Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-05 | mesa: Fix build of ES overlay. | Chia-I Wu | |
ES overlay is built with FEATURE_ES1 or FEATURE_ES2, and is built without FEATURE_GL. Fix the build by always building OpenGL ES sources, but test for FEATURE_ES1 or FEATURE_ES2. Also, define symbols that are missing because FEATURE_GL is not defined. | |||
2010-05-04 | st/mesa: remove commented-out struct field | Brian Paul | |
2010-05-04 | gallium: remove trailing comma in enum list | Brian Paul | |
2010-05-04 | mesa: add a dummy definition for fpclassify() if needed | Brian Paul | |
2010-05-04 | mesa: remove trailing comma in enum list | Brian Paul | |
Some compilers complain about this. | |||
2010-05-04 | llvmpipe: predicate LLVMDumpModule() on DEBUG_JIT | Brian Paul | |
2010-05-05 | tests/raw: Get it building with scons. | José Fonseca | |
2010-05-05 | draw: Preserve the provoking vertex both when decomposing and clipping. | José Fonseca | |
Based on John Lawless' feedback. | |||
2010-05-05 | draw: Adjust wideline vertex coords for D3D. | Brian Paul | |
2010-05-04 | st/mesa: need to pass srcLevel to st_texture_image_copy() | Brian Paul | |
Fixes a regression in mipmap setup. | |||
2010-05-04 | llvmpipe: fix broken compressed cube maps | Brian Paul | |
When the cube faces were stored in a compressed format, the img_stride values were wrong and didn't match the per-face size computed in the tex_image_face_size() function. This caused bad rendering or segfaults. | |||
2010-05-04 | gallium/util: added is_format_compressed() | Brian Paul | |
2010-05-04 | llvmpipe: do some null pointer checking | Brian Paul | |
2010-05-04 | llvmpipe: add some tests for malloc() returning NULL. | Brian Paul | |
Start propogating NULL pointers from allocation functions and checks for NULL in the callers... | |||
2010-05-04 | Add egl.pc file | Kristian Høgsberg | |
2010-05-04 | r300g: advertise S3TC only when it's available in Gallium | Marek Olšák | |
2010-05-04 | u_blitter: fix creating fragment shaders | Wiktor Janas | |
See FDO bug #27887. Signed-off-by: Marek Olšák <maraeo@gmail.com> | |||
2010-05-04 | intel: Update renderbuffers unconditionally in intelSetTexBuffer2() | Kristian Høgsberg | |
2010-05-04 | st/mesa: return success/fail from guess_and_alloc_texture() | Brian Paul | |
Before we looked at stObj->pt to see if we may have run out of memory, but that's not a good indicator. This fixes the spurious GL_OUT_OF_MEMORY errors that could arise before. | |||
2010-05-04 | st/mesa: improved st_texture_image_copy() | Brian Paul | |
No longer need to search for the src mipmap level. Added assertions. Updated comments. Moved debug code into separate function. | |||
2010-05-04 | mesa/st: Fill in native program limits. | José Fonseca | |
In the lack of more fine grained capabilities in Gallium, assume that if the pipe driver supports GLSL then native limits match Mesa software limits. (cherry picked from commit 40a90cd11234a09c2477f5c9984dd6d9fac3f52c) | |||
2010-05-04 | intel: Enable GL_EXT_framebuffer_object for gles2 | Kristian Høgsberg | |
2010-05-04 | gallivm: Proper implementation of TXL opcode. | José Fonseca | |
2010-05-04 | gallivm: Fix several glitches introduced in the prev commit. | José Fonseca | |
2010-05-04 | mesa: Forgot to add .pc.in files for gles | Kristian Høgsberg | |
Some day I'll grow up and remember to add new files when I commit. | |||
2010-05-04 | gallivm: Implement TXD. | José Fonseca | |
2010-05-04 | gles: Add -I$(TOP)/include. | Chia-I Wu | |
2010-05-03 | mesa: Only initialize TNL for OpenGL | Kristian Høgsberg | |
2010-05-03 | mesa: Only initialize save dispatch table for OpenGL | Kristian Høgsberg | |
2010-05-03 | mesa: increase MAX_DRAW_BUFFERS to 8 | Brian Paul | |
Required for GL 3.x | |||
2010-05-03 | gallium: move surface utility functions into u_surface.c | Brian Paul | |
This is a better place than in u_rect.c | |||
2010-05-04 | gallivm: Increase the TGSI translation limits and centralize them in a header. | José Fonseca | |
2010-05-04 | gallicm: Newton-Raphson step to improve precision. | José Fonseca | |
Disabled as it doesn't make VS/PSPrecision DCT happy, and it would unnecessarily slow some cases where it is not needed. | |||
2010-05-03 | cso: use framebuffer utility functions | Brian Paul | |
2010-05-03 | gallium: move framebuffer utility functions into a new file | Brian Paul | |
2010-05-03 | st/mesa: remove dead code | Brian Paul | |
2010-05-03 | st/mesa: remove unused needFlush parameter to st_finalize_texture() | Brian Paul | |
2010-05-03 | st/mesa: updated comments and fix some formatting in texture storage code | Brian Paul | |
2010-05-03 | st/mesa: rename srcImageStride -> srcRowStride and fix-up formatting | Brian Paul | |
2010-05-03 | st/mesa: consolidate and clean-up texture memory allocation code | Brian Paul | |
2010-05-03 | st/mesa: updated comments for st_texture_image_map() | Brian Paul | |
2010-05-03 | st/mesa: move some texture size calculation code | Brian Paul | |
2010-05-03 | st/mesa: remove old convolution-related vars and min pitch code | Brian Paul | |
2010-05-03 | st/mesa: remove unsupported convolution code | Brian Paul | |
2010-05-03 | st/mesa: updated comment | Brian Paul | |
2010-05-03 | glsl: change variable declared assertion into conditional | Brian Paul | |
The slang_variable::declared field originated as a debug field but can be promoted for use during sematic error checking. Fixes fd.o bug 27921. NOTE: this is a candidate for back-porting to the 7.8 stable branch. | |||
2010-05-03 | Revert "glapi: s/strcpy/strncpy/" | Brian Paul | |
This reverts commit 9446fd8f69564e09ffd0f28735a99c510f84bb62. It doesn't make sense to replace strcpy(a,b) with strncpy(a,b,strlen(b)). The preceeding code effectively does bounds checking, btw. | |||
2010-05-03 | st/mesa: remove dead code | Brian Paul | |
2010-05-03 | st/mesa: restore original last_layer comparison | Brian Paul | |
Commit e648d4a1d1c0c5f70916e38366b863f0bec79a62 changed the original less-than test to a not-equal test. This was an effort to save some memory by switching the texture layout to a non-mipmapped layout when we mis-guessed about the original layout (thus saving some memory). However, this causes us to hit a new (apparently broken) code path when copying the old texture's data to the new texture. Simply undo this change for the time being until the other/new bug is fixed. Fixes fd.o bug 27933. | |||
2010-05-03 | r300g: use util_format_short_name and util_format_is_plain | Marek Olšák | |