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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-09-22
r600g: disable shader rebuild optimization & account cb flush packet
Jerome Glisse
2010-09-22
llvmpipe: fix sprite texcoord setup for non-projective texturing
Brian Paul
2010-09-22
intel: Fix GL_ARB_shading_language_120 commit
Kristian Høgsberg
2010-09-22
r600g: flush color buffer after draw command
Jerome Glisse
2010-09-22
llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.
José Fonseca
2010-09-22
llvmpipe: Special case complementary and identify blend factors in SoA.
José Fonseca
2010-09-22
gallivm: Add unorm support to lp_build_lerp()
José Fonseca
2010-09-22
util: Flush stdout on util_format.
José Fonseca
2010-09-22
d3d1x: fix segfault when hashing
Luca Barbieri
2010-09-22
d3d1x: fix warning
Luca Barbieri
2010-09-22
d3d1x: fix cf analysis
Luca Barbieri
2010-09-22
d3d1x: link with CXXFLAGS
Luca Barbieri
2010-09-22
d3d1x: add missing memory barrier
Luca Barbieri
2010-09-22
d3d1x: don't build progs automatically
Luca Barbieri
2010-09-22
winsys: automatically build sw winsys needed by EGL and d3d1x
Luca Barbieri
2010-09-22
glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x build
Luca Barbieri
2010-09-22
nvfx: remove gl_PointCoord hack
Luca Barbieri
2010-09-22
d3d1x: attempt to fix/workaround bug #30322
Luca Barbieri
2010-09-22
r600g: disable dirty handling on texture from depth code.
Dave Airlie
2010-09-22
r600g: make stencil readback work
Dave Airlie
2010-09-22
r600g: cleanup some of the DB blit code
Dave Airlie
2010-09-22
r600g: fix typo in struct member name
Dave Airlie
2010-09-21
r600g: occlusion query for new design
Jerome Glisse
2010-09-21
mesa: don't advertise bogus GL_ARB_shading_language_120 extension
Brian Paul
2010-09-21
glut: Define eventParser for non-Windows only.
Vinson Lee
2010-09-21
glut: Define markWindowHidden for non-Windows only.
Vinson Lee
2010-09-21
softpipe: add missing calls to set draw vertex samplers/views
Brian Paul
2010-09-21
gallivm: fix lp_build_sample_compare()
Brian Paul
2010-09-21
d3d1x: ignore errors while building docs
Luca Barbieri
2010-09-21
r600g: fix multi buffer rendering
Jerome Glisse
2010-09-21
glsl2: fix typo in error msg
Brian Paul
2010-09-21
d3d1x: fix GCC 4.1/4.2 build
Luca Barbieri
2010-09-21
d3d1x: add template parameters to base class ctor calls for GCC 4.4
Luca Barbieri
2010-09-21
d3d1x: fix build with compilers other than GCC 4.5
Luca Barbieri
2010-09-21
gallium/docs: The RET opcode may appear anywhere in a subroutine.
Tilman Sauerbeck
2010-09-21
i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
Eric Anholt
2010-09-21
i965: Also enable CC statistics when doing OQs.
Eric Anholt
2010-09-21
i965: Share the KIL_NV implementation between glsl and non-glsl.
Eric Anholt
2010-09-21
r600g: directly allocate bo for user buffer
Jerome Glisse
2010-09-21
glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
Eric Anholt
2010-09-21
llvmpipe: When failing free fs shader too.
José Fonseca
2010-09-21
llvmpipe: Describe how to profile llvmpipe.
José Fonseca
2010-09-21
draw: new draw_fs.[ch] files
Brian Paul
2010-09-21
Merge branch 'sprite-coord'
Brian Paul
2010-09-21
glx: Hold on to drawables if we're just switching to another context
Kristian Høgsberg
2010-09-21
d3d1x: actually enable and fix blob apis
Luca Barbieri
2010-09-21
d3d1x: add missing file
Luca Barbieri
2010-09-21
d3d1x: fix compilation with recent Wine versions installed
Luca Barbieri
2010-09-21
d3d1x: add blob and signature extraction APIs
Luca Barbieri
2010-09-21
llvmpipe: fix flatshading in new line code
Keith Whitwell
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