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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-09-09
r600: fix rsq from negative input
Andre Maasikas
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
glsl: make compiler options per-target
Luca Barbieri
2010-09-08
mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)
Luca Barbieri
2010-09-08
glsl: Add info about talloc and optimization passes to the README.
Eric Anholt
2010-09-08
glsl: Update README talking about multi-instruction operations.
Eric Anholt
2010-09-08
glx: Destroy pixmap after destroying glx and dri drawables
Kristian Høgsberg
2010-09-08
glsl/builtins: Set the API in the fake context.
Kenneth Graunke
2010-09-08
glsl2: Clear out profile pointers in _mesa_glsl_release_functions
Ian Romanick
2010-09-08
mesa: Refactor parameter processing in set_combiner_(operand|source)
Ian Romanick
2010-09-08
mesa: Fix handling of texenv operands for EXT vs ARB version
Ian Romanick
2010-09-08
glx: Ignore DRI2 event for drawables we've destroyed
Kristian Høgsberg
2010-09-08
glx: Fix use after free problem
Kristian Høgsberg
2010-09-08
glsl: Fix for scalar float built-in definitions.
Kenneth Graunke
2010-09-08
glsl: regenerate builtins
Eric Anholt
2010-09-08
glsl: Fix typo in builtin step() using a wrong channel.
Eric Anholt
2010-09-08
ir_validate: Ensure ir_binop_dot is only used on vector types.
Kenneth Graunke
2010-09-08
glsl: Refresh automatically generated file builtin_function.cpp.
Kenneth Graunke
2010-09-08
glsl/builtins: Don't use ir_binop_dot on floating point values.
Kenneth Graunke
2010-09-08
glsl/builtins: Simplify degenerate scalar float cases.
Kenneth Graunke
2010-09-08
glsl2: Make sure _mesa_glsl_parse_state constructor gets a context
Ian Romanick
2010-09-08
glx: Drop broken drawable garbage collection
Kristian Høgsberg
2010-09-08
dri: Unset current context and dispatch table when unbinding
Kristian Høgsberg
2010-09-08
glsl: Support GLSL ES in the standalone compile.
Chia-I Wu
2010-09-08
glsl: Require a context in _mesa_glsl_parse_state.
Chia-I Wu
2010-09-08
st/dri: Call dri_init_extensions only for API_OPENGL.
Chia-I Wu
2010-09-08
st/dri: Use enum st_api_type internally.
Chia-I Wu
2010-09-08
st/dri: Add multi-api support
nobled
2010-09-08
st/dri: Make clear which API's are supported
nobled
2010-09-08
r600g: add initial bank swizzle support.
Dave Airlie
2010-09-07
glcpp: Fix build on non-GCC compilers.
Kenneth Graunke
2010-09-07
ast_to_hir: Mark arrays as lvalues in GLSL ES, but prohibit assignment.
Kenneth Graunke
2010-09-07
glsl: Allow overloading of built-ins without hiding in GLSL ES.
Kenneth Graunke
2010-09-07
glsl: Move is_builtin flag back to ir_function_signature.
Kenneth Graunke
2010-09-07
ast_to_hir: Reject embedded structure definitions in GLSL ES 1.00.
Kenneth Graunke
2010-09-07
ast_to_hir: Reject unsized array declarations in GLSL ES 1.00.
Kenneth Graunke
2010-09-07
ast_to_hir: Allow matrix-from-matrix constructors in GLSL ES.
Kenneth Graunke
2010-09-07
i965: Enable EXT_framebuffer_blit internally.
Kenneth Graunke
2010-09-07
mesa: Enable GL_MAX_VERTEX_ATTRIBS in ES2.
Kenneth Graunke
2010-09-07
linker: Fix assertion and cross-version checks for version 100.
Kenneth Graunke
2010-09-07
glsl: Add built-in function profiles for GLSL ES 1.00.
Kenneth Graunke
2010-09-07
glsl: Add built-in variables for GLSL ES 1.00.
Kenneth Graunke
2010-09-07
glsl: Split out types that are in 1.10 but not GLSL ES 1.00.
Kenneth Graunke
2010-09-07
glsl: Recognize GLSL ES 1.00 keywords.
Kenneth Graunke
2010-09-07
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
Kenneth Graunke
2010-09-07
glsl: Accept language version 100 and make it the default on ES2.
Kenneth Graunke
2010-09-07
glsl: Set default language version in mesa_glsl_parse_state constructor.
Kenneth Graunke
2010-09-07
ir_to_mesa: Add support for gl_NormalScale.
Eric Anholt
2010-09-07
glsl: Make sure shader source isn't NULL.
Kenneth Graunke
2010-09-08
r600g: Added missing r600_bc_add_literal() calls to XPD implementation.
Tilman Sauerbeck
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