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2009-01-18egl: Add a egl state_tracker that use GalliumJakob Bornecrantz
This works on top Gallium and KMS. The only thing that does not work currently is swap buffers for shown mesa screens. So the only fun thing this will produce is a white screen. The driver wishing to us the state_tracker needs to implement the intrace as define in drm_api.h located in gallium/include/state_tracker. And also have a working KMS implementation.
2009-01-18i915: Update gem backend a bitJakob Bornecrantz
2009-01-16Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: src/mesa/shader/slang/slang_compile.c
2009-01-16glsl: fix broken sampler assignmentsBrian Paul
2009-01-16stw: Dispatch to our stw_winsys::flush_front_bufferJosé Fonseca
pipe_winsys::flush_front_buffer should die someday, but this is good enough for now.
2009-01-16i915: fallback on transfer modeXiang, Haihao
2009-01-15windows: updated mesa.def fileKarl Schultz
2009-01-15glsl: use _mesa_sprintf()Brian Paul
2009-01-15glsl: move declaration before codeBrian Paul
2009-01-15mesa: tweak to formattingAlan Hourihane
2009-01-15mesa: check frambuffer complete status before renderingAlan Hourihane
2009-01-15mesa: small cleanupAlan Hourihane
2009-01-15mesa: revert partial commit for 0x0 render targetsAlan Hourihane
2009-01-15mesa: check frambuffer complete status before renderingAlan Hourihane
2009-01-15mesa: Fix merge conflictsJakob Bornecrantz
2009-01-14mesa: bump version to 7.3-rc2Brian Paul
2009-01-14glsl: fix commentBrian Paul
2009-01-14glsl: minor clean-up for rect sampler testBrian Paul
2009-01-14r300: work-around FRAG_BIT_FOGC warning/errorBrian Paul
See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced.
2009-01-14i965: asst. fixes, work-arounds for FBOs and render to textureBrian Paul
OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now.
2009-01-14i965: fix incorrect renderbuffer DataType assignmentBrian Paul
2009-01-14i965: fix some FBO depth/stencil assertionsBrian Paul
2009-01-14Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: docs/install.html docs/relnotes-7.3.html src/mesa/shader/slang/slang_codegen.c src/mesa/shader/slang/slang_compile.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_preprocess.c src/mesa/shader/slang/slang_preprocess.h
2009-01-14intel: SW fallback maps texture images, not texture coordinatesIan Romanick
2009-01-14glsl: propagate pragma info down into compiler from preprocessorBrian Paul
2009-01-14glsl: simplify IR storage for samplersBrian Paul
Don't overload the Size field with the texture target, to avoid confusion.
2009-01-14mesa: fix incorrect transformation of GL_SPOT_DIRECTIONBrian Paul
This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
2009-01-14Treat image units and coordinate units differently.Ian Romanick
Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-14mesa: handle some cases of 0x0 render targetsAlan Hourihane
2009-01-14glsl: fix regression from sampler arrays commitAlan Hourihane
2009-01-14glsl: fix regression from sampler arrays commitAlan Hourihane
2009-01-14i965: indentation fixesBrian Paul
2009-01-14i965: allow larger AA points on fallback pathBrian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14i965: comment for emit_kil()Brian Paul
2009-01-14mesa: put _NV suffix on a few opcodesBrian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14egl: fix makecurrent with null drawable/contextAlan Hourihane
2009-01-14gallium: Disable memory debugging for Windows OGL.José Fonseca
Unfortunately both Mesa and Gallium use the same defines for memory allocation (MALLOC, FREE, etc), and worse, some times memory is allocated with one set and freed with the other set, causing the homegrown memory debugger to trip on itself. In the future mesa and gallium should use different names, but for now, memory debugging on Windows will have to be carried with different tools..
2009-01-14intel: Add a none working GEM backend for intelJakob Bornecrantz
2009-01-14cell: Specify constant as float for CEILF().Jonathan Adamczewski
Without the f, the constant is treated as a double, resulting in slower arithmetic and libgcc conversion calls each time CEILF() is used.
2009-01-14intel: bump driver dateXiang, Haihao
2009-01-14glsl: fix a comment typoAlan Hourihane
2009-01-14glsl: support sampler arrays.Alan Hourihane
2009-01-13glsl: fix a comment typoAlan Hourihane
2009-01-13glsl: support sampler arrays.Alan Hourihane
2009-01-13glsl: add preprocessor support for #pragmaBrian Paul
Two forms are supported: Pragmas are silently ignored at this time.
2009-01-13windows: try to create a context in wglCreateLayerContext()Karl Schultz
2009-01-13nv50: fix progs/tests/manytexBen Skeggs
Previously all squares were textured with the same texture.. not quite what the demo was supposed to look like!
2009-01-13nv50: get glxgears showing all 3 gears instead of 1!!Ben Skeggs
This fixes a lot of other things where not all the geometry got drawn also.