Age | Commit message (Collapse) | Author |
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things now given the demos I've used and passes glean's paths test.
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reliable.
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PC/HW timer.
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Hook up some functions in r300Enable().
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Switch to using R300_EASY_TX_FORMAT() macro everywhere.
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the DRM would reclaim DMA buffers, but if one process creates and
destroys many contexts it can still run out of DMA buffers.
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via_render.c.
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Change comments and some code to match naming used in the docs.
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shaderobjects.h, shaderobjects_3dlabs.h
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raster functions anyway.
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Attempt to use it in r300_state.c
We are still missing something and the formats do not quite work.
Perhaps something in texture management code ?
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don't turn on the polygon stipple hardware bit.
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__driGarbageCollectDrawables which would get confused while walking
the hash values.
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Other minor cleanups
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drmHashFirst(), etc.
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