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AgeCommit message (Expand)Author
2010-08-25svga: Remove redundant svga_draw_range_elements.Chia-I Wu
2010-08-25draw: Add draw_set_index_buffer and others.Chia-I Wu
2010-08-25nvfx: Clean up header file inclusion in nvfx_screen.h.Vinson Lee
2010-08-25nvfx: Include missing headers in nvfx_shader.h.Vinson Lee
2010-08-25i965: Remove unnecessary header.Vinson Lee
2010-08-25r600: Include missing header in evergreen_fragprog.c.Vinson Lee
2010-08-25r600: Include missing header in evergreen_vertprog.c.Vinson Lee
2010-08-24gallivm: Include missing header in lp_bld_sample.h.Vinson Lee
2010-08-24gallivm: Include missing header in lp_bld_pack.h.Vinson Lee
2010-08-24r300/compiler: Silence uninitialized variable warning.Vinson Lee
2010-08-24r300g: Add missing comma in SConscript.Vinson Lee
2010-08-25r300g: fix gl_PointCoordMarek Olšák
2010-08-24r600: Include missing header in evergreen_render.c.Vinson Lee
2010-08-24r600: Remove unused variable.Vinson Lee
2010-08-24i965: Fix printf format warnings on 32-bit builds.Vinson Lee
2010-08-24r600: Remove unused variable.Vinson Lee
2010-08-24r600: Remove spaces between backslash and newline.Vinson Lee
2010-08-25r300g: eliminate unused constants in FSMarek Olšák
2010-08-25r300g: eliminate unused constants in VSMarek Olšák
2010-08-25r300g: clean up some mess in set_constant_bufferMarek Olšák
2010-08-25r300g: fix indentationMarek Olšák
2010-08-25r300/compiler: implement elimination of unused constantsMarek Olšák
2010-08-25r300/compiler: terminate vertex shader compilation immediately after an errorMarek Olšák
2010-08-25r300/compiler: fail to compile if we hit hw limits or an unimplemented featureMarek Olšák
2010-08-25r300/compiler: handle indexable temporaries correctly in deadcode eliminationMarek Olšák
2010-08-25r300/compiler: disable register allocation for indexable temporaries in VSMarek Olšák
2010-08-25r300g: reset the index bias to 0 at the end of CSMarek Olšák
2010-08-25ir_to_mesa: set IndirectRegisterFilesMarek Olšák
2010-08-24nvfx: Initialize variables on error path.Vinson Lee
2010-08-24glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt
2010-08-24glsl: Don't dead-code eliminate a uniform initializer.Eric Anholt
2010-08-25r300g: rename radeong_dri.so to r300_dri.soDave Airlie
2010-08-24make: Use C++ compiler to link stdc++ library.Brian Paul
2010-08-24r600g: Add support for PIPE_FORMAT_R32_FLOAT.Henri Verbeet
2010-08-24prog_execute: Implement OPCODE_TXLIan Romanick
2010-08-24glsl2: rename local variable_entry classBrian Paul
2010-08-24glsl2: move constructor into .cpp file to work around compiler bugBrian Paul
2010-08-24mesa: added isblank() for MSVCBrian Paul
2010-08-24glsl: Add assert to check variable_entry referenced_count after construction.Vinson Lee
2010-08-23nvfx: Remove unnecessary headers.Vinson Lee
2010-08-24glsl: make 'make clean' work properly.Dave Airlie
2010-08-23glsl: Silence unused variable warning.Vinson Lee
2010-08-23r300g: Remove unused variable.Vinson Lee
2010-08-24st/egl: Fix r300/r600 support in KMS backend.Chia-I Wu
2010-08-24targets/egl: Check against drm_driver_descriptor::name.Chia-I Wu
2010-08-24targets/egl: add pipe_r600Benjamin Franzke
2010-08-24targets/egl: rename pipe_radeon to pipe_r300Benjamin Franzke
2010-08-24mesa: Remove extraneous semicolon.Chia-I Wu
2010-08-24st/dri: Remove unnecessary main/mtype.h.Chia-I Wu
2010-08-24st/wgl: Include main/core.h.Chia-I Wu