Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-04 | rbug: Update rbug protocol with new context calls | Jakob Bornecrantz | |
2009-06-04 | mesa: call _mesa_ funcs, not gl funcs for debugging | Brian Paul | |
2009-06-04 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
Conflicts: src/mesa/main/context.c | |||
2009-06-04 | softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw() | Brian Paul | |
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a. (cherry picked from commit 086ecea179ed572c89aa77c5f465671a5cef87a7) | |||
2009-06-04 | softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering | Brian Paul | |
This fixes incorrect front/back-face orientation. (cherry picked from commit a64bbdaa3e0b036a880d6db65ceb4a66205062f1) | |||
2009-06-04 | st/mesa: increase ST_MAX_SHADER_TOKENS to 8k | Brian Paul | |
2009-06-04 | tgsi: increase MAX_LABELS to 4096 | Brian Paul | |
2009-06-04 | intel: Add support for tiled textures. | Eric Anholt | |
This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now. | |||
2009-06-04 | i915: Don't rely on fence regs when we don't have to. | Eric Anholt | |
We're on the way to telling the kernel about when we need fence regs on our objects or not, and this will cut the number of places needing them. | |||
2009-06-04 | i915: Remove some long-dead i830 code. | Eric Anholt | |
2009-06-03 | softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw() | Brian Paul | |
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a. | |||
2009-06-03 | softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering | Brian Paul | |
This fixes incorrect front/back-face orientation. | |||
2009-06-03 | swrast: always do span clipping in _swrast_write_rgba_span() | Brian Paul | |
It's possible for mis-behaving vertex programs to produce vertex data with very large/NaN values. This doesn't get handled reliably by the clipper code so we may try to rasterize triangles that extend beyond the viewport/window. Always clip spans to avoid invalid memory accesses later. | |||
2009-06-03 | vbo: minor reformatting | Brian Paul | |
2009-06-03 | vbo: move/refactor debug code | Brian Paul | |
2009-06-03 | vbo: added debug code to check array data validity (disabled) | Brian Paul | |
2009-06-03 | vbo: new debug/dump code (disabled) | Brian Paul | |
2009-06-03 | mesa: added NaN checking code (disabled) | Brian Paul | |
2009-06-03 | mesa: check/prevent NaN for EX2/LG2 | Brian Paul | |
2009-06-03 | tnl: updated clip debug code (disabled) | Brian Paul | |
2009-06-03 | mesa: added buffer object debug code (disabled) | Brian Paul | |
2009-06-03 | tnl: add some floating point sanity checks (disabled) | Brian Paul | |
2009-06-03 | vbo: tweak out-of-bounds VBO access error message | Brian Paul | |
Subtract 1 from _MaxElement to be clearer. | |||
2009-06-03 | Thank you git for doing the right thing. | Ian Romanick | |
2009-06-03 | Fix compiling indirect.c when GLX_DIRECT_RENDERING is not defined | Ian Romanick | |
DO NOT HAND-EDIT GLX PROTOCOL FILES. Seriously. How can you miss the giant comment at the top of the file? | |||
2009-06-03 | Fast path when rebinding the same texture in single context environment | Ian Romanick | |
If there is no shared context, there is no purpose in rebinding the same texture. In some artificial tests this improves performance 10% - 30%. | |||
2009-06-02 | st/mesa: minor clean-ups, reformatting, etc | Brian Paul | |
2009-06-02 | st/mesa: implement/enable GL_ARB_copy_buffer extension | Brian Paul | |
2009-06-02 | mesa: fix error test mistake in _mesa_CopyBufferSubData() | Brian Paul | |
2009-06-02 | mesa: enable GL_ARB_copy_buffer for software drivers | Brian Paul | |
2009-06-02 | mesa: plug in new _mesa_CopyBufferSubData() functions | Brian Paul | |
2009-06-02 | mesa: _mesa_CopyBufferSubData() function, and driver fall-back | Brian Paul | |
2009-06-02 | mesa: new state for GL_ARB_copy_buffer | Brian Paul | |
2009-06-02 | mesa: new CopyBufferSubData() driver hook | Brian Paul | |
2009-06-02 | glapi: regenerated files for GL_ARB_copy_buffer | Brian Paul | |
2009-06-02 | glapi: include ARB_copy_buffer.xml | Brian Paul | |
2009-06-02 | glapi: GL_ARB_copy_buffer xml info | Brian Paul | |
2009-06-02 | util: Unsaved change missing from last commit. | José Fonseca | |
2009-06-02 | r300-gallium: strip swtcl to the bare minimum | Joakim Sindholt | |
This was originally taken from i915 and it shows. Basically most the stuff in r300_render.c was never needed and shouldn't have worked in the first place | |||
2009-06-02 | util: Support Z24S8/Z24X8 -> unsigned conversion. | José Fonseca | |
2009-06-02 | util: Fix 24 to 32 bit expansion binary arithmetic expression. | José Fonseca | |
When approaching y = x * 0xffffffff / 0xffffff with bit arithmetic, the 8 least significant bits of y should come from the 8 most significant bits of x. | |||
2009-06-02 | mesa: release VBO and PBO references upon context destruction | Brian Paul | |
2009-06-02 | mesa: add #define FEATURE_ARB_pixel_buffer_object | Brian Paul | |
2009-06-02 | intel: Clip to window after calling Driver.TexImage2D | Ian Romanick | |
This prevents the width / height from being clipped to the window size before the texture is allocated. This matches intelCopyTexImage1D. This should fix bug #21227 Signed-off-by: Ian Romanick <ian.romanick@intel.com> (cherry picked from commit 129f311673c99eb912d659023e50bc5f0ef53249) | |||
2009-06-02 | intel: Clip to window after calling Driver.TexImage2D | Ian Romanick | |
This prevents the width / height from being clipped to the window size before the texture is allocated. This matches intelCopyTexImage1D. This should fix bug #21227 Signed-off-by: Ian Romanick <ian.romanick@intel.com> | |||
2009-06-02 | i915: Don't put VBOs in graphics memory unless required for an operation. | Eric Anholt | |
This saves doing swtnl from uncached memory, which is painful. Improves clutter test-text performance by 10% since it started using VBOs. | |||
2009-06-02 | i965: Support OPCODE_TRUNC in the brw_wm_fp.c code. | Eric Anholt | |
This gets two more glean glsl1 tests using the non-GLSL path. | |||
2009-06-01 | gallium/draw: Free specialized versions of driver shaders | Keith Whitwell | |
The pstipple, aaline and aapoint code would create specialized versions of shaders and upload them to the driver -- but never free them. | |||
2009-06-01 | draw: free more token arrays | Keith Whitwell | |
The AA line and point code also needs to free token arrays after building driver shaders. | |||
2009-06-01 | draw: avoid leaking tokens when building pstipple fragment shader | Keith Whitwell | |
Add missing FREE() after MALLOC(). |