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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-08-23
glcpp: Fix test suite to avoid flagging failed tests as valgrind errors.
Carl Worth
2010-08-23
glcpp: Fix segfault in standalone preprocessor for "file not found", etc.
Carl Worth
2010-08-23
glcpp: Update generated glcpp-lex.c for the last two changes.
Carl Worth
2010-08-23
glcpp: Fix handling of "#line 0"
Carl Worth
2010-08-23
glcpp: Fix source numbers set with "#line LINE_NUMBER SOURCE_NUMBER"
Carl Worth
2010-08-23
glcpp: Add new test for #line directive.
Carl Worth
2010-08-23
glcpp: Update README file (new specifications and fewer limitations).
Carl Worth
2010-08-23
glcpp: Add test for the #error directive.
Carl Worth
2010-08-23
glsl: Trim the size of uniform arrays to the maximum element used.
Eric Anholt
2010-08-23
mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.
Eric Anholt
2010-08-23
util: fix util_fill_rect to take util_color instead of u32 param
Roland Scheidegger
2010-08-23
nvfx: emit bo relocations only when needed
Luca Barbieri
2010-08-23
glsl2: Add missing sig_iter.next() to the no-constant-folding-to-outvals fix.
Eric Anholt
2010-08-23
nvfx: match Gallium's gl_PointCoord brokenness
Luca Barbieri
2010-08-23
nvfx: support clip planes sensibly and fix them on nv30
Luca Barbieri
2010-08-23
r300g: avoid stall in no-tcl drawing when mapping vbo
Dave Airlie
2010-08-23
glapi: Clean up header inclusions.
Chia-I Wu
2010-08-23
mesa: Assorted fixes for es_generator.py on win32.
Chia-I Wu
2010-08-23
i965: Add sandybridge D0 pci ids
Zhenyu Wang
2010-08-22
st/mesa: implement depth-only blit for BlitFramebuffer
Marek Olšák
2010-08-22
util: implement depth blitting in u_blit
Marek Olšák
2010-08-22
st/mesa: fix BlitFramebuffer for D24S8 textures
Marek Olšák
2010-08-22
st/mesa: added st_is_depth_stencil_combined() function
Brian Paul
2010-08-22
glsl: Don't constant-fold in a constant in place of a function outval.
Eric Anholt
2010-08-22
glsl: Convert constant folding to the rvalue visitor.
Eric Anholt
2010-08-22
glsl: Don't tree-graft in an expression in place of a function outval.
Eric Anholt
2010-08-22
st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBO
Brian Paul
2010-08-22
mesa: use driver hook for creating new renderbuffers
Brian Paul
2010-08-22
st/mesa: clean-up pipe_get_transfer() calls
Brian Paul
2010-08-22
mesa: AC_SUBST the talloc libs/cflags so the ./configure results are saved.
Eric Anholt
2010-08-23
nvfx: fix minor memory leak
Luca Barbieri
2010-08-23
nvfx: support both sprite coord origins
Luca Barbieri
2010-08-23
nvfx: use 64-bit bitmasks for temps
Luca Barbieri
2010-08-22
r600g: fix DB decompression
Jerome Glisse
2010-08-22
nvfx: Include missing header in nvfx_vertprog.c.
Vinson Lee
2010-08-22
translate_sse: add R32G32B32A32_FLOAT -> X8X8X8X8_UNORM for EMIT_4UB
Jakob Bornecrantz
2010-08-22
translate_sse: refactor constant management
Luca Barbieri
2010-08-22
nvfx: refactor to support multiple fragment program versions
Luca Barbieri
2010-08-22
nvfx: move stuff around
Luca Barbieri
2010-08-22
r600g: depth buffer likely needs decompression when used as texture
Jerome Glisse
2010-08-22
glx/xlib: configurable strict/non-strict buffer size invalidate
Keith Whitwell
2010-08-22
llvmpipe: reduce size of fragment shader variant key
Keith Whitwell
2010-08-22
llvmpipe: remove unused member from lp_fragment_shader_variant_key
Keith Whitwell
2010-08-22
llvmpipe: don't clear unused bins
Keith Whitwell
2010-08-22
draw: reduce the size of the llvm variant key
Keith Whitwell
2010-08-22
glx/xlib: remove another XSync
Keith Whitwell
2010-08-22
glx/xlib: no need to call XSync from XMesaFlush
Keith Whitwell
2010-08-22
nvfx: simplify and correct fragment program update logic
Luca Barbieri
2010-08-22
nvfx: make stipple setting independent of enable
Luca Barbieri
2010-08-22
nvfx: fix vertex programs
Luca Barbieri
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