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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2009-07-07
gallium: Fixes for clobbering stencil values in combined depth/stencil textures.
Michel Dänzer
2009-07-07
GLX/DRI1: Mark GLX visuals with depth != screen depth non-conformant.
Michel Dänzer
2009-07-07
gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.
Michel Dänzer
2009-07-06
gallium: more fog extraction fixes
Zack Rusin
2009-07-06
wgl: Make the stw_framebuffer destructions threadsafe.
José Fonseca
2009-07-06
wgl: Check for multiple threads before GET_CURRENT_CONTEXT.
José Fonseca
2009-07-06
wgl: Listen to WM_WINDOWPOSCHANGED instead of WM_SIZE messages.
José Fonseca
2009-07-04
i965: fix fetching constants from constant buffer in glsl path
Roland Scheidegger
2009-07-04
i965: Remove bad constant buffer constant-reg-already-loaded optimization.
Eric Anholt
2009-07-03
intel: Also update stencil bits in intel_update_wrapper().
Michel Dänzer
2009-07-03
mesa/shaders: fix gl_NormalMatrix state parameters
Keith Whitwell
2009-07-03
st/wgl: don't advertise WGL_EXT_swap_interval string
Keith Whitwell
2009-07-03
wgl: Lookup framebuffers by HWND whenever possible.
José Fonseca
2009-07-02
mesa: Assume depth textures have a single level unless told otherwise.
José Fonseca
2009-07-02
mesa: s/TRUE/GL_TRUE
Keith Whitwell
2009-07-02
glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regeneration
Keith Whitwell
2009-07-02
Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branch
Keith Whitwell
2009-07-02
mesa: ensure UsesFogFragCoord value is set for non-glsl shaders
Keith Whitwell
2009-06-30
mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Keith Whitwell
2009-06-30
mesa/dlist: fixes and improvements for material caching
Keith Whitwell
2009-06-30
mesa/dlist: don't cache state which may not be replayed on CallList
Keith Whitwell
2009-06-30
mesa/dlist: invalidate cached dlist compile state after CallList
Keith Whitwell
2009-06-30
Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuit
Keith Whitwell
2009-06-30
mesa: remove whitespace
Keith Whitwell
2009-06-30
mesa: remove dead constant pointsize code from ffvertex_prog.c
Keith Whitwell
2009-06-30
mesa: remove dead vertex fog code from ffvertex_prog.c
Keith Whitwell
2009-06-30
mesa: fix material inputs in ffvertex_prog.c
Keith Whitwell
2009-06-30
mesa: fix transform_points_3d_no_rot using undefined values in %xmm0
Arthur HUILLET
2009-06-30
glx: plug a leak
Kristof Ralovich
2009-06-30
glx: fix null pointer dereference segfault (bug 22546)
Brian Paul
2009-06-30
mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.
José Fonseca
2009-06-30
util: Set PIPE_BUFFER_USAGE_FLUSH_EXPLICIT when calling buffer_flush_mapped_r...
José Fonseca
2009-06-30
gallium: New PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag for buffer_flush_mapped_ra...
José Fonseca
2009-06-30
st/gl: Add stubs for CompressedTexSubImage[1D|3D]
Jakob Bornecrantz
2009-06-30
st/gl: Add support for glCompressedTexSubImage
Jakob Bornecrantz
2009-07-01
util: Increase OutputDebugStringA to 4k.
José Fonseca
2009-07-01
mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.
José Fonseca
2009-07-01
st/wgl: dummy implementation of wgl swapinterval extension
Keith Whitwell
2009-07-01
gallium: fix the front face semantics
Zack Rusin
2009-07-01
wgl: Optimize wglGetProcAddress.
José Fonseca
2009-06-30
i915: Fix assertion failure on remapping a non-BO-backed VBO.
Eric Anholt
2009-06-30
mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Keith Whitwell
2009-06-30
mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel
Keith Whitwell
2009-06-30
mesa/vbo: use _lookup_prim_by_nr for debugging
Keith Whitwell
2009-06-30
mesa: add debug printer for primitive name
Keith Whitwell
2009-06-30
mesa/dlist: shortcircuit some redundant statechanges at compile time
Keith Whitwell
2009-06-29
intel: added null ptr check
Brian Paul
2009-06-26
glsl: check number of varying variables against the limit
Brian Paul
2009-06-26
mesa: raise MAX_VARYING (number of shader varying vars) to 16
Brian Paul
2009-06-26
intel / DRI2: Additional flush of fake front-buffer to real front-buffer
Ian Romanick
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