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AgeCommit message (Expand)Author
2010-12-03r300g: add capability bit index_bias_supportedMarek Olšák
2010-12-03r600g: more indentation fix + warning silencing + dead code removalJerome Glisse
2010-12-03r600g: indentation fixJerome Glisse
2010-12-03r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse
2010-12-03llvmpipe: fix broken stencil writemaskBrian Paul
2010-12-03r600g: set address of pop instructions to next instructionFabian Bieler
2010-12-03r600g: dump raw shader output for debuggingJerome Glisse
2010-12-03mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment typeBrian Paul
2010-12-03mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME queryBrian Paul
2010-12-03gallivm: fix null builder pointersBrian Paul
2010-12-03st/vega: Add a missing break.Chia-I Wu
2010-12-03st/vega: Move vertex transformation to shader.Chia-I Wu
2010-12-03st/vega: Set pipe_resource::array_size to 1.Chia-I Wu
2010-12-03st/egl: Set pipe_resource::array_size to 1.Chia-I Wu
2010-12-03r300g: do not remove unused constants if we are not near the limitMarek Olšák
2010-12-03r300g: fix pointer arithmetic with void* in transfer_inline_writeMarek Olšák
2010-12-03mesa, st/mesa: fix gl_FragCoord with FBOs in GalliumMarek Olšák
2010-12-03r300g: implement simple transfer_inline_write for buffersMarek Olšák
2010-12-03r300g: use internal BO handle for add_buffer and write_relocMarek Olšák
2010-12-02gallivm/llvmpipe: remove lp_build_context::builderBrian Paul
2010-12-02mesa: replace more MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-03r300g: fix buildMarek Olšák
2010-12-03r300g: Drop unnecessary castnobled
2010-12-03r300g: Abort if draw_create() failsnobled
2010-12-03r300g: Abort if atom allocations failnobled
2010-12-03nv50: silence some unknown get_param warningsBen Skeggs
2010-12-02st/mesa: avoid large stack allocations in readpixels codeBrian Paul
2010-12-02swrast: avoid large stack allocations in tex combine codeBrian Paul
2010-12-02swrast: avoid large stack allocations in blend codeBrian Paul
2010-12-02mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-02mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-02r600g: bump texture/cb limits appropriately for evergreenAlex Deucher
2010-12-02r600c: bump texture limits to hw limitsAlex Deucher
2010-12-02gallium/util: add states relevant to geometry shadersZack Rusin
2010-12-02mesa: Temporary hack to prevent stack overflow on windowsJosé Fonseca
2010-12-02wgl: Fix visual's buffer_mask configuration.José Fonseca
2010-12-02mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.José Fonseca
2010-12-02mesa: Add getters for ARB_copy_buffer's attachment points.Eric Anholt
2010-12-02mesa: Add getters for the rest of the supported draw buffers.Eric Anholt
2010-12-02glsl: Fix flipped return of has_value() for array constants.Eric Anholt
2010-12-02WIN32_THREADS -> WIN32José Fonseca
2010-12-02softpipe: increase max texture size to 16KBrian Paul
2010-12-02mesa: raise max texture sizes to 16KBrian Paul
2010-12-02r300/compiler: disable the swizzle lowering pass in vertex shadersMarek Olšák
2010-12-02wgl: Unreference the current framebuffer after the make_current call.José Fonseca
2010-12-02util: Don't try to use imagehlp on mingw.José Fonseca
2010-12-02util: __builtin_frame_address() doesn't work on mingw.José Fonseca
2010-12-02util: Plug leaks in util_destroy_gen_mipmap.José Fonseca
2010-12-02wgl: Fix double free. Remove dead code.José Fonseca
2010-12-02r300g: fix up cubemap texture offset computationMarek Olšák