Age | Commit message (Collapse) | Author |
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slightly easier for codegen.
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buffer ..
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Note: extension may not be finalized yet - subject to change!
Note: implementation not fully suitable for h/w implementation yet.
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and r128_sarea.h since they are redundant now.
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of glx/mini. removes glx/mini/drm.h glx/mini/sarea.h
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Merrill)
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fine ..
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Changed SWvertex's index field to GLfloat and fix a few other bits.
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This finally really fixes assertion failures in savageBindTexture.
I think the same situation with several contexts is still broken though.
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- make sure that vertex setup is initialized
- Savage seems to need the W coordinate for smooth shading
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were getting in savageBindTexture.
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Needs testing - it havent been even compiled yet.
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TODO:
- add checking for duplicate symbols (or is it done already?)
- move all the statics (grammar objects list and last error message)
to the GL context state; I think simple pointer initialized in a
first call to ProgramString() is sufficent.
- apply an optimized version of match() - this will be needed for
glslang compiler.
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FP exceptions
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