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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2005-01-06
Switch to a more complicated scheme of choosing texture formats, as it looks
Vladimir Dergachev
2005-01-06
Added GL_POLYGON primitive. Single primitive between glBegin()/glEnd() now wo...
Ben Skeggs
2005-01-05
* Fixed handling of scissors
Felix Kuehling
2005-01-05
support 720x480 and 960x540 modes
Alan Hourihane
2005-01-05
Only try to free the front buffer when it's a pbuffer.
Alan Hourihane
2005-01-05
Make the format of the fastpaths cleaner at the expense of a little
Keith Whitwell
2005-01-05
fix build problem
Alan Hourihane
2005-01-05
Improve some quad paths, gives gears a little boost.
Keith Whitwell
2005-01-05
Give attributes with zero-stride a count of 1 to make it easier
Keith Whitwell
2005-01-05
make alloc-dma functions inline, rearrange some debug
Keith Whitwell
2005-01-05
Avoid a segfault in multiarb.c
Keith Whitwell
2005-01-05
Bring VIA driver up-to-date with regard to drm_*_t changes and remove
Alan Hourihane
2005-01-05
Add a couple of hardwired fastpaths to t_vertex.c.
Keith Whitwell
2005-01-05
If there is only one normal, don't transform it multiple times.
Keith Whitwell
2005-01-05
Reduce the amount of debug output, while still printing important messages.
Vladimir Dergachev
2005-01-05
Play a little bit with texture formats.
Vladimir Dergachev
2005-01-04
Sync with master copy.
Vladimir Dergachev
2005-01-04
Port code from r200 that implements color blending. Seems to work.
Vladimir Dergachev
2005-01-04
Unify rendering of textured and non-textured primitives.
Vladimir Dergachev
2005-01-04
Major code restructuring:
Vladimir Dergachev
2005-01-04
use HIDDEN macro to export fewer symbols (bug 2210)
Brian Paul
2005-01-04
directfb changes (Claudio Ciccani)
Brian Paul
2005-01-04
Add GL_EXT_fog_coord
Keith Whitwell
2005-01-04
Add GL_EXT_secondary_color
Keith Whitwell
2005-01-04
Turn specular lighting state on/off appropriately.
Keith Whitwell
2005-01-04
Change to use the t_vertex.c mechanisms for building vertices,
Keith Whitwell
2005-01-03
Added support for floating point depth buffers on Savage4-based
Felix Kuehling
2005-01-03
Added a boolean option for a floating-point depth buffer.
Felix Kuehling
2005-01-03
The opcode and command length fields of RenderLarge commands were
Ian Romanick
2005-01-03
Add structs describing vertex and pixel shader state to r300_state.
Vladimir Dergachev
2005-01-03
DirectFB driver (Claudio Ciccani)
Brian Paul
2005-01-03
updates from Jouk
Brian Paul
2005-01-03
Turns out I left flat primitives in vertex buffer mode. Switch them back to i...
Vladimir Dergachev
2005-01-03
Enable code to compute other constants that were used by R200 code.
Vladimir Dergachev
2005-01-03
Port texture allocation code from R200.
Vladimir Dergachev
2005-01-02
Add texture units registers
Vladimir Dergachev
2005-01-02
Cleanup !
Vladimir Dergachev
2005-01-02
I think I fixed the lockups issue.
Vladimir Dergachev
2005-01-02
Get textures to work with NeHe lesson06.
Vladimir Dergachev
2005-01-02
linux-dri-x86 build fix from Andreas Stenglein.
Adam Jackson
2005-01-02
Improved the performance of software fallbacks by not waiting for idle
Felix Kuehling
2005-01-01
Removed all direct hardware access (MMIO, BCI) from the Savage DRI
Felix Kuehling
2005-01-01
Use DRM headers from $(DRM_SOURCE_PATH)/shared-core instead of .../shared.
Felix Kuehling
2005-01-01
Add a convenience function to issue CP delays.
Vladimir Dergachev
2004-12-31
Qualify the magic 20B0 register as SE_VTE_CNTL similar to R200. Looks like di...
Vladimir Dergachev
2004-12-31
Sync with master copy.
Vladimir Dergachev
2004-12-31
Add texture drawing code. Note: it is broken at the moment and is disabled in...
Vladimir Dergachev
2004-12-30
Rework slightly r300_get_primitive_type - make it clearer and more compact..
Vladimir Dergachev
2004-12-30
Get scissor test working again. Passes glean scissor test.
Keith Whitwell
2004-12-30
Calculate DEPTH_SCALE correctly for polygon offset.
Keith Whitwell
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