Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-12 | i965: Fix up SF max_threads. | Eric Anholt | |
We were dividing the number of URB entries by two to get number of threads, which looks suspiciously like a copy'n'paste-o from brw_vs_state.c. Also, the maximum number of threads is 24, not 12. | |||
2008-11-12 | i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads. | Eric Anholt | |
The clip thread could potentially deadlock when processing tristrips since being moved back to dual-thread mode, as the two threads could each have 4 VUEs referenced and not be able to allocate another one since SF processing wasn't able to continue (needing 5 entries before it freed 2). In constrained URB mode, similar deadlock could even have occurred with polygons (so we cut back max_threads if we can't handle it any primitive type). | |||
2008-11-12 | i965: Update WM maximum threads for G4X. | Eric Anholt | |
2008-11-12 | i965: Add a big comment explaining my understanding of URB management. | Eric Anholt | |
It shouldn't offer anything new over what's in the docs (except for G4X notes), but here it's all in one place. | |||
2008-11-12 | glFlush before CopySubBuffer, fix coordinates and extension name typo. | Kristian Høgsberg | |
2008-11-12 | glx: fix xcb build | Hanno Böck | |
2008-11-11 | mesa: allow relative indexing into all register files and indirect dst ↵ | Brian Paul | |
register indexing | |||
2008-11-11 | Don't mess with emacs tab width. | Kristian Høgsberg | |
2008-11-11 | intel: reset cliprect_mode to IGNORE_CLIPRECTS. | Xiang, Haihao | |
This ensures all batchbuffers have a same cliprect mode after calling _intel_batchbuffer_flush even if there aren't invalid commands in the current batch buffer. (fix bug#18362). | |||
2008-11-11 | mesa: restore the negate flag of dots in build_lighting. | Xiang, Haihao | |
Dots is re-used if more than one light is enabled. Previously the negate flag of dots may affect next light. | |||
2008-11-11 | mesa: update new state for RasterPos like other operations. | Xiang, Haihao | |
This fixes a lighting issue when drawing a bitmap. | |||
2008-11-10 | mesa: new _mesa_is_pow_two() function | Brian | |
2008-11-10 | mesa: restore glapi/ prefix on #include | Brian Paul | |
2008-11-10 | mesa: fix some misc breakage caused by editing auto-generated files rather ↵ | Brian Paul | |
than the python generators Specifically: #include "glapitable.h" in src/mesa/main/glapi/dispatch.h Call _mesa_bsearch() in src/mesa/main/enums.c. | |||
2008-11-10 | GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident() | Brian Paul | |
See bug 18445. When getting array results, __glXReadReply() always reads a multiple of four bytes. This can cause writing to invalid memory when 'n' is not a multiple of four. Special-case the glAreTexturesResident() functions now. To fix the bug, we use a temporary buffer that's a multiple of four bytes in length. NOTE: this commit also reverts part of commit 919ec22ecf72aa163e1b97d8c7381002131ed32c (glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which directly edited the indirect.c file rather than the python generator! I'm not repairing that issue at this time. | |||
2008-11-10 | dri: alloc __DRIscreen object with calloc() | Brian Paul | |
2008-11-10 | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul | |
2008-11-10 | mesa: initial support for uniform variable initializers. | Brian Paul | |
This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases. | |||
2008-11-10 | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul | |
2008-11-10 | mesa: allows 'f' suffix on GLSL float literals | Brian Paul | |
2008-11-08 | mesa: remove OPCODE_INT #define | Brian | |
2008-11-08 | mesa: use NRM3 in emit_normalize_vec3() when drivers are ready | Brian | |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul | |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul | |
2008-11-07 | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul | |
2008-11-07 | mesa: forgot sqrt in NRM3/4 instructions | Brian Paul | |
2008-11-07 | mesa: fix opcode table order bug | Brian Paul | |
2008-11-07 | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵ | Brian Paul | |
emitted yet though) | |||
2008-11-07 | mesa: added DP2, DP2A instructions | Brian Paul | |
2008-11-07 | mesa: added AND/OR/NOT/XOR instructions | Brian Paul | |
2008-11-07 | mesa: include shader/prog_instruction.h | Brian Paul | |
Seems to fix a mysteriously missing build dependency. | |||
2008-11-07 | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul | |
We may emit these instructions from GLSL instead of DP3/RCP/MUL. Also, implement SSG (set sign) instruction in the interpreter. | |||
2008-11-07 | mesa: use _bfc0 instead of _col0 when building back face lighting. | Xiang, Haihao | |
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | |
Trunc is a more accurate description; there's no type conversion involved. | |||
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | |
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | |||
2008-11-06 | i965: Always check vertex program. | Xiang, Haihao | |
Now i965 also uses the vertex program created by Mesa Core, but this vertex program is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex program is updated or not. This fixes broken demo cubemap. | |||
2008-11-05 | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong | |
OPCODE_NOISE4 coming later. | |||
2008-11-05 | mesa: Fix compiler warnings on Windows. | Brian Paul | |
cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97 | |||
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul | |
Expressions like array[i] + array[j] didn't work properly before. | |||
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul | |
2008-11-05 | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul | |
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | |
The swizzle mask for such variables wasn't set up properly. | |||
2008-11-02 | i965: Clean up stale NDC comment. | Eric Anholt | |
2008-11-02 | i965: Avoid vs header computation for negative rhw on G4X. | Eric Anholt | |
This cuts one MOV out when setting a zero header. | |||
2008-11-02 | i965: Merge GM45 into the G4X chipset define. | Eric Anholt | |
The mobile and desktop chipsets are the same, and having them separate is more typing and more chances to screw up. | |||
2008-11-02 | i965: Fix copy'n'paste issue that made brw->urb.constrained useless. | Eric Anholt | |
Also, add a comment explaining what brw->urb.constrained tries to do. | |||
2008-11-01 | mesa: silence warnings | Brian Paul | |
2008-11-01 | mesa: do scope replacement for while/for loops too | Brian Paul | |
This fixes a function inlining bug involving vars declared inside loop bodies. | |||
2008-11-01 | mesa: glsl tree print improvements | Brian Paul | |
2008-11-01 | mesa: fix assignment / parameter passing of sampler types | Brian Paul | |