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AgeCommit message (Expand)Author
2009-01-11cell: move color unpacking code into separate functionBrian Paul
2009-01-11cell: re-order the z/stencil fetch/extract/convert instructions for better perfBrian Paul
2009-01-11cell: datatype clean-ups in SPE rtasmBrian Paul
2009-01-11cell: simplify the 'optional register' codeBrian Paul
2009-01-11cell: asst datatype clean-upsBrian Paul
2009-01-11cell: move depth/stencil code into separate functionBrian Paul
2009-01-11cell: clean-up, re-indent, commentsBrian Paul
2009-01-10cell: use tgsi_dump_instruction() instead of spe_comment()Brian Paul
2009-01-10gallium: use tgsi_dump_instruction() instead of ppc_comment()Brian Paul
2009-01-10gallium: remove unused struct typeBrian Paul
2009-01-10gallium: fix register clobber bug in TGSI->PPC codegenBrian Paul
2009-01-10gallium: emit comments in TGSI->PPC codegenBrian Paul
2009-01-10gallium: code to dump/debug PPC code (disabled)Brian Paul
2009-01-10gallium: added comment/annotation support to PPC rtasmBrian Paul
2009-01-10cell: added rule to produce .s assembly filesBrian Paul
2009-01-10gallium: s/false/FALSE/Brian Paul
2009-01-10nouveau: Update nv30 swizzling.Younes Manton
2009-01-10nouveau: Factor out common winsys bits into libnouveaudrm.aYounes Manton
2009-01-10g3dvl: Use Gallium thread wrappers.Younes Manton
2009-01-10g3dvl: Use Gallium MALLOC wrappers.Younes Manton
2009-01-10g3dvl: Get rid of old unbuffered motion compensation code.Younes Manton
2009-01-10g3dvl: Map vertex bufs once per frame/flush.Younes Manton
2009-01-10nouveau: Catch some more leaks.Younes Manton
2009-01-10g3dvl: Fix some memory leaks.Younes Manton
2009-01-10g3dvl: Allocate one set of bufs, let winsys rename them as necessary.Younes Manton
2009-01-10nouveau: Add busy() query, determines if BOs can be mapped immediately.Younes Manton
2009-01-10nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.Younes Manton
2009-01-10g3dvl: Expand YCbCr to full RGB range by default.Younes Manton
2009-01-10g3dvl: Work around mplayer weirdness in XvMCPutSurface().Younes Manton
2009-01-10g3dvl: Flag textures holding incoming data as dynamic.Younes Manton
2009-01-10nouveau: Put dynamic textures in GART for CPU access and don't swizzle.Younes Manton
2009-01-10gallium: Define PIPE_TEXTURE_USAGE_DYNAMIC.Younes Manton
2009-01-10nouveau: Swizzle textures larger than nv04 SIFM limit in parts.Younes Manton
2009-01-09draw: Add missing include.José Fonseca
2009-01-09st: build fixAlan Hourihane
2009-01-09glsl: fix typo in the vec2 += operator functionBrian Paul
2009-01-09mesa: set version string to 7.3-rc1Brian Paul
2009-01-09glsl: fix broken +=, -=, *=, /= operatorsBrian Paul
2009-01-09mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul
2009-01-09i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt
2009-01-09i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt
2009-01-09mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt
2009-01-09i965: Remove dead brw_vs_tnl.cEric Anholt
2009-01-09i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul
2009-01-09mesa: additional case in file_string()Brian Paul
2009-01-09glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul
2009-01-09glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul
2009-01-09glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul
2009-01-09i965: init dst reg RelAddr field to zeroBrian Paul
2009-01-09i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt