Age | Commit message (Collapse) | Author |
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The base of the texture is always the base of the miptree. If it wasn't,
we'd have issues with this code due to miptrees not walking the same
direction for all LODs.
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Bug #25628. Fixes piglit case glsl-vs-sqrt-zero.
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It is possible to have a 1-instruction vertex shader before expanding
pos_invarient. Not sure what this assert achieved, but at least move
it where it is correct.
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Conflicts:
src/mesa/drivers/dri/unichrome/via_ioctl.c
src/mesa/drivers/dri/unichrome/via_screen.c
src/mesa/main/version.h
src/mesa/state_tracker/st_atom.c
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See bug 25663.
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See bug 25663.
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Conflicts:
src/gallium/drivers/softpipe/sp_quad_blend.c
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This prevents the mystery blank window if, for example, glxgears is
resized larger than 2048 wide on 915. Since the Intel drivers in Mesa
7.6 lack GTT mapped fallbacks, the performance is a slideshow at
best. On Mesa 7.7 and later the performance is much better.
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Use the currently bound draw buffer instead of the visual from the
drawable used to create the context. This cause problems generating
mipmaps for an RGBA texture in an RGB context.
This fixes the failure in piglit's glsl-lod-bias test reported in bug #25614.
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This is a follow-up to commit e3fa700c178e11e6735430119232919176ab7b42.
The call to _mesa_BindTexture() must be before we set any other texture
object state, namely the _mesa_TexParameteri() calls.
This fixes bug 25601 (piglit gen-nonzero-unit failure).
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This is just a workaroung until we properly fix texture mapping in radeonSpanRenderStart
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