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AgeCommit message (Expand)Author
2010-04-13st/mesa: Remove state_tracker/st_framebuffer.c from SConscript.Vinson Lee
2010-04-13st/mesa: Drop st_public support.Chia-I Wu
2010-04-13st/vega: Drop st_public support.Chia-I Wu
2010-04-13st/vega: Do not rely on st_resize_framebuffer.Chia-I Wu
2010-04-13nvfx: fix for 64-bit systemsLuca Barbieri
2010-04-13gallium/auxiliary: make util_dynarray_trim do nothing if size == capacityLuca Barbieri
2010-04-13gallium/auxiliary: add util_dynarray_resizeLuca Barbieri
2010-04-13gallium/auxiliary: fix util_dynarray_trim to 0 to free the dataLuca Barbieri
2010-04-13util: implement Jose Fonseca's suggestions for u_buffer.h -> u_dynarray.hLuca Barbieri
2010-04-12r300/compiler: Hax around instructions limits in mirroring code.Corbin Simpson
2010-04-13ffvertex: don't touch tex coords if coord replace is enabled.Dave Airlie
2010-04-13r300g: add generating texture coordinates for point spritesMarek Olšák
2010-04-13progs/gallium: Move into src/gallium/testsJosé Fonseca
2010-04-12gallium/auxiliary: add dynamically sized buffer/array/vectorLuca Barbieri
2010-04-12nvfx: add LRP in vertprogLuca Barbieri
2010-04-12nvfx: add SIN and COS in vertprogLuca Barbieri
2010-04-12nvfx: add missing vertprog setcond instructionsLuca Barbieri
2010-04-12nvfx: allocate a bigger block for queriesLuca Barbieri
2010-04-12nvfx: support an unlimited number of occlusion queriesLuca Barbieri
2010-04-12r300g: Move declaration before code.Vinson Lee
2010-04-12nvfx: fix TXL opcode valueLuca Barbieri
2010-04-12nvfx: Add support for two sided colorLuca Barbieri
2010-04-12nvfx: fix compile errorLuca Barbieri
2010-04-12nvfx: don't use hw index buffers on nv3x and nv44Luca Barbieri
2010-04-12nvfx: expose PIPE_FORMAT_B8G8R8X8_UNORM supportLuca Barbieri
2010-04-12nvfx: add support for ARB_half_float_vertexLuca Barbieri
2010-04-12st/mesa: half float vertex support (unexposed)Luca Barbieri
2010-04-12nvfx: allocate buffers in GART if !NOUVEAU_SWTNLLuca Barbieri
2010-04-12nvfx: move check for NOUVEAU_SWTNLLuca Barbieri
2010-04-12nvfx: remove #include "nouveau_stateobj.h"Luca Barbieri
2010-04-12nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri
2010-04-12nvfx: add NVFX_NEW_{FRAG,VERT}CONSTLuca Barbieri
2010-04-12nvfx: so->RING_3D: vertprogLuca Barbieri
2010-04-12nvfx: so->RING_3D: srLuca Barbieri
2010-04-12nvfx: so->sb: blendLuca Barbieri
2010-04-12nvfx: so->sb: zsaLuca Barbieri
2010-04-12nvfx: so->sb: rasterizerLuca Barbieri
2010-04-12nvfx: so->RING_3D: screenLuca Barbieri
2010-04-12nvfx: so->RING_3D: viewportLuca Barbieri
2010-04-12nvfx: so->RING_3D: stippleLuca Barbieri
2010-04-12nvfx: so->RING_3D: scissorLuca Barbieri
2010-04-12nvfx: so->RING_3D: blendLuca Barbieri
2010-04-12nvfx: so->RING_3D: fbLuca Barbieri
2010-04-12nvfx: so->RING_3D: fragprogLuca Barbieri
2010-04-12nvfx: so->RING_3D: fragtexLuca Barbieri
2010-04-12nvfx: so->RING_3D: vboLuca Barbieri
2010-04-12nvfx: stop using flush_notifyLuca Barbieri
2010-04-12nouveau: add state buffers, lightweight replacement for state objectsLuca Barbieri
2010-04-12nouveau: don't autobind in state objects relocationsLuca Barbieri
2010-04-12nouveau: bind the 3D engine to subchannel 7 and add RING_3DLuca Barbieri