 render targets | Alan Hourihane | |
| 2009-01-14 | glsl: fix regression from sampler arrays commit | Alan Hourihane | |
| 2009-01-14 | glsl: fix regression from sampler arrays commit | Alan Hourihane | |
| 2009-01-14 | i965: indentation fixes | Brian Paul | |
| 2009-01-14 | i965: allow larger AA points on fallback path | Brian Paul | |
| 2009-01-14 | i965: fix indentation | Brian Paul | |
| 2009-01-14 | i965: comment for emit_kil() | Brian Paul | |
| 2009-01-14 | mesa: put _NV suffix on a few opcodes | Brian Paul | |
| 2009-01-14 | i965: fix indentation | Brian Paul | |
| 2009-01-14 | radeon: get ctx right in copybuffer | Dave Airlie | |
| 2009-01-14 | r200: add missing symbols | Dave Airlie | |
| 2009-01-14 | radeon/r200/r300: make legacy emit non-r300 specific | Dave Airlie | |
| 2009-01-14 | radeon: move debug symbol add DRI2 | Dave Airlie | |
| 2009-01-14 | r300: start moving new r300 cmdbuf into common code | Dave Airlie | |
| 2009-01-14 | radeon/r200/r300: consolidate swap buffers | Dave Airlie | |
| 2009-01-14 | radeon: remove old lock code | Dave Airlie | |
| 2009-01-14 | radeon/r200/r300: consolidate the buffer copy/flip code into one place | Dave Airlie | |
| 2009-01-14 | radeon/r200/r300: attempt to move lock to common code | Dave Airlie | |
| 2009-01-14 | intel: bump driver date | Xiang, Haihao | |
| 2009-01-14 | radeon/r200/r300: initial attempt to convert to common context code | Dave Airlie | |
| 2009-01-14 | glsl: fix a comment typo | Alan Hourihane | |
| 2009-01-14 | glsl: support sampler arrays. | Alan Hourihane | |
| 2009-01-13 | glsl: fix a comment typo | Alan Hourihane | |
| 2009-01-13 | glsl: support sampler arrays. | Alan Hourihane | |
