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2009-01-09Merge commit 'origin/gallium-0.2' into gallium-xlib-reworkKeith Whitwell
Conflicts: progs/glsl/Makefile
2009-01-08xlib: strip out glXAllocateMemoryMESA & friendsKeith Whitwell
2009-01-08xlib: remove VMS tweaks, these should be moved to p_compiler.h if neededKeith Whitwell
2009-01-08xlib: remove unsued _glxapi_get_extensions funcKeith Whitwell
2009-01-08xlib: strip out some unused XMesa api functionsKeith Whitwell
2009-01-08xlib: rename xfonts.c to fakeglx_fonts.cKeith Whitwell
2009-01-08xlib: rename old_xmesa.h to xm_api.hKeith Whitwell
2009-01-08xlib: remove XMesaMakeCurrent, use XMesaMakeCurrent2 alwaysKeith Whitwell
2009-01-08xlib: remove old xmesa_x.h file and all its definesKeith Whitwell
2009-01-08xlib: remove some XMesa types, just use the native Xlib onesKeith Whitwell
2009-01-08cell: fix breakage from xlib re-orgBrian Paul
Some of these fixes are quick band-aids for now.
2009-01-08xlib: strip out more 3dfx stuffKeith Whitwell
2009-01-08xlib: pull in private copies of the GL/xmesa*.h headersKeith Whitwell
2009-01-08xlib: strip out FX stuffKeith Whitwell
2009-01-08xlib: remove XFree86Server stuffKeith Whitwell
2009-01-08xlib: remove realglx.[ch]Keith Whitwell
2009-01-08gallium: split driver-independent code out of xlib winsysKeith Whitwell
Place in new xlib state-tracker. This is a statetracker for the GLX API.
2009-01-08glut: Unlist file.José Fonseca
Again..
2009-01-08gdi: Add newline at end of file.José Fonseca
2009-01-08gallium: Replace uint64 by standard uint64_t.José Fonseca
uint64 is not (so?) standard, and often redefined by third parties, causing name clashes.
2009-01-08draw: Predeclare struct.José Fonseca
2009-01-08Merge commit 'origin/gallium-0.1' into gallium-0.2José Fonseca
Conflicts: src/gallium/auxiliary/tgsi/tgsi_exec.c src/gallium/drivers/cell/spu/spu_command.h src/gallium/include/pipe/p_shader_tokens.h src/mesa/main/config.h src/mesa/main/mtypes.h src/mesa/shader/prog_execute.c src/mesa/shader/slang/slang_emit.c src/mesa/state_tracker/st_program.c src/mesa/state_tracker/wgl/stw_wgl.h src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h
2009-01-08mesa: Add _mesa_snprintf.José Fonseca
On Windows snprintf is renamed as _snprintf.
2009-01-08mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul
2009-01-08mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul
(cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3) Conflicts: src/mesa/main/get.c
2009-01-08mesa: Move var declaration to top of scope.José Fonseca
2009-01-08wgl: Do not provide DllMain inside the state tracker.José Fonseca
MS CRT libraries already provide a default DllMain entrypoint, and MS Linker will complain if it finds the same symbol in two different libraries. Therefore the DllMain has to be in (each) winsys.
2009-01-08gdi: Fix warning.José Fonseca
2009-01-08wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca
2009-01-08glut: Fix build.José Fonseca
2009-01-08mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca
2009-01-08mesa: Use explicit casts when precision is lost.José Fonseca
Silences MSVC.
2009-01-08mesa: Fix windows build when UNICODE is defined.José Fonseca
2009-01-07mesa: Add _mesa_snprintf.José Fonseca
On Windows snprintf is renamed as _snprintf.
2009-01-06add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c fileBrian Paul
(cherry picked from commit 816fbeaa813e5cdca314a39677c74c8dc700d35a) Conflicts: src/mesa/main/get.c
2009-01-06mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul
2009-01-06mesa: fix cast/conversion for optional codeBrian
(cherry picked from commit 1e3a44fab068f00378613456036716d0c3772969)
2009-01-06mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul
(cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3) Conflicts: src/mesa/main/get.c
2009-01-06mesa: pass ctx to link_uniform_vars() to fix build errorBrian Paul
2009-01-06mesa: Move var declaration to top of scope.José Fonseca
2009-01-06wgl: Do not provide DllMain inside the state tracker.José Fonseca
MS CRT libraries already provide a default DllMain entrypoint, and MS Linker will complain if it finds the same symbol in two different libraries. Therefore the DllMain has to be in (each) winsys.
2009-01-06gdi: Fix warning.José Fonseca
2009-01-06wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca
2009-01-06glut: Fix build.José Fonseca
2009-01-06mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca
2009-01-06mesa: Use explicit casts when precision is lost.José Fonseca
Silences MSVC.
2009-01-06mesa: fix a GLSL swizzled writemask bugBrian Paul
This fixes cases such as: vec4 v4; vec2 v2; v4.xz.yx = v2; The last line now correctly compiles into MOV TEMP[1].xz, TEMP[0].yyxw; Helps to fix the Humus Domino demo. See bug 19189. (cherry picked from commit 9736d8f03364068c9ca786f88a4c2881d98d5768)
2009-01-06mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul
(cherry picked from commit 724ed5b84bc2491da244d091de889d5b35503b5d)
2009-01-06mesa: fix another "out of samplers" problemBrian Paul
Now only the samplers that are actually used by texture() functions are saved in the uniform variable list. Before, we could run out of samplers if too many were declared while only some of them were actually used. (cherry picked from commit 1fad6ccb756ae33ca3115f59c99ca8abbeb0321e) Conflicts: src/mesa/shader/slang/slang_link.c
2009-01-06mesa: updated comments about GLSL constantsBrian Paul
(cherry picked from commit dfada459aabf1a02dc2dbdb6644283fc95df2586)