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2008-11-15Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
Conflicts: src/mesa/drivers/dri/common/dri_util.c
2008-11-15i915: Silence warningJakob Bornecrantz
2008-11-14gallium: increase table size for fast log/pow functionsBrian Paul
The various conformance tests pass now.
2008-11-14util: Use OpenGL rasterization rules in blits and mipmap generation.Brian Paul
2008-11-14translate: pull in prefetch and other optimizations from draw_vs_aos.cKeith Whitwell
2008-11-13CELL: fix stencil twiddling, stencil invertRobert Ellison
Many stencil tests were failing because of a failure to read the stencil buffer, due to "twiddling" (or "untwiddling") "an unsupported texture format". This is fixed for the case of a stencil/Z S824Z format (which twiddles just like the 32-bit color formats). tests/stencilwrap.c was failing on the GL_INVERT test, because the emitted code for "spe_xori" turned out not to be an actual "xori" instruction, but rather a "stqd" instruction, because of a typo in the rtasm code. This is now fixed, and tests/stencil_wrap now works.
2008-11-13Merge branch 'gallium-0.2' of ↵Stephane Marchesin
git+ssh://marcheu@git.freedesktop.org/git/nouveau/mesa into gallium-0.2
2008-11-13gallium: add st_set_teximage_surface for EXT_texture_from_pixmapBen Skeggs
support.
2008-11-13mesa: fix generation of fixed function state when no vp existsAlan Hourihane
2008-11-12tgsi: More comments on source register indirect and 2D indexing.Michal Krol
2008-11-12nv04..nv30: fix pipe_surface initPekka Paalanen
Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-12Merge commit 'origin/gallium-0.1' into gallium-0.2Pekka Paalanen
* commit 'origin/gallium-0.1': Mesa: fix number of buffers in st_draw_vbo(). Nouveau: fix nv20_vertex_layout() Nouveau: update nv20 miptree according to nv40. Nouveau: build, link and use nv20. Nouveau: name replace for nv20. Nouveau: Rename nv20/ files as nv20. Nouveau: copy nv30_vertprog.c to nv20. Nouveau: start nv20 by copying the nv10 tree.
2008-11-12CELL: fix stencil test bugsRobert Ellison
Fixed a boneheaded error in the generation of SPU code that calculates the results of the stencil test. Basically, all the greater than/less than calculations were exactly inverted: they were coded as though the given comparison took the stencil value as a left-hand operand and the reference value as a right-hand operand, but the actual semantics always put the reference as the left-hand operand and the stencil as the right-hand operand. With this fix, tests/dinoshade runs, as do all the other Mesa tests and samples that use stencil (and that don't use texture formats unsupported by Cell).
2008-11-12gallium: add missing prototypesBrian Paul
2008-11-12cell: move semicolons to silence warnings w/ other compilersBrian Paul
2008-11-12cell: include cell_surface.hBrian Paul
2008-11-12cell: fix typo in EMIT_ macroBrian Paul
2008-11-12cell: include cell_pipe_state.hBrian Paul
2008-11-12util: Optimise log2().Michal Krol
2008-11-12util: Optimise log2().Michal Krol
2008-11-12rtasm: Use INLINE keyword. Compile for all platforms, not only GALLIUM_CELL.Michal Krol
2008-11-12util: Add log2() definition for MSC.Michal Krol
2008-11-12tgsi: Fix a bug with saving/restoring xmm registers upon func call.Michal Krol
2008-11-12rtasm: Compile only for GALLIUM_CELL.Michal Krol
2008-11-12draw: Add missing include.Michal Krol
2008-11-12util: Add log2() definition for MSC.Michal Krol
2008-11-12draw: Add missing include.Michal Krol
2008-11-11Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/shader/prog_execute.c src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
2008-11-11mesa: allow relative indexing into all register files and indirect dst ↵Brian Paul
register indexing
2008-11-11cell: implement NRM3 opcodeBrian Paul
2008-11-11CELL: two-sided stencil fixesRobert Ellison
With these changes, the tests/stencil_twoside test now works. - Eliminate blending from the stencil_twoside test, as it produces an unneeded dependency on having blending working - The spe_splat() function will now work if the register being splatted and the destination register are the same - Separate fragment code generated for front-facing and back-facing fragments. Often these are the same; if two-sided stenciling is on, they can be different. This is easier and faster than generating code that does both tests and merges the results. - Fixed a cut/paste bug where if the back Z-pass stencil operation were different from all the other operations, the back Z-fail results were incorrect.
2008-11-11Don't mess with emacs tab width.Kristian Høgsberg
2008-11-11mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao
Dots is re-used if more than one light is enabled. Previously the negate flag of dots may affect next light.
2008-11-11intel: reset cliprect_mode to IGNORE_CLIPRECTS.Xiang, Haihao
This ensures all batchbuffers have a same cliprect mode after calling _intel_batchbuffer_flush even if there aren't invalid commands in the current batch buffer. (fix bug#18362).
2008-11-11mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao
Dots is re-used if more than one light is enabled. Previously the negate flag of dots may affect next light.
2008-11-11mesa: update new state for RasterPos like other operations.Xiang, Haihao
This fixes a lighting issue when drawing a bitmap.
2008-11-10gallium: fix comment again. A half-closed interval was intended.Brian
Never saw the [a,b[ notation before.
2008-11-10mesa: new _mesa_is_pow_two() functionBrian
2008-11-10mesa: restore glapi/ prefix on #includeBrian Paul
2008-11-10dri: alloc __DRIscreen object with calloc()Brian Paul
Conflicts: src/mesa/drivers/dri/common/dri_util.c
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-10mesa: fix some misc breakage caused by editing auto-generated files rather ↵Brian Paul
than the python generators Specifically: #include "glapitable.h" in src/mesa/main/glapi/dispatch.h Call _mesa_bsearch() in src/mesa/main/enums.c.
2008-11-10GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()Brian Paul
See bug 18445. When getting array results, __glXReadReply() always reads a multiple of four bytes. This can cause writing to invalid memory when 'n' is not a multiple of four. Special-case the glAreTexturesResident() functions now. To fix the bug, we use a temporary buffer that's a multiple of four bytes in length. NOTE: this commit also reverts part of commit 919ec22ecf72aa163e1b97d8c7381002131ed32c (glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which directly edited the indirect.c file rather than the python generator! I'm not repairing that issue at this time.
2008-11-10dri: alloc __DRIscreen object with calloc()Brian Paul
2008-11-10mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul
2008-11-10mesa: initial support for uniform variable initializers.Brian Paul
This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases.
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-10mesa: allows 'f' suffix on GLSL float literalsBrian Paul
2008-11-10Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
Conflicts: src/gallium/auxiliary/util/u_math.c
2008-11-10Mesa: fix number of buffers in st_draw_vbo().Pekka Paalanen
The clean-up call to pipe->set_vertex_buffers() should use the same number of buffers as the first call. Signed-off-by: Pekka Paalanen <pq@iki.fi>