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2008-07-02mesa: disable some debug assertionsBrian Paul
We can sometimes fail these assertions because of how swizzled storage works. Will revisit someday.
2008-07-02mesa: regenerated filesBrian Paul
2008-07-02mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul
cherry-picked from master
2008-07-02mesa: added _mesa_print_swizzle() debugging helperBrian Paul
2008-07-02mesa: regenerated filesBrian Paul
2008-07-02mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul
2008-07-02mesa: fix issues around multisample enableRoland Scheidegger
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
2008-07-02mesa: fix issues around multisample enableRoland Scheidegger
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
2008-07-02intel-gem: Emit an MI_FLUSH at glFlush() so frontbuffer rendering is flushed.Eric Anholt
We have something similar in the X Server that covers X Server rendering, this is the equivalent here for rendering to the front buffer. If we cared about avoiding this at glFlush time, we could only do this when some actual frontbuffer rendering had occurred. Bug #16392.
2008-07-02intel-gem: Fix y-tile swizzling for our G965 with swizzle_mode=1.Eric Anholt
Apparently in Y mode we get bit 6 ^ bit 9. The reflect demo in 'd' mode now displays correctly.
2008-07-02intel-gem: Fix Y-tiling span setup.Eric Anholt
The boolean that the server gives us for whether the region is tiled was getting used as the enum for what tiling mode. Instead, guess the correct tiling in screen setup. Also, fix the Y-tiling pitch setup. The pitch to the next tile in Y is 32 scanlines, not 8.
2008-07-02generate a link error if the vertex shader references too many texturesBrian Paul
2008-07-02set ctx->Const.MaxVertexTextureImageUnits = 0Brian Paul
This disallows vertex shader texture sampling. See bugs 16157, 13838.
2008-07-02VBO: Regenerate files based on recent changes to gl_API.xmlIan Romanick
Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these changes are innocuous.
2008-07-02Bring over commit 8d4d0b47a07a298a20ffae9fefe96c8c7ca9dccc from xserver treePaulo Cesar Pereira de Andrade
2008-07-01VBO: Add missing functions related to VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARBIan Romanick
2008-07-01VBO: add GLX related annotationsIan Romanick
2008-07-01mesa: fix a GLSL vector subscript/writemask bugBrian Paul
This fixes a failure for cases like: vec4 v; v[1] *= 2.0; The v[1] actually acts like a writemask, equivalent to v.y The fix is a bit convoluted, but will do for now. cherry-picked from master
2008-07-01mesa: move some functionsBrian Paul
cherry-picked from master
2008-07-01mesa: make _slang_swizzle_swizzle() non-privateBrian Paul
cherry-picked from master
2008-07-01mesa: fix a GLSL vector subscript/writemask bugBrian Paul
This fixes a failure for cases like: vec4 v; v[1] *= 2.0; The v[1] actually acts like a writemask, equivalent to v.y The fix is a bit convoluted, but will do for now.
2008-07-01mesa: move some functionsBrian Paul
2008-07-01mesa: make _slang_swizzle_swizzle() non-privateBrian Paul
2008-07-01intel-gem: Move bit 6 x tiling swizzle to a driconf option, and add new mode.Eric Anholt
It turns out that it's not just deviceID dependent, and there's some additional undefined factor that determines the bit 6 swizzling. It's now controllable with swizzle_mode=[012] until we get a response on how to automatically detect.
2008-07-01mesa: better function inlining in the presence of 'return' statementsBrian Paul
Before, the presence of a 'return' statement always prevented inlining a function. This was because we didn't want to accidentally return from the _calling_ function. We still need the semantic of 'return' when inlining but we can't always use unconditional branches/jumps (GPUs don't always support arbitrary branching). Now, we allow inlining functions w/ return if the return is the last statement in the function. This fixes the common case of a function that returns a value, such as: vec4 square(const in vec4 x) { return x * x; } which effectively compiles into: vec4 square(const in vec4 x) { __retVal = x * x; return; } The 'return' can be no-op'd now and we can inline the function. cherry-picked from master
2008-07-01mesa: add/fix some IrInfo entries for debugging purposesBrian Paul
cherry-picked from master
2008-07-01mesa: better function inlining in the presence of 'return' statementsBrian Paul
Before, the presence of a 'return' statement always prevented inlining a function. This was because we didn't want to accidentally return from the _calling_ function. We still need the semantic of 'return' when inlining but we can't always use unconditional branches/jumps (GPUs don't always support arbitrary branching). Now, we allow inlining functions w/ return if the return is the last statement in the function. This fixes the common case of a function that returns a value, such as: vec4 square(const in vec4 x) { return x * x; } which effectively compiles into: vec4 square(const in vec4 x) { __retVal = x * x; return; } The 'return' can be no-op'd now and we can inline the function.
2008-07-01mesa: add/fix some IrInfo entries for debugging purposesBrian Paul
2008-07-01init machine->Samplers (fixes vertex program texture fetches)Brian Paul
2008-07-01dri: drop asserts to make build against stable libdrmDave Airlie
These asserts are of questionable use at the moment with things in flux.
2008-07-01dri: Take the base image size into account when computingXiang, Haihao
first level of the mipmap. fix #16210
2008-06-30r3xx/r5xx: Enable ARB_point_parameters.Corbin Simpson
This isn't complete yet. It does cover the two most common usage cases, though, and at least the third one (POINT_DISTANCE_ATTENUATION) is possible, so I'll do that later.
2008-06-30r300: Fix dumb mistake in LOD bias translationNicolai Haehnle
2008-06-30r300: Cleanup LodBias supportNicolai Haehnle
. There is both a per-texture unit and a per-texture object (at least for OpenGL 1.4); this should now be supported properly. . The LOD bias calculation in r300_state has been simplified and corrected (need to multiply by 32 instead of 31, and ensure clamping) . do not clamp LOD bias in TexEnv, as that behaviour conflicts with what the spec says . set Const.MaxTextureLodBias properly . remove the no_neg_lod_bias property; if somebody can explain what it's good for, we can add it back in, but according to Google, nobody seems to use it . removed some dead code and unused variables
2008-06-29r300: Change LOD bias emission to more closely follow per-tex rules.Corbin Simpson
Okay, this time it's for real, and for good. This should be a perma-fix.
2008-06-29r300: Fix wrap mode for 1D texturesNicolai Haehnle
2008-06-29Revert "mesa: Use the appropriate relocation."Ben Skeggs
This reverts commit cb09d1ef60dae3b3c44f1370fd2f726c7044bc17.
2008-06-28s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul
2008-06-28mesa: added null ptr checksBrian Paul
2008-06-28mesa: added null ptr checksBrian Paul
2008-06-28s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul
2008-06-28mesa: check FEATURE_point_size_arrayBrian Paul
2008-06-27DRI-specific pkg-config fileDan Nicholson
Since the gl pkg-config file doesn't convey any specifics about the backend in use, this adds a new pkg-config file for when DRI is in use. This can be used by the xserver build to determine if the DRI and/or GLX extensions are appropriate.
2008-06-27gallium: handle msaaRoland Scheidegger
2008-06-27mesa: Replace void * arithmetic.José Fonseca
2008-06-27gallium: Drop pipe_texture->cpp and pipe_surface->cpp.José Fonseca
The chars-per-pixel concept falls apart with compressed and yuv images, where more than one pixel are coded in a single data block.
2008-06-27mesa: Use the appropriate relocation.José Fonseca
I don't fully understand this, but this matches the assembly code gcc generates glapi.c and fixes following error on x86-64 with assembly: relocation R_X86_64_PC32 against `_gl_DispatchTSD' can not be used when making a shared object
2008-06-26intel: Fix locking when doing intel_region_cow().Eric Anholt
This was broken in the merge of 965 blit support. It tried to lock only when things were already locked.
2008-06-26intel: Replace sprinkled intel_batchbuffer_flush with MI_FLUSH or nothing.Eric Anholt
Most of these were to ensure that caches got synchronized between 2d (or meta) rendering and later use of the target as a source, such as for texture miptree setup. Those are replaced with intel_batchbuffer_emit_mi_flush(), which just drops an MI_FLUSH. Most of the remainder were to ensure that REFERENCES_CLIPRECTS batchbuffers got flushed before the lock was dropped. Those are now replaced by automatically flushing those when dropping the lock.
2008-06-26Check in SwapBuffers for any new pending dri2 eventsAlan Hourihane