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2010-10-24Ensure -L$(TOP)/$(LIB_DIR) appears in link line before any -L in $LDFLAGSJon TURNEY
Ensure -L$(TOP)/$(LIB_DIR) (the staging dir for build products), appears in the link line before any -L in $LDFLAGS, so that we link driver we are building with libEGL we have just built, and not an installed version [olv: make a similar change to targets/egl] Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
2010-10-24r600g: drop more common state handling codeDave Airlie
2010-10-24r600g: Also clear bc data when we're destroying a shader.Tilman Sauerbeck
[airlied: remove unused vars] Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-24r600g: Added r600_pipe_shader_destroy().Tilman Sauerbeck
Not yet complete. Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-24r600g: merge more of the common r600/evergreen state handlingDave Airlie
2010-10-24r600g: Fixed r600_vertex_element leak.Tilman Sauerbeck
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-23softpipe: remove >32bpp color restrictionBrian Paul
The comment was out of date. The tile cache does handle >32-bit colors.
2010-10-23st/mesa: be smarter choosing texture format for glDrawPixels()Brian Paul
This lets us get an integer texture format for integer pixel formats.
2010-10-23mesa: display list support for GL_EXT_texture_integerBrian Paul
2010-10-23mesa: plug in GL_EXT_texture_integer functionsBrian Paul
2010-10-23mesa: regenerated API files for GL_EXT_texture_integerBrian Paul
2010-10-23glapi: include/build EXT_texture_integer.xmlBrian Paul
2010-10-23glapi: GL_EXT_texture_integer APIBrian Paul
2010-10-23mesa: simplify target_can_be_compressed() functionBrian Paul
2010-10-23st/mesa: add format selection for signed/unsigned integer formatsBrian Paul
2010-10-23mesa: added cases for GL_EXT_texture_integerBrian Paul
2010-10-23mesa: added cases for GL_EXT_texture_integer formatsBrian Paul
2010-10-23mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()Brian Paul
2010-10-23mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXTBrian Paul
2010-10-23mesa: added new gl_framebuffer::_IntegerColor fieldBrian Paul
2010-10-23mesa: added new gl_extensions::EXT_gpu_shader4 fieldBrian Paul
2010-10-23softpipe: added some texture sample debug code (disabled)Brian Paul
2010-10-23mesa: new glDrawPixels error check for integer formatsBrian Paul
2010-10-23mesa: added _mesa_is_fragment_shader_active() helperBrian Paul
2010-10-23mesa: minor reformatting, clean-upsBrian Paul
2010-10-23mesa: _mesa_is_format_integer() functionBrian Paul
2010-10-23mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()Brian Paul
For GL_EXT_texture_integer.
2010-10-23mesa: add pixel packing for unscaled integer typesBrian Paul
And add some missing GL_RG cases.
2010-10-23mesa: split up the image.c fileBrian Paul
New files: pack.c - image/row packing/unpacking functions pixeltransfer.c - pixel scale/bias/lookup functions
2010-10-23mesa: simplify fbo format checking codeBrian Paul
2010-10-23mesa: 80-column wrappingBrian Paul
2010-10-23st/egl: Use resource reference count for egl_g3d_sync.Chia-I Wu
2010-10-23egl: Fix a false negative check in _eglCheckMakeCurrent.Chia-I Wu
This call sequence eglMakeCurrent(dpy, surf, surf, ctx1); eglMakeCurrent(dpy, surf, surf, ctx2); should be valid if ctx1 and ctx2 have the same client API and are not current in another thread.
2010-10-23egl: Use reference counting to replace IsLinked or IsBound.Chia-I Wu
Remove all _egl<Res>IsLinked and _egl<Res>IsBound. Update _eglBindContext and drivers to do reference counting.
2010-10-23egl: Add reference count for resources.Chia-I Wu
This is a really simple mechanism. There is no atomicity and the caller is expected to hold the display lock.
2010-10-23st/egl: Fix native_mode refresh mode.Chia-I Wu
Define the unit to match _EGLMode's.
2010-10-23egl: Fix _eglModeLookup.Chia-I Wu
Internally a mode belongs to a screen. But functions like eglGetModeAttribMESA treat a mode as a display resource: a mode can be looked up without a screen. Considering how KMS works, it is better to stick to the current implementation. To properly support looking up a mode without a screen, this commit assigns each mode (of all screens) a unique ID.
2010-10-23egl: Minor changes to the _EGLScreen interface.Chia-I Wu
Make _eglInitScreen take a display and rename _eglAddScreen to _eglLinkScreen. Remove unused functions.
2010-10-23egl: Minor changes to the _EGLConfig interface.Chia-I Wu
Mainly to rename _eglAddConfig to _eglLinkConfig, along with a few clean ups.
2010-10-23egl: Drop dpy argument from the link functions.Chia-I Wu
All display resources are already initialized with a display. Linking simply links a resource to its display.
2010-10-22i965: Add support for pull constants to the new FS backend.Eric Anholt
Fixes glsl-fs-uniform-array-5, but not 6 which fails in ir_to_mesa.
2010-10-22i965: Move the FS disasm/annotation printout to codegen time.Eric Anholt
This makes it a lot easier to track down where we failed when some code emit triggers an assert. Plus, less memory allocation for codegen.
2010-10-23r600g: not fatal if we can't get tiling info from kernelDave Airlie
2010-10-22r300g: say no to PIPE_CAP_STREAM_OUTPUT and PIPE_CAP_PRIMITIVE_RESTARTMarek Olšák
2010-10-22r300g: do not print get_param errors in non-debug buildMarek Olšák
2010-10-22mesa: move declaration before codeBrian Paul
2010-10-22galahad: silence warningsBrian Paul
2010-10-22dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.Francisco Jerez
2010-10-22egl: Move fallback routines to eglfallbacks.c.Chia-I Wu
We do not want them to be all over the places.
2010-10-22egl: Parse image attributes with _eglParseImageAttribList.Chia-I Wu
Avoid code duplications.