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2008-10-14Revert pointless reindents to avoid merge conflicts.Kristian Høgsberg
Why are we reindenting code that's work in progress...
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxclient.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glcontextmodes.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxextensions.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxextensions.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs xfont.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs xf86dristr.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs XF86dri.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs xf86dri.hRALOVICH, Kristóf
2008-10-13glx: kill old K&R syntax in XF86dri.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs vertarr.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs singlepix.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs single2.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs renderpix.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs render2.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs pixelstore.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs pixel.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs packsingle.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs packrender.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_window_pos.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_vertex_program.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array_priv.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_transpose_matrix.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_texture_compression.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glx_query.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glx_pbuffer.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxhash.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxhash.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxext.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxcurrent.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxcmds.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glcontextmodes.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs eval.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs drisw_glx.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri_glx.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri_common.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri_common.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri2.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri2_glx.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri2.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs compsize.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs clientattrib.cRALOVICH, Kristóf
2008-10-13glx: add a line of Emacs helping variablesRALOVICH, Kristóf
2008-10-13glx: No need to zero a local variable.RALOVICH, Kristóf
My previous commit e2060348630b59a446bac7f734fdde40033093ab introduced this.
2008-10-13glx: make INIT_MESA_SPARC more robustRALOVICH, Kristóf
Embed the macro body into do { ... } while(0) .
2008-10-13i915: Texture instructions use r/t/oC/oD register as texture coordinate.Xiang, Haihao
Fix http://bugs.freedesktop.org/show_bug.cgi?id=16287.
2008-10-11intel: Add acceleration for glDrawPixels(GL_STENCIL_INDEX).Eric Anholt
This is nasty because there's no way in GL to output data to the stencil buffer directly, so we have to do a dance to wrap the depth/stencil buffer in an ARGB renderbuffer. Improves performance of several oglconform testcases by better than a factor of 2.
2008-10-10mesa: fix asst. issues in _mesa_texstore_argb8888()Brian Paul
If we shift bytes into the texel word (or use the PACK_COLOR_8888 macro), we don't have to worry about big vs. little endian. See comments about texel formats in texformat.h. Remove an unneeded/incorrect else-if clause that produced wrong results on big-endian systems.