Age | Commit message (Collapse) | Author |
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Clean-up of color conversion macros.
New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
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Modified Files:
Mesa/demos/descrip.mms Mesa/src/descrip.mms
Mesa/src/dispatch.c
-Updated VMS compile suppport
-Included glthread.h in dispatch.c to make sure that THREADS is defined if
i.e. PTHREADS is defined in the makefile.
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Bump MAX_TEXTURE_UNITS to 8
Fix mem. leak in destroy_lists
Fix crash in q3 (cva generally)
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Swrast triangle drawing fixes.
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Fixes for compiling without debug.
Fix line clipping
Fix unfilled polygon clipping (should be correct now).
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New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
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Now add BaseLevel in _MaxLevel computation.
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glxext.h)
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interpolation errors
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Still need to resolve clipping issues, finalize the spec.
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Store computed point size in the SWvertex struct.
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environment variable.
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