Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-08 | i965: use _mesa_is_bufferobj() | Brian Paul | |
2009-09-08 | r600: fix dri2 clipping | Alex Deucher | |
2009-09-08 | st/xorg: Add support for EXA_MIXED_PIXMAPS and EXA_SUPPORTS_PREPARE_AUX. | Michel Dänzer | |
Also make sure not to leak malloced memory when switching pixmaps to texture based. | |||
2009-09-08 | gdi: Fix prototype of gdi_softpipe_surface_buffer_create(). | Michal Krol | |
2009-09-07 | scons: Don't set LLVM_VERSION if one of the llvm-config calls fails. | Vinson Lee | |
Ubuntu 8.10 has llvm-config version 2.2, which doesn't have nativecodegen. This triggers an exception. | |||
2009-09-07 | llvmpipe: Silent debug statement. | José Fonseca | |
2009-09-07 | llvmpipe: Better abs for floating points. | José Fonseca | |
2009-09-07 | llvmpipe: Code generate the texture sampling inside the shader. | José Fonseca | |
Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different. | |||
2009-09-07 | llvmpipe: Texture sampling code generation primitives. | José Fonseca | |
Only supports single level 2d textures, with neareast and bilinear filtering for now. | |||
2009-09-07 | llvmpipe: Convenience function to obtain the integer type with same bitdepth ↵ | José Fonseca | |
of an arbitrary type. | |||
2009-09-07 | llvmpipe: Utility functions for linear and bilinear interpolation. | José Fonseca | |
2009-09-07 | llvmpipe: Correct implementation of floor. | José Fonseca | |
2009-09-07 | llvmpipe: Utility function to get the pointer to a structure member. | José Fonseca | |
2009-09-07 | llvmpipe: SoA pixel unpacking specialization. | José Fonseca | |
2009-09-07 | util: Utility function to check if a number is a power of two. | José Fonseca | |
2009-09-07 | llvmpipe: Further abstract the texture sampling generation from TGSI ↵ | José Fonseca | |
translation. | |||
2009-09-07 | mesa: Include <unistd.h> only when one is available. | Michal Krol | |
2009-09-07 | mesa: Fix calling conventions of sync object api callbacks. | Michal Krol | |
2009-09-06 | r300g: Fix some issues pointed out by compiler warnings. | Michel Dänzer | |
2009-09-06 | r300g: Handle PIPE_BUFFER_USAGE_DONTBLOCK as intended. | Michel Dänzer | |
Return NULL if the BO is busy, otherwise just map it. | |||
2009-09-06 | mesa: initial version of _mesa_meta_generate_mipmap() | Brian Paul | |
Incomplete and totally untested. Based on intel_generate_mipmap(). | |||
2009-09-06 | xlib: test _mesa_meta_bitmap() | Brian Paul | |
2009-09-06 | mesa: use separate temp texture for bitmaps | Brian Paul | |
2009-09-06 | mesa: temp_texture changes | Brian Paul | |
2009-09-06 | mesa: free meta bitmap buffers | Brian Paul | |
2009-09-06 | mesa: use _mesa_set_enable() | Brian Paul | |
2009-09-06 | mesa: _mesa_meta_bitmap() function | Brian Paul | |
2009-09-06 | xlib: move misplaced brace | Brian Paul | |
2009-09-06 | r300g: Fix a number of warnings | Nicolai Hähnle | |
Seriously guys.... | |||
2009-09-06 | r300g: Debug flags infrastructure | Nicolai Hähnle | |
So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work | |||
2009-09-05 | r300g: update the value of register VAP_VF_MAX_VTX_INDX | Cooper Yuan | |
according to actual vertex index count. | |||
2009-09-05 | r300g: update rs_block state after changing rasterizer | Cooper Yuan | |
2009-09-05 | r300g: need to validate scissor and viewport state if bind new rasterizer | Cooper Yuan | |
2009-09-04 | r600: add support for EXT_texture_sRGB | Alex Deucher | |
2009-09-04 | r300: Add support for GL_EXT_provoking_vertex | Alex Deucher | |
2009-09-04 | r600: Add support for GL_EXT_provoking_vertex | Alex Deucher | |
2009-09-04 | i965: Don't set the complete field when there is more VUE yet to come. | Eric Anholt | |
This should help with things like lightsmark, but I don't have a testcase for this commit. | |||
2009-09-04 | i965: Add support for 2 threads in the GS. | Eric Anholt | |
This brings noop vertex shader throughput from 6.8M verts/sec to 10.4M verts/sec using GL_QUADs on my GM45. | |||
2009-09-04 | i965: Add support for KIL_NV in brw_wm_emit.c | Eric Anholt | |
I ran into this lack of support when writing a shader that always discarded the fragments. | |||
2009-09-04 | r600: fix Elts handling | Alex Deucher | |
Patch from taiu on IRC. fixes bug 23585 | |||
2009-09-04 | ARB prog: replace 'unsigned' with 'gl_state_index' | Brian Paul | |
Fixes compilation warnings with MSVC. | |||
2009-09-04 | ARB prog: rename POINT, SIZE to POINT_TOK, SIZE_TOK | Brian Paul | |
Fixes symbol collisions with typedefs in Microsoft headers. Perhaps we should prefix/suffix all the lexer tokens to avoid this. | |||
2009-09-04 | gallium/xlib: minor clean-ups | Brian Paul | |
2009-09-04 | i915g: Fix warnings in scons build by using byte pointers | Jakob Bornecrantz | |
scons build complained about void pointer math | |||
2009-09-04 | tgsi: Document differencies between vs_1_1 and vs_2_0 for EXPP and LOGP. | Michal Krol | |
2009-09-03 | gallium/xlib: silence unitialized var warning | Brian Paul | |
2009-09-03 | gallium/xlib: silence uninitialized var warning | Brian Paul | |
2009-09-03 | st/mesa: silence uninitialized var warnings | Brian Paul | |
2009-09-03 | st/mesa: fix glCopyPixels(GL_STENCIL_INDEX) inverted position | Brian Paul | |
If the renderbuffer orientation is Y=0=TOP we need to invert the dstY position. | |||
2009-09-03 | st/mesa: Do GL_RGBA->GL_RGB texsubimage on hardware | Keith Whitwell | |
State tracker currently backs GL_RGB textures with RGBA almost always. This means we need to maintain A==1 in these textures to give correct GL_RGB sampling results. This change offloads the RGBA->RGB copy to hardware using the new writemask version of u_blit_pixels. More src/dstLogical/dstActual triples could be shifted to hardware by this technique in future patches. |