Age | Commit message (Collapse) | Author |
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come...
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Was changed while debugging #7205. Broke the shadowtext demo. Revisit this
if the problem w/ bug 7205 returns...
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Instead of doing intricate malloc/free tracking during compiling, allocate
everything (which would be discarded after compiling) from a pool that can
be freed en masse when done.
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found.
The later incorrectly encourages filing a bug (10703, for example).
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This is to unify the xmesa code across xserver DDX'es. The call is intented for
XGL, but it does not hurt to call for other DDX'es. In fact it was not guarded
against XGL when it was first added in xserver.
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mainly drop 'client' argument from initialize_visual_and_buffer().
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This reverts commit 2a2f8d806f74619f0a7cf97fdc7f7b3ad1cad81b.
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Basically an easy way to make sure the memory gets initialized once (to zero)
to avoid lots of valgrind warnings.
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GLushort->GLuint conversion.
This improves performance and avoids int/float/int conversion problems that
can introduce errors during glCopyTexImage(). Another fix for the depth peeling
algorithm.
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Occlusion query might depend on the shader killing/discarding fragments.
Helps fix depth peeling technique.
Also, minor tweaks in interpolate_wpos().
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