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2007-08-17fix buffer clearing problemsBrian
2007-08-17assertionsBrian
2007-08-17added assertions, disable debug outputBrian
2007-08-16Break mesa dependencies.michal
Silence compiler warnings.
2007-08-16Silence compiler warnings.michal
2007-08-16Break mesa dependencies.michal
Silence compiler warnings.
2007-08-16Silence compiler warnings.michal
2007-08-16Define ffs() for __WIN32__ & __MSC__.michal
Break mesa dependencies.
2007-08-16Define __WIN32__.michal
2007-08-16Move VS code from st_atom_fs.c to st_atom_vs.c.michal
2007-08-16Cosmetic changes.michal
2007-08-16Remove many dependencies on mesa headers.Brian
To build with mesa, need -DMESA in makefile/config file.
2007-08-16misc changes to support vertex shaders (disabled by default)Brian
2007-08-16run real vertex shaders, a total hack for nowBrian
2007-08-16make pass-through vertex shaderBrian
2007-08-16check for null swrast (pipe work-around)Brian
2007-08-16Begin added vertex shader state/support.Brian
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
2007-08-16disable Z value scaling - it's done in sp_quad_depth_test.cBrian
2007-08-16move the draw_alloc/free_tmps() functions to draw_prim.cBrian
2007-08-16Remove GL/mesa types, rearrange things into more logical groupsBrian
2007-08-16Add missing inlcude directory.michal
2007-08-16Copy fragment z if the fragment shader does not write depth on its own.`michal
2007-08-16Drawing code refactoring.Brian
Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c draw_vb.c will eventually go away, but this seems like a good step anyway.
2007-08-16point/line/polygon drawing (factored out of draw_vb.c)Brian
2007-08-16Silence warnings.michal
2007-08-16Silence warnings.michal
2007-08-16Silence warnings.michal
2007-08-16Silence warnings.michal
2007-08-16Use 'f' for float suffix.michal
2007-08-15Remove mesa include directories, be stricter about include paths.Keith Whitwell
2007-08-15translate GL texture targets to PIPE_TEXTURE_x valuesBrian
2007-08-15added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian
2007-08-15Hook in new draw_arrays() code, disabled for now.Brian
2007-08-15softpipe_draw_arrays() functionBrian
Also includes: Temporary stand-in for vertex program execution. draw_prim() code post-transform vertex cache
2007-08-15added new draw_arrays()Brian
2007-08-15convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited ↵Brian
cases, disabled for now
2007-08-15added vertex array info fieldsBrian
2007-08-15added draw_set_vertex_array_info()Brian
2007-08-15commentBrian
2007-08-15Add UsageMask to DECLARATION in TGSI.michal
Interpolate FS attributes in the shader. Do not copy WPOS in FS.
2007-08-15Add declaration_semantic token to TGSI.michal
Cosmetic changes, GLuint -> unsigned. Preserve mesa gl_fragment_program DEPTH and COLOR semantics.
2007-08-15Declare fragment shader output registers.michal
2007-08-15Cleanup, do not use fp_attr_to_slot[] mapping array.michal
2007-08-15sketch out vbo drawing functionBrian
2007-08-15added state funcs for vertex buffer/element infoBrian
2007-08-15softpipe vertex element/buffer state funcsBrian
2007-08-15commentsBrian
2007-08-15added some const qualifiersBrian
2007-08-15comments, minor clean-upsBrian
2007-08-14use regular malloc/free instead of macrosBrian