Age | Commit message (Collapse) | Author |
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now have gears going.. + a few other trivial textured demoes
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state validation/update.
Note that we're still temporarily skipping the test for an active fragment
program. Need to fix shadow2D() ...
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This fixes the depth-peel regression reported by Brad King.
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an app issue, not a mesa bug.
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The ARB_fp (and other assembly-level fragment program specs) say that the
depth comparison function is always GL_NONE in fragment program mode.
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According to the comment you do not need to setup INPUT_CNTL when using vertex
buffers. However, not doing so results in a lockup.
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The previous approach could lead to crashes in FBO code that dereferences the
miptree struct pointer unconditionally.
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LINUX_VERSION_CODE shouldn't be used by userspace code, it can be defined empty
these days.
If anybody still cares about 2.2 kernels, they should reinstate this as a
proper runtime test.
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This was broken by the unification of the texture format table.
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The OpenGL specification also verifies the default point size should be 1.0.
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The OpenGL specification also verifies the default line width should be 1.0.
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r300_texstate.c.
Probably best to not mix-and-match compile-time and run-time detection...
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These registers are per-pixel and per-vertex X and Y clipping planes.
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