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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-06-16
gallium/docs: Explain DFRACEXP/DLDEXP.
Corbin Simpson
2010-06-16
gallium/docs: Remove unneeded "doubles", add double blurb.
Corbin Simpson
2010-06-16
gallium/docs: Label opcodes by capability bits.
Corbin Simpson
2010-06-16
gallium/docs: R and RG texture swizzles.
Corbin Simpson
2010-06-16
gallium/docs: Flesh out the distro information.
Corbin Simpson
2010-06-16
gallium/docs: Fix RST error.
Corbin Simpson
2010-06-16
r300g: Fix uninitialized variable warnings in error path.
Vinson Lee
2010-06-16
intel: Remove unnecessary headers.
Vinson Lee
2010-06-16
draw: make sure we correctly iterate over output buffers on stream out
Zack Rusin
2010-06-16
graw: remove wrong test
Zack Rusin
2010-06-16
draw: add stream output decomposition file
Zack Rusin
2010-06-16
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
translate: don't crash on elts paths with instances
Zack Rusin
2010-06-16
r300g: Fix up resolve.
Corbin Simpson
2010-06-16
r300g: Fix MSAA state size.
Corbin Simpson
2010-06-16
r300g: Don't multisample non-32-bpp render targets.
Corbin Simpson
2010-06-16
r300g: Finish resolve function.
Corbin Simpson
2010-06-16
r300g: Add resource resolve function.
Corbin Simpson
2010-06-16
r300g: Moar MSAA setup.
Corbin Simpson
2010-06-16
r300g: Fix indentation.
Corbin Simpson
2010-06-16
r300g: Old MSAA code from before gallium-msaa.
Corbin Simpson
2010-06-16
util: add alloc check
Alan Hourihane
2010-06-16
draw: add alloc check
Alan Hourihane
2010-06-16
r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.
Henri Verbeet
2010-06-16
r600: fix warnings
Marc
2010-06-16
osmesa: always build standalone for internal symbols
Dan Nicholson
2010-06-16
draw: handle some out of memory conditions
Alan Hourihane
2010-06-16
graw: add a gs test for non-sequential inputs
Zack Rusin
2010-06-15
draw: Remove unnecessary headers.
Vinson Lee
2010-06-15
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
2010-06-15
mesa: Allow querying the system FBO in GetFramebufferAttachmentParameteriv
Kristian Høgsberg
2010-06-15
graw: test multiple cb's in geometry shaders
Zack Rusin
2010-06-15
graw: fix setup for multiple constant buffers
Zack Rusin
2010-06-15
draw: run the pipeline with the correct number of verts
Zack Rusin
2010-06-15
draw: fix primitive indexing in the pipeline
Zack Rusin
2010-06-15
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
softpipe/gs: fix a crash when a gs isn't present
Zack Rusin
2010-06-15
draw wip
Keith Whitwell
2010-06-14
i965: Remove unnecessary header.
Vinson Lee
2010-06-14
r300g: initialize US_CODE_BANK on r4xx
Marek Olšák
2010-06-14
i965: Fix surface state dumping with INTEL_DEBUG=batch.
Eric Anholt
2010-06-14
i965: correct the gen6 line stipple enable define.
Zhenyu Wang
2010-06-14
intel: Remove long-dead comment about releasing texture heaps.
Eric Anholt
2010-06-14
gallivm: Omit references to NoFramePointerElimNonLeaf
José Fonseca
2010-06-14
util: Use int type for format field width.
José Fonseca
2010-06-14
gallivm: Override some of the default target options.
José Fonseca
2010-06-14
gallivm: Use func_to_pointer().
José Fonseca
2010-06-14
util: Add a func_to_pointer util function too.
José Fonseca
2010-06-14
graw: small fixups for the gs examples
Zack Rusin
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